The server actively discourages Surface Breaches

werta600

Well-known Member
Jan 5, 2024
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Here is the Foundation Perspective™:
~1-6 breached players get to completely overwhelm the entirety of server health (usually ~86 players in foundation) with overpowered kill abilities and thousands and thousands of health, while also destroying any kind of passive story RP that is occurring at the time, because doing anything substantial during a Code 5 is Too Dangerous™.
This is justified by it being the SCP Gameplay Loop™ despite the fact that this is not a breach server (Though it may as well be with how often breaches occur, often at the whim of how CI is feeling that day).
Foundation Leadership™ gets to sit in a camera room for ~30 minutes to 1 hour watching people die over and over as they helplessly manage AA, door controls, and other emergency coordination. People scream at them to Call ERT™ despite being unable to do so, which is indicative of how unequipped we are to handle breaches that we NEED to call ERT every single time to make any kind of dent. This is because the counter play to most SCPs is Shoot Then Die, Repeat™, especially when 8837 and TG are breached due to completely being able to ignore tesla gates and turrets respectively.
Then, when the SCPs get to surface, they are without fail either terminated after a lengthy chase, renter vents because surface is boring, or captured by CI, where they get to wait for negotiations in a small room for ~30 minutes to proceed to leaving the pockets of DEA completely emptied.
By this point in time, another emergency has started such as a D-Block Riot, or another breach, leaving the research gameplay once again completely cut off.

So, what am I saying here?
In short, I am now suggesting that we just Nuke every time SCPs breach Floor 2, and give up :D
(this is a semi-joke because this can happen if the breach is bad enough, and would be a realistic decision for foundation to make)

(can you feel the passive aggression)

Breached SCPs have 2 options:

1.- Stay on LCZ/Medbay/Dblock to get kills
2.- Try to exit facility and go surface

The main problem is that the only SCPs that can handle EZ turrets are TG and 8837 (both behind an independent paywall), any other SCP will get melted and knockbacked and will probably die before reaching lobby elevator (Unless you have numbers, but that requires coordination)... That leaves most SCP players to resort to option 1

Theres little to upgrade there unless they do some big rework on how SCP can get to surface and reworks on SCP themselves

About people asking for ERT, thats more about the skill decrease in MTF regiments (mainly E11 which is the one that deals with breaches)... The tryout (at least last time i did it) doesnt even take into account that people joining E11 know how to properly navigate HCZ, the location of SCPs cells or the location of relevant contaiment stuff (like 096 buckets), which is one of the reasons that SCPs get to Personnel Wing with more than 90% hp

That makes you have lots of MTF flagged on just filling the required hours on Checkpoints that dont know how to deal with breaches, and ERT needs to be called for just a 049 & 966 breach because they dont know that they need NVG and hazmats to deal with them

If they want to not call ERT as frequently as they do now, they need to make sure people playing E11 actually knows how to deal with breaches so they dont need all Foundation combatives playing to stop a standard breach

Also more people joining MTF means less people in Gensec dealing with Dblock (usually combat people go Gensec > MTF after they have RRT and HWL), which means less researchs and Dclass playing... etc. But thats another topic
 

werta600

Well-known Member
Jan 5, 2024
36
12
41
Pretty sure the rules, in some essence, state that SCPs should have actual goals, specifically mentioning reaching surface
If Staff actually enforced not just camping around somewhere in LCZ that would be very good to encourage surface breaches lol
They would need to rework how SCPs can get to surface without the need of paywalled SCPs help
 

Dayumian max

Senior Moderator
Senior Moderator
SCP-RP Staff
Content Team
Apr 5, 2024
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The only non payed scp that can go to surface alone is 106 and 096 very rarely.
And lets be honest 106 only likes to torture people lore vise, so it wouldnt make sense for him to go to surface
 

werta600

Well-known Member
Jan 5, 2024
36
12
41
The only non payed scp that can go to surface alone is 106 and 096 very rarely.
And lets be honest 106 only likes to torture people lore vise, so it wouldnt make sense for him to go to surface
and by the time you get to surface you are already RC most likely LOL
 
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Reactions: Dayumian max
Feb 24, 2023
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honestly while a major part of me agrees, and with the knockback change i think a reduction is needed.

however, the problem with making surface breaches far easier brings about the issue of it no longer being at a point of roleplay, but being a fragging server. On surface everyone is fighting eachother, and SCPs and its hard to control nor make it enjoyable.

I think that moving the turrets wouldnt be great, but the knockback at least can help.

The other thing: it is very easy to get to surface as an SCP (if you plan), most breaches on UK are reaching PW/EZ without a code-5 being called until they're in LCZ. If you plan your breaches better especially if done with friends, you'll find that the surface objective is intentionally hard, and thats why you get a major reward for reaching it.

As well, there is little to no RP for it being on surface, what happens? Amnestic bombs wipe down on pinewood for the civillians, they gain no kind of RP from this, they essentially- when active because lets be real unless someone hops on ranger/mayor to do funny stuff its dead- would just be removed of any of their own RP.

If surface was dedicated to being a combat zone only, I'd get it, but you're gonna have a few people on civi that even if they are trying to run will get killed in the crossfire.

To do a TDLR;
Theres a reason you get a major reward for respawning when up there, and knockback should be nerfed but not removed.