What does this suggestion change/add/remove:
Makes changes to the Karma-90 or perhaps re-evaluates its addition to E-11's kit.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
- Makes using the biohazard E-11 kit more fun to use.
- Allows a new gun to properly fulfill a niche.
Possible Negatives of the suggestion:
- Might make the biohazard kit too good.
Based on the Positives & Negatives, why should this suggestion be accepted:
THE KARMA-90 IS AN AWFUL GUN THAT HANDLES TERRIBLY AND FEELS AWFUL TO USE.
Okay now that I have that out of the way... I believe the Karma-90 is a gun that was ultimately made with good intentions but in turn has become a very loathed piece of equipment within E-11, why?
Makes changes to the Karma-90 or perhaps re-evaluates its addition to E-11's kit.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
- Makes using the biohazard E-11 kit more fun to use.
- Allows a new gun to properly fulfill a niche.
Possible Negatives of the suggestion:
- Might make the biohazard kit too good.
Based on the Positives & Negatives, why should this suggestion be accepted:
THE KARMA-90 IS AN AWFUL GUN THAT HANDLES TERRIBLY AND FEELS AWFUL TO USE.
Okay now that I have that out of the way... I believe the Karma-90 is a gun that was ultimately made with good intentions but in turn has become a very loathed piece of equipment within E-11, why?
- Chews threw ammo too fast due to firing 2 bullets per shot
- Clip size is too small. Firing 2 bullets per shot means the effective mag size is 25 bullets, not 50
- Each bullet fired has its own individual spread which means your one-shot burst can have 1 bullet potentially miss
- Recoil is too damn high
- Server hitreg makes it so half your shots miss as is
- Not effective for its use cases in fighting biohazard breaches (this is due to the high recoil and fast ROF making it difficult to hit swift moving targets like SCP-409, 049, 008, etc.)
- Increase ammo capacity from 50 up to 80 (brings it in line with Raijin/ERAD)
- Reduce the spread a bit more so the first 2 bullets that it fires do not deviate from each other, but the spread still deviates over time.
- Lower Recoil
- Improve handling (this one is a little nebulous)
Content Team
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Senior Game Master