The state of the Server

These are my opinions on the current state of the server (US) Including departments and regiments, these problems have persisted for a long time and quite frankly I'm pissed off and tired of it. I'm not trying to be rude or toxic with these complaints, these are meant to be genuine criticism.

Note that because I am quitting the server, I probably won't be responding with some paragraph of text as an argument.

UNGOC - Half baked regiment, doesn't have a proper gameplay loop so they are forced to piggyback off CI/foundation RP. Poor leadership in the regiment with big egos. Poor leadership was the main reason why I resigned from UNGOC Captain. I think they would work a lot better as a regiment if they had more proper roleplay, like the foundation always has roleplay that you can do, studying SCPs, stopping D-Class from escaping, but UNGOC? they don't have any proper roleplay inside their base, usually you can see them just rdming eachother in their base because they have nothing better to do, I even remember doing this with thato and joking that it was training. From my memory of being in UNGOC most of the real, solid proper roleplay came from events, which are cool but they need more.
^ Not trying to say that UNGOC are bad roleplayers, or anything rude like that, it's criticism of how UNGOC roleplay is built to work
Also SL ruling that entering foundation to sample SCPs is part of their gameplay loop is so stupid, I hope this is an old and now irrelevant ruling but you never know since SL don't ever write down or tell the server about their rulings

SL - Big egos and awkward to talk to, I won't say specifically who but a lot of them are really bad at their jobs and are passive aggressive or flat out toxic for literally no reason other than their dictator-type ego. A lot of people fear them, and it's fair to feel that way. Also there is no need for a roleplay health role in SL, overall it hinders proper roleplay more than it helps. There are a lot of rulings out there made by specific SL that don't make any sense, are plain dumb, or made off personal bias, which is complete bullshit, and since SL don't communicate that these rulings exist you could get in trouble for something that both doesn't make sense and isn't directly against written rules. Example: Rackarain ruled that you cannot Class-F the Mayor or the Rangers to be hostile to the UNGOC because of CI/GOC politics (confused, maybe he'll comment and clarify) Another example, me and another were pulled for FearRP because there was 7 or so in a room with their guns down, attempting to FearRP us to put the guns away (we were disquised D-Class), we shot and killed every single one instead, because their guns were down. (ruling is that realistically you would be scared because you're in a room full of MTF with guns)

Updates - Updates lately haven't been very well thought out, 8837 harmed the gameplay loop because it's way too powerful (and also 25.52 US dollars for an scp? really?). All of the chemical updates lately, such as Class-X, roleplay chemicals update, and the Gas Grenades have been entirely pointless, they serve almost zero use in combat/roleplay, especially Class-X and the gas grenades, They're just too expensive and time consuming to use.
Also the grenades do jack shit for damage, what the fuck is the point? Like seriously Cyanogen and red phosphorous are straight ASS.
And realistically you will NEVER use Class-X, 1 dose is like 300k, and takes several days if not weeks to make, even if you did manage to afford a dose, there's no actual uses in roleplay for it! It's simply too expensive and too rare to find a good use for it. (Class-Fed personnel is not a reason, just smoke they ass.)

Map changes - Mid, oversized for no reason, why is medbay so large if its just going to be empty all day, also the SS update was terrible. New killhouse is really bad and somehow more buggy than the old one, most of the teasers look good, but then it gets implemented and its just mid or bad.

Lag - The server is absurdly laggy, Server performance declines with every update, but the dimensions update and janitor/dclass update flat out ruined the servers performance. It's normal to see sub 30 average FPS now, with HORRIBLE lag spikes, its unbearable especially during combat.
2023 - pre 8837 and various map changes
70 to 110 FPS, lag spikes on the occasion
2024 - Dimension Update
40 to 60 FPS, Lag spikes becoming more frequent, occasionally freezing during combat
2024 - Janitor/D-Class Update
28 to 40 FPS , Lag spikes happen extremely often, occasionally freezing during combat, sometimes it will go 15-17 FPS with terrible lag spikes.
^ I will not be providing pictures/clips of this FPS trend, you could probably look through old clips to find similar trends though

SA/SC - Pyro was the last good director of administration, ever since he left it's fallen off and hard, I would say they are incompetent. Site command is also currently really just bad, Both SC and SA are scared to do anything "bad" to UNGOC over the fear that SL will deem it hindering roleplay. This just ends up increasing tensions between departments and SA+ and GOC. If I could describe SA and SC in one word it would be timid. Also both are slow to respond to things, I get that you all get dms constantly but if its taking a week to respond to something or make a final decision then you are just slow.

