Denied The Worst Thing That Could Possibly Ever Happen To The Server™

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:

Trial the addition of 1 slot to CI Juggernaut,
WITH THE CAVEAT OF:
A rule amendment to 3.02(a), changing it from
3.02(a) Chaos Main Raid - CI can raid the facility or UNGOC base when authorized by a CO, once every 45 minutes. A raid starts once CI breaches the fenced off area on both bases or through the foundation vents. Only 8 CI may enter the vents on the foundation base. Once personnel raiding the base die they cannot return. A raid ends when all CI are dead; timers begin counting down once a raid has ended.
to something along the lines of
3.02(a) Chaos Main Raid - CI can raid the facility or UNGOC base when authorized by a CO, once every 45 minutes. A raid starts once CI breaches the fenced off area on both bases or through the foundation vents. Only 8 CI may enter the vents on the foundation base, with no more than one Juggernaut. Once personnel raiding the base die they cannot return. A raid ends when all CI are dead; timers begin counting down once a raid has ended.
With the primary purpose of preventing CI bringing 2 Juggs through vents and curveballing F raid defences - Forcing the 2nd Jugg to always have to go to Compound during Main Raids for balance purposes.

Ideally you would want to trial this for about a week and see if it causes any major issues. If I'm right about this, you should maybe see only minimal problems.

Has something similar been suggested before? If so, why is your suggestion different?:

No-one in their right mind has ever suggested for CI to get a 2nd Jugg. As this suggestion is coming from me, this is still the case.

This does fall under the FAS's part about job slot suggestions:
Job Slot Changes: Changes being requested to job slots (Increase / Deny) will no longer be accepted due to finding an appropriate medium between all job roles (This includes assistant jobs)
Hopefully I have made some exceptional reasoning here, but I understand if this is the reason why this is thrown out.

Possible Positives of the suggestion (At least 2):

  • + CI Main Raid gameplay becomes a little more interesting - MG becomes more of an actual threat that F have to consider during raid defence

  • + VIPs on CI get more use out of Jugg - In my experience, Jugg is one of those things that's 'hoarded' as one of the 'meta' jobs. Newer and less experienced players aren't able to learn it as they're usually told to flag off in favour of more experienced players so that the raid can be minmaxed. If there's a Jugg that always has to go MG, it'd become "the less valuable Jugg but still useful" so this behaviour can be constructively directed more at constructive learning by having the "worse Jugg player" go MG and get better at it

Possible Negatives of the suggestion:

  • - Abuse - In my experience, the UK CI CO team are very good at cracking down on abuse. This could maybe be an issue on US?

  • - Raid imbalance - IMO, not a problem, between US and UK, UK F are considered the weaker defenders of the two and based on my experience with both defending and attacking in CI Main Raids, UK F would absolutely be able to laugh off a 2nd Jugg that could only go MG. From what I've been hearing, US F are apparently the best raid defenders alive and probably wouldn't even see a difference. The only issues I see are with both Juggs going MG or in the rare case where MG team catches up with Vents team and they end up holding a location

  • - The thing I raise in the 2nd point above just ends up happening with both slots - 😑 Yeah, I can see this happening. In my experience, the players in UK CI that are good at combat tend to push around the people that aren't as good at it

  • - Somewhat outside of the server's balancing vision for GOIs?

  • - Main Raids may take longer to reach a conclusion on average

Based on the Positives & Negatives, why should this suggestion be accepted:

Let me preface this by saying that balance is not my strong suit.

I get the general vision for how F, CI and GOC are supposed to be in terms of content: GOC have the least numbers, but the best guns as well as stuff unique to them that gives them a massive edge in combat, F have the most numbers with comparatively okay guns, where they're generally supposed to rely on their bigger forces and rapid response to be able to overwhelm others in combat, and CI are meant to be in this zone where, they're meant to have larger forces than GOC, but less than F, they're meant to have a good kit that's about on-par with F, albeit having a bit of an edge, but eventually meant to