Content Suggestion The Return of the SCP 966 Changes discussion

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-What does this Add/Change/Remove?-

This suggestion covers several ideas I have had on how 966 could be made more intresting to play as.


-Why he needs them?-
SCP-966 is honestly not that great of an SCP. He is meant to be a stealthy, sneaky hunter going around ambushing players. However it is extremely easy to find him out, and once he has been found out. There is not much he can do. Here are the many ways he can be found out.

1: Basic Sweep: All it takes is one cl3 to walk into HCZ and sweep UHCZ, then they see his containment box and he gets called out.
2: Ambiance: He passes nearby someone, they hear his ambient breathing and call him out
3: Unexpected levels of HP/Armour: Whoever he tries to attack has enough armour and health to survive a hit, they call him out in Teamspeak, Radio or Comms.
4: Lights turned off (By CI, GOC, 079, 035 or just Random blackout) People put on NVGs and he gets spotted.
5: Tries to attack 2+ people and one of the ones not being hit calls it out.

This makes him feel more frustrating to play as than other SCPs despite his concept being pretty good. And ultimately ends up with 966 players feeling forced to flee to surface and play 'Hide and Seek' so they don't get hunted down by any half-comptent combatives.


-The Changes-

Here is a list of Potential changes that could be made to Scp 966 to make him feel more rewarding to play as. I do not intend for all the proposed changes to be accepted. Just a few or maybe even only 1 of the proposed changes could be accepted.

Buffs:
1: Lower Ambiance Volume/Removal of Ambiance:
One of the larger hinderances for 966 is the fact that he has a persistently audible ambiance following him. This makes it risky to even pass by small groups as 1 person could hear you then you get called out. So I think it should be removed or at least lowered in volume.

2: Sneak: This would give 966 an ability where he temporarily becomes translucent, barely able to be seen by NVGs. However it would lower his max speed to a walking pace, and attacking anyone would forcibly end it. It cannot be activated if he has been or caused damage within the past 5 seconds.

Content Team could decide a duration and cooldown.

3: Stealth Breach: 966 has been suggested and denied for a Silent Breach multiple times. So I propose that he is given a similar system to 079 where for the first X minutes of his breach, his box reads as contained. While this could make 079 less unique, I feel 966 deserves a similar system because of how they both rely on not being found out.


4: Sleep Stalk: I think some kind of actual stalking/sleep mechanic would be good. Maybe something like old DBD Freddy, where you can target someone to put them to sleep in some way, and when they're asleep, they're vulnerable. I'm thinking maybe somewhat similar to the dimensions - if you put someone to sleep as 966, they drop a ragdoll sleeping body where they were, but go into a sleep "dimension" that only 966 and its targets can access. If they're asleep, they can't call for help, and 966 can stalk them in there and kill them. If they die, the ragdoll is left as their actual dead body, and if they wake up (maybe a timer or manual interaction by other players), they wake up (i.e. teleport and replace) where their "body" was.

-Has this been suggested before?-

Multiple 966 reworks have been suggested before.


-Possible Benefits-
1: 966 is made more unique and intresting to play
2: More use out of a Donator SCP
3: Diversifies breaches


-Possible Negatives-
1: 966 Surface Breaches. Not gonna sugercoat it but outside of making only the Bulks right next to the lifts a No-passthrough zone. I don't see any way of making it so 966 can't just run to surface without making his gameplay inside the facility feel tedious
2: Could be unfun to fight


-Why should this be accepted?-

966 has a lot of potential. But ultimately has many more ways to be fucked up. He deserves something different
 
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966 is so fucking loud and easy to detect, it's unreal. You can hear it from a mile away, you can see it with NVGs and CCTV, turrets can see it. It has zero health and zero damage.

It needs reworking. Something where it is actually able to effectively stalk people (not loud as hell) and kill people without them being able to call it out.

I think some kind of actual stalking/sleep mechanic would be good. Maybe something like old DBD Freddy, where you can target someone to put them to sleep in some way, and when they're asleep, they're vulnerable. I'm thinking maybe somewhat similar to the dimensions - if you put someone to sleep as 966, they drop a ragdoll sleeping body where they were, but go into a sleep "dimension" that only 966 and its targets can access. If they're asleep, they can't call for help, and 966 can stalk them in there and kill them. If they die, the ragdoll is left as their actual dead body, and if they wake up (maybe a timer or manual interaction by other players), they wake up (i.e. teleport and replace) where their "body" was.
 
966 is so fucking loud and easy to detect, it's unreal. You can hear it from a mile away, you can see it with NVGs and CCTV, turrets can see it. It has zero health and zero damage.

It needs reworking. Something where it is actually able to effectively stalk people (not loud as hell) and kill people without them being able to call it out.
Legit tho!

I one time was carefully going past HCZ Primary after being silently breached by 079, avoided E11 and went around in the longest way possible. And I still got called out because "What the?? I hear 966s breathing! Check his box"

And I'll add your Stalk idea
 
+Support
While 966 is supposed to be weak, it's also supposed to be a specialist stealth-type SCP, which it kinda fails at spectacularly. And then people wonder why it's so rarely played.

I know that it's planned to get something similar to 323's stalking mechanic at some point - The buffs are honestly fine? I just disagree with giving it a thing that allows it to be completely invis to NVGs, even briefly. Maybe make a show up less clearly or hard to spot? But not completely invis. I think the major issues are with, when played as intended, how obvious 966 becomes to players and how the 966 ends up being encouraged to directly engage Foundation rather than skulk around, do guerrilla hit-and-run tactics, etc. The kind of stuff you'd expect from it.

So for the most part, I agree. Just not with full invis.
 
+soup
966 feels like an SCP that is only good right up until someone calls you out.
Because of the already stated loud ass noise constantly emanating from you, this takes all of 5 minutes.
I think that the noise should be either keybound like 939 screams, or axed entirely.
I also agree that it needs to remain visible in NVGs, but perhaps make it more transparent, harder to see.
A stalking mechanic would also be very cool.
 
+soup
966 feels like an SCP that is only good right up until someone calls you out.
Because of the already stated loud ass noise constantly emanating from you, this takes all of 5 minutes.
I think that the noise should be either keybound like 939 screams, or axed entirely.
I also agree that it needs to remain visible in NVGs, but perhaps make it more transparent, harder to see.
A stalking mechanic would also be very cool.
For the sound, I think maybe something like having it make noises much less frequently and more quietly, in combination with having a random chance for them to play even if it isn't around would be good. As it is, it's just a matter of "Oh, I recognise that sound effect, that means 966 is here", so making it easier to miss and more ambiguous would be good. I think gmod allows you to pitch sounds randomly, which could maybe be used to vary it a bit more as well.

For NVGs, maybe something like it's only visible when it moves, and even then it's translucent and hard to see would be good.