What does this suggestion change/add/remove:
It will merely add a syringe gun, that propels a syringe towards a person shot at, Like a gun, but will slowly heal them at the rate of immortal flesh, but will not be permanant, The healing will last 20~ seconds, And it will have a singular ammo slot, Basically a ranged version of the chemical injection gun but it can only heal people, Only Medics will be able to buy this for 1.5K, If shot at a downed person they will be revived with no healing addition.
One Syringe should heal 20 (or more) HP.
Has something similar been suggested before? If so, why is your suggestion different?:
I dont think anything like this has been suggested before, And i just think this will be helpful, CI could also get this and GOC, It could be a really useful and/or cool addition incase you have view of an ally that's downed, you could shoot him with it and he would get put back up.
Possible Positives of the suggestion (At least 2):
I think this would have a lot of positive feedback as it's KIND of balanced, but the admins and etc can balance this to their wishes as they're the ones adding it.
People such as the Chaos Insurgency could bring these along with raids to pick their allies up if they're about to be kidnapped, or heal them when they're about to die from a safe distance, Plus combat healing could make combat a little more fun since it isnt over in just an instant due to how powerful guns are.
Possible Negatives of the suggestion:
There could be a lot of complaints about it since it could be a bit too OP, But this could also help in tests when the D-Class is downed or being attacked, the medic could just shoot the dclass with the needle and the D-Class would be back up or ready to keep being tested on.
I can see why people could be mad with this, Since if someone's about to be kidnapped a medic could just shoot them with a syringe and they're back up and fighting, The person who dies from this may be surprised as to how they got back up and not like the suggestion as it may be unbalanced.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like a lot of people will like this suggestion as a whole, but thats just me, And its not just the foundation that will have it, CI and GOC medics can buy it too, So that does balance it a bit, and it heals a max of 20 HP (admins might change this) So it isnt THAT overpowered, plus they will all have it.
I dont think this will be accepted due to the nature of the thing, but if it is i'd be real happy about it.
It will merely add a syringe gun, that propels a syringe towards a person shot at, Like a gun, but will slowly heal them at the rate of immortal flesh, but will not be permanant, The healing will last 20~ seconds, And it will have a singular ammo slot, Basically a ranged version of the chemical injection gun but it can only heal people, Only Medics will be able to buy this for 1.5K, If shot at a downed person they will be revived with no healing addition.
One Syringe should heal 20 (or more) HP.
Has something similar been suggested before? If so, why is your suggestion different?:
I dont think anything like this has been suggested before, And i just think this will be helpful, CI could also get this and GOC, It could be a really useful and/or cool addition incase you have view of an ally that's downed, you could shoot him with it and he would get put back up.
Possible Positives of the suggestion (At least 2):
I think this would have a lot of positive feedback as it's KIND of balanced, but the admins and etc can balance this to their wishes as they're the ones adding it.
People such as the Chaos Insurgency could bring these along with raids to pick their allies up if they're about to be kidnapped, or heal them when they're about to die from a safe distance, Plus combat healing could make combat a little more fun since it isnt over in just an instant due to how powerful guns are.
Possible Negatives of the suggestion:
There could be a lot of complaints about it since it could be a bit too OP, But this could also help in tests when the D-Class is downed or being attacked, the medic could just shoot the dclass with the needle and the D-Class would be back up or ready to keep being tested on.
I can see why people could be mad with this, Since if someone's about to be kidnapped a medic could just shoot them with a syringe and they're back up and fighting, The person who dies from this may be surprised as to how they got back up and not like the suggestion as it may be unbalanced.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like a lot of people will like this suggestion as a whole, but thats just me, And its not just the foundation that will have it, CI and GOC medics can buy it too, So that does balance it a bit, and it heals a max of 20 HP (admins might change this) So it isnt THAT overpowered, plus they will all have it.
I dont think this will be accepted due to the nature of the thing, but if it is i'd be real happy about it.