Gamemasters - 90% of events follow the same few formats, some person comes to the site from X department and makes shit up on the spot, or a new anomoly is discovered and its just roaming the site doing nothing actually interesting, just like running around, an example is the dodo bird event, the deer event, etc etc.or those events where the GM just straight up sells GM effects, those events are the worst, and the majority of the time the effects the game master sells you just kills you, so whats the point? I know gamemasters have requirements to fulfill, but like come on, these are so bland...

Communication - SA/SC and SL are very bad at properly communicating changes/updates, an example is the change to DEAs loadout changing it from H&K P30L to the CZ-75, not even a word was spoke about this, or the time Site Administration announced that during code blacks personnel are to be escorted by DEA and NU-7 to the UNGOC FOB, no SA/SC talked to DEA, or NU-7 regarding this, If you're going to make a change that affects a department you need to tell the departments about the changes :skull: and despite this they continued to have the same site admin over DEA, I know SA never does jack shit when they are "overseeing" departments, but he never said a word in the DEA channels until his second time "overseeing" the department. Another thing, If you make changes to a subdivision, contact the leader of the subdiv about it, it takes like 2-3 minutes just to ask who the leader is or just pop in their discord channel and tell them directly.
Pinging USA in foundation announcements is not an effective way of communicating changes, Not every one has the USA/UK role, and a lot of people just ignore them.

Combat - The current state of combat is so bad, if you don't have a perma gun you are significantly easier to kill especially on surface, despite constant complaints about the poor state of combat nothing is changed, there is no point to trying to "balance" loadouts, when someone can just pay 12 dollars for a FHR-40 or ARX-160. VHS-D2, ARX-160, and MSBS were super cool back when they weren't perma guns, they had mystique, rarity, and they were only on a few jobs, thats what made them cool, now that they are just perma guns its just like whatver its just an ARX. Fighting SCPs is also so boring, it's not fun at all, the gameplay loop of fighting scps (think being E11 or SCU) is terrible. Run out to find where the SCP is, shoot it for 500 damage then die respawn and do it again until someone else beams, cuffs and RCs it. It used to be a lot funner when it was viable to be drinking potent duloxetine for basically the whole breach, you were able to merk the scp, run away shoot run away while reloading and shoot again. Now it just feels like a get eaten by an scp simulator. fun the first few times, after that it's like watching paint dry. I think the QBZ may be the last genuinally good gun thats only available on a few jobs. (unpopular opinion but kbar is bad). Server lag is bad to the point where the majority of my deaths in combat were because of lag, whether it was freezing mid combat or just stupidly low fps and lag spikes, It's bad and only seems to get worse with every update, and is one of the reasons why I am quitting the server, I don't want to play on a server this laggy anymore. It's just not fun.

Again this is from a US view, I would've written more, but it's taken too long already.
 
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These are my opinions on the current state of the server (US) Including departments and regiments, these problems have persisted for a long time and quite frankly I'm pissed off and tired of it. I'm not trying to be rude or toxic with these complaints, these are meant to be genuine criticism.

Note that because I am quitting the server, I probably won't be responding with some paragraph of text as an argument.

UNGOC - Half baked regiment, doesn't have a proper gameplay loop so they are forced to piggyback off CI/foundation RP. Poor leadership in the regiment with big egos. Poor leadership was the main reason why I resigned from UNGOC Captain. I think they would work a lot better as a regiment if they had more proper roleplay, like the foundation always has roleplay that you can do, studying SCPs, stopping D-Class from escaping, but UNGOC? they don't have any proper roleplay inside their base, usually you can see them just rdming eachother in their base because they have nothing better to do, I even remember doing this with thato and joking that it was training. From my memory of being in UNGOC most of the real, solid proper roleplay came from events, which are cool but they need more.
^ Not trying to say that UNGOC are bad roleplayers, or anything rude like that, it's criticism of how UNGOC roleplay is built to work
Also SL ruling that entering foundation to sample SCPs is part of their gameplay loop is so stupid, I hope this is an old and now irrelevant ruling but you never know since SL don't ever write down or tell the server about their rulings

SL - Big egos and awkward to talk to, I won't say specifically who but a lot of them are really bad at their jobs and are passive aggressive or flat out toxic for literally no reason other than their dictator-type ego. A lot of people fear them, and it's fair to feel that way. Also there is no need for a roleplay health role in SL, overall it hinders proper roleplay more than it helps. There are a lot of rulings out there made by specific SL that don't make any sense, are plain dumb, or made off personal bias, which is complete bullshit, and since SL don't communicate that these rulings exist you could get in trouble for something that both doesn't make sense and isn't directly against written rules. Example: Rackarain ruled that you cannot Class-F the Mayor or the Rangers to be hostile to the UNGOC because of CI/GOC politics (confused, maybe he'll comment and clarify) Another example, me and another were pulled for FearRP because there was 7 or so in a room with their guns down, attempting to FearRP us to put the guns away (we were disquised D-Class), we shot and killed every single one instead, because their guns were down. (ruling is that realistically you would be scared because you're in a room full of MTF with guns)

Updates - Updates lately haven't been very well thought out, 8837 harmed the gameplay loop because it's way too powerful (and also 25.52 US dollars for an scp? really?). All of the chemical updates lately, such as Class-X, roleplay chemicals update, and the Gas Grenades have been entirely pointless, they serve almost zero use in combat/roleplay, especially Class-X and the gas grenades, They're just too expensive and time consuming to use.
Also the grenades do jack shit for damage, what the fuck is the point? Like seriously Cyanogen and red phosphorous are straight ASS.
And realistically you will NEVER use Class-X, 1 dose is like 300k, and takes several days if not weeks to make, even if you did manage to afford a dose, there's no actual uses in roleplay for it! It's simply too expensive and too rare to find a good use for it. (Class-Fed personnel is not a reason, just smoke they ass.)

Map changes - Mid, oversized for no reason, why is medbay so large if its just going to be empty all day, also the SS update was terrible. New killhouse is really bad and somehow more buggy than the old one, most of the teasers look good, but then it gets implemented and its just mid or bad.

Lag - The server is absurdly laggy, Server performance declines with every update, but the dimensions update and janitor/dclass update flat out ruined the servers performance. It's normal to see sub 30 average FPS now, with HORRIBLE lag spikes, its unbearable especially during combat.
2023 - pre 8837 and various map changes
70 to 110 FPS, lag spikes on the occasion
2024 - Dimension Update
40 to 60 FPS, Lag spikes becoming more frequent, occasionally freezing during combat
2024 - Janitor/D-Class Update
28 to 40 FPS , Lag spikes happen extremely often, occasionally freezing during combat, sometimes it will go 15-17 FPS with terrible lag spikes.
^ I will not be providing pictures/clips of this FPS trend, you could probably look through old clips to find similar trends though

SA/SC - Pyro was the last good director of administration, ever since he left it's fallen off and hard, I would say they are incompetent. Site command is also currently really just bad, Both SC and SA are scared to do anything "bad" to UNGOC over the fear that SL will deem it hindering roleplay. This just ends up increasing tensions between departments and SA+ and GOC. If I could descripe SA and SC in one word it would be timid. Also both are slow to respond to things, I get that you all get dms constantly but if its taking a week to respond to something or make a final decision then you are just slow.

Gamemasters - 90% of events follow the same few formats, some person comes to the site from X department and makes shit up on the spot, or a new anomoly is discovered and its just roaming the site doing nothing actually interesting, just like running around, an example is the dodo bird event, the deer event, etc etc.or those events where the GM just straight up sells GM effects, those events are the worst, and the majority of the time the effects the game master sells you just kills you, so whats the point? I know gamemasters have requirements to fulfill, but like come on, these are so bland...

Communication - SA/SC and SL are very bad at properly communicating changes/updates, an example is the change to DEAs loadout changing it from H&K P30L to the CZ-75, not even a word was spoke about this, or the time Site Administration announced that during code blacks personnel are to be escorted by DEA and NU-7 to the UNGOC FOB, no SA/SC talked to DEA, or NU-7 regarding this, If you're going to make a change that affects a department you need to tell the departments about the changes :skull: and despite this they continued to have the same site admin over DEA, I know SA never does jack shit when they are "overseeing" departments, but he never said a word in the DEA channels until his second time "overseeing" the department. Another thing, If you make changes to a subdivision, contact the leader of the subdiv about it, it takes like 2-3 minutes just to ask who the leader is or just pop in their discord channel and tell them directly.
Pinging USA in foundation announcements is not an effective way of communicating changes, Not every one has the USA/UK role, and a lot of people just ignore them.

Combat - The current state of combat is so bad, if you don't have a perma gun you are significantly easier to kill especially on surface, despite constant complaints about the poor state of combat nothing is changed, there is no point to trying to "balance" loadouts, when someone can just pay 12 dollars for a FHR-40 or ARX-160. VHS-D2, ARX-160, and MSBS were super cool back when they weren't perma guns, they had mystique, rarity, and they were only on a few jobs, thats what made them cool, now that they are just perma guns its just like whatver its just an ARX. Fighting SCPs is also so boring, it's not fun at all, the gameplay loop of fighting scps (think being E11 or SCU) is terrible. Run out to find where the SCP is, shoot it for 500 damage then die respawn and do it again until someone else beams, cuffs and RCs it. It used to be a lot funner when it was viable to be drinking potent duloxetine for basically the whole breach, you were able to merk the scp, run away shoot run away while reloading and shoot again. Now it just feels like a get eaten by an scp simulator. fun the first few times, after that it's like watching paint dry. I think the QBZ may be the last genuinally good gun thats only available on a few jobs. (unpopular opinion but kbar is bad). Server lag is bad to the point where the majority of my deaths in combat were because of lag, whether it was freezing mid combat or just stupidly low fps and lag spikes, It's bad and only seems to get worse with every update, and is one of the reasons why I am quitting the server, I don't want to play on a server this laggy anymore. It's just not fun.

Again this is from a US view, I would've written more, but it's taken too long already.

I'll just speak on the SA parts cuz Im SA real quick.

1. For SA being timid against GOC, its because we literally cant be aggressive. I've asked SL and NL and they ruled that we can't stop them from coming into the Foundation because it's their gameplay loop. The most we can do is place sanctions which we did. Otherwise we raided once and failed, to which people were upset because the stolen SCPs were meant to be an event thing.

2. For the code black procedure, your directors were DMed about it (joseph mostly at the time) before it ever became official. One of our other S.A, who were assigned over G.O.C relations (not me at the time), were the ones organizing the whole meeting with G.O.C and it was assumed that they contacted D.E.A for that meeting. When that didn't happen, we talked about it and agreed to keep D.E.A in the loop the entire time in the future regardless of SAs internal roles. I didn't just make a policy change for DEA and Nu7 then just slapped it in the announcements because I felt like it. I spoke with your directors and I wasn't the one managing the meeting with G.O.C.

Overall there's more to stuff that you just don't see. So when people complain and talk shit about other people or changes behind their backs then expect things to get better, you can't expect anything to change. Keeping all of your spites between yourself and your friends just to let it all out when it's too late does absolutely nothing except foster toxicity amongst people. I try to have these meetings and discussions with people to go over things they dislike about me or SA or anything else, and we talk and the meetings go 'fine' just for those same people to go into their private groupchats to talk more shit about stuff they didnt want to talk about in the meeting for some reason. And Im not just referencing you or just DEA, this has happened with other people and departments as well. (I do agree with alot of the other points though)
 
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from what ive seen the GM shiz is just a US moment. UK has a lot more variety in what they do imo.

As for updates, I do feel like a lot of the new stuff is too expensive. Class X is great, and ive used a dose to create great Roleplay, and plan on using another, but its so expensive. The grenades are mid, too expensive and not worth it imo, and as noted, the more resent updates have caused lots of notable lag.

Also UNGOC is a silly faction.
Its a GOI with relations that Foundation have to stay friendly with (Which is like their main thing imo), and they just seem like RSD/E11 2.0, and as such i feel like they could contribute RP in those places rather than just playing GOC and feeling special.

UNGOC is next on the chopping block.
 
Oct 10, 2022
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I just want to say when it comes to SL/NL they dont allow CI/GOC/Foundation (from what i heard) to control there faction when it comes to other GOIs. What i mean by that is that foundation cant call for a war or stop GOC from coming into base for testing/sampling bc its part of there "gameplay loop" but is that not what research gameplay loop is? For CI and GOC they cant go to war with each other without SSL perms. I understand that the people are sometimes dumb but why cant a RP leader (The commander of CI or the general of GOC) call for war over things that have been happening within RP. I just think that when it comes to stuff in character that SL/NL should be left out of it because the server should be controlled by the people that are RPing and not the people that are not even in the RP when its happening.
 
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I just want to say when it comes to SL/NL they dont allow CI/GOC/Foundation (from what i heard) to control there faction when it comes to other GOIs. What i mean by that is that foundation cant call for a war or stop GOC from coming into base for testing/sampling bc its part of there "gameplay loop" but is that not what research gameplay loop is? For CI and GOC they cant go to war with each other without SSL perms. I understand that the people are sometimes dumb but why cant a RP leader (The commander of CI or the general of GOC) call for war over things that have been happening within RP. I just think that when it comes to stuff in character that SL/NL should be left out of it because the server should be controlled by the people that are RPing and not the people that are not even in the RP when its happening.
US moment

UK wars are completely IC, and everything related to them is IC unless one side is just refusing to RP it out/acting to bloodthirsty to the point where its an issue for RP.

Actions have consequences, and reading this I feel like SL are overstepping the boundaries of what they should be involved in, as GOI's should not be able to do bullshit things like conflict with each other, yet not retaliate with war without SSL auth.
 
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One significant issue on the US server is that players often avoid facing challenges. Instead of taking the necessary steps to progress, they opt for easier paths, hoping that time or future players will resolve issues. This lack of courage and determination weakens the server’s overall quality.

(People unwilling to face defeat, people unwilling to take what is necessary for them to progress, people lack of courage and determination and took the easy way thinking that eventually time, or their successors will miraculously complete what is good to the server or regiment.)

As Kratos pointed out, why are certain factions shielded from consequences? Why are capable RP leaders now hesitant to speak up? Is it really because players are untrustworthy, or is it due to staff mismanagement?

In the past, RP leaders had the authority to resolve in-game conflicts, guiding the direction of roleplay independently. If relations between regiments were damaged, RP leaders would handle the fallout. However, the current reliance on staff to solve these problems is creating a culture of dependency, leaving players ill-equipped to manage issues on their own in the future.

(Back then the server and staff teaches you, If you fuck up, face the problems and the fear take initiative and COURAGE TO FIND A WAY TO SOLVE IT. MAYBE YOU GONNA FAIL BUT YOU GOING TO KEEP ON TRYING AND TRYING AND TRYING THATS HOW THOSE THAT FOLLOWED YOU GOING TO SEE YOU SHINE, YOU LIGHT YOURSELF UP SO YOU CAN SHED THE LIGHT ON OTHERS, THIS WAS HOW THIS COMMUNITY WAS.)
(THREE YEARS on the server and instead of moving forward we are moving backwards, how?)

This raises the question: Is the problem really with the players, or is it that the staff are no longer selecting the right individuals to lead RP independently?

We constantly see players complaining and having arguments and bad impressions with staff, this is not how this server used to be. Maybe it’s time to take a look on whether the server really needs some of these RP leaders, Staffs.

You struggle to find a way between combative and RP, hoping to create a utopia or some unrealistic environment for players. But is it really what people want? Or maybe just what YOU want?
 
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Sep 19, 2023
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I can not talk about much but the SCP breaches.

In my opinion the Breach tools are a mistake , in way to many containment cells is a blind spot where you can stand , breach the other SCP while the other SCP kills anyone coming in.

SCP 8837 is the biggest offender for that , he has 2 instant kill ability and his containment cell where the one who breaches him is hiding.

If you can’t do anything against breaches happening or attack someone while he breaches something. This is the least fun part about breaches. The rest is okay I understand that players need to wait 2 or more hours for a few minutes of fun.
 
In relation to the SC statement, sure, timid might be an accurate description from your perspective, I would probably have the same opinion, but I don't think you realize how much mud we trench through to try and make things better for the players, we aren't always perfect and sometimes we make mistakes, but the amount of times I have had to wake up at 5am just this week to have meetings with SL/NL and other RP leaders to try and improve the gameplay loop and basic roleplay should show you that most of us are doing the best we can. Unfortunately, it is true that we need approval to conduct extensive negative effects on other GOI's, we have addressed this with the gods that be, but as players ourselves, there is only so much we can do. Hope this allows you to partly see that we do try, even if it doesn't seem like it.

Furthermore, in relation to SC taking ages to respond to things, if you find ECM's/O1 Commanders not responding in an adequate time, let me know and I can handle that, of course some things take longer to respond to, but its based-on situation.
 
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1. For SA being timid against GOC, its because we literally cant be aggressive. I've asked SL and NL and they ruled that we can't stop them from coming into the Foundation because it's their gameplay loop. The most we can do is place sanctions which we did. Otherwise we raided once and failed, to which people were upset because the stolen SCPs were meant to be an event thing.
In relation to the SC statement, sure, timid might be an accurate description from your perspective, I would probably have the same opinion, but I don't think you realize how much mud we trench through to try and make things better for the players, we aren't always perfect and sometimes we make mistakes, but the amount of times I have had to wake up at 5am just this week to have meetings with SL/NL and other RP leaders to try and improve the gameplay loop and basic roleplay should show you that most of us are doing the best we can. Unfortunately, it is true that we need approval to conduct extensive negative effects on other GOI's, we have addressed this with the gods that be, but as players ourselves, there is only so much we can do. Hope this allows you to partly see that we do try, even if it doesn't seem like it.
I know you guys are trying to deal with relations the best you can, I don't wanna sit here and place the blame entirely on SC/SA for the problems SL have very obviously caused. SL are overstepping the fine line between "roleplay health" and "roleplay dictator", and have been for a while. There's no good reason for SL to be involved in relations RP in the first place, It's put red tape over relations, made it less genuine, and almost makes it feel pointless since SL could just step in and void it or punish people for "Hindering" roleplay. I think this has created a general fear of SL from RP leaders. I've personally had a few times where i've wanted to do things that would affect relations but ended up not doing it because I'm scared of SL. In my opinion the only thing that is really hindering relations RP, is SL.
 
Overall there's more to stuff that you just don't see. So when people complain and talk shit about other people or changes behind their backs then expect things to get better, you can't expect anything to change. Keeping all of your spites between yourself and your friends just to let it all out when it's too late does absolutely nothing except foster toxicity amongst people. I try to have these meetings and discussions with people to go over things they dislike about me or SA or anything else, and we talk and the meetings go 'fine' just for those same people to go into their private groupchats to talk more shit about stuff they didnt want to talk about in the meeting for some reason. And Im not just referencing you or just DEA, this has happened with other people and departments as well. (I do agree with alot of the other points though)
Yeah, that's true, things should've been put out in the open more, I apologize.