Partially Accepted Tesla Sabotage/Breaking

Content that has been partially accepted
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What does this suggestion change/add/remove:
Either of, or both, or some adaptation of the following new features for Tesla gates:
  • Individual Tesla gates can be hacked, similar to turrets, with the option to disable, fire sporadically, or be hostile to humans - the latter either hitting the next person to go through until fixed, or anyone that goes through for the next X seconds
  • Individual Tesla gates can break, needing repair using a repair tool. When broken, they do something along the lines of firing sporadically but not auto-triggering for any reason (proximity or SCP)
With either of these, this sound effect could be used to indicate something's wrong/it's broken/it has been trapped/whatever: https://medal.tv/games/garrys-mod/clips/1YJxuN7hXKIqKD/d1337dmr3Dx1?invite=cr-MSxVZUgsMjAwNzIzMzgwLA - this already exists in the content pack, but I don't believe it's currently used.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.

Possible Positives of the suggestion (At least 2):
  • [If needing repair] Adds another thing for E&TS to repair/do
  • [If hackable] Adds another tactic for 079 and humans to use
  • Makes breaches more interesting/variable
  • Reuses some content and design elements that already exist (audio, hacking options)

Possible Negatives of the suggestion:
  • Makes 079 slightly more powerful - though it would need to be using it's time on these rather than e.g. hacking out SCPs, so it's a trade-off
  • Dev time
  • People might die to Tesla gates and get mad (funny)

Based on the Positives & Negatives, why should this suggestion be accepted:
It adds another variable element to the map and just makes things more interesting. If it's hackable, it also makes 079 breaches and PvP fighting more interesting around Tesla gates, as someone might trap them or use them as a distraction.
 
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However you have to factor in the fact that the hack will be very difficult. Having a very hard hack only work for a very short amount of time won't be beneficial, and might veer people away from actually doing the hack since it's just not worth it.
Yes but have you considered how this would just be a more annoying version of keycard faulting a door seeing as legit only SCPs could get past?
 
stumbled on this while looking through the dev tracker, seemed relevant

how do you plan on what you propose intersecting with it?
That seems to be entirely independent of the hacking system and have it's own ideas of how things should work. I'd just have the hacking a Tesla or it breaking be an option anyway, and whatever's done to change 079's abilities later can work however the devs want it to.
 
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Suggestion Partially Approved



Hi @Zen ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to partially accept your suggestion for the following reasons.

The option to disable and for teslas to be fire sporadically will be accepted. We will not be adding the hostile to humans as we feel this is too strong and would essentially lock people in certain areas of the foundation.

Your suggestion will now be locked and marked as partially accepted.​
 
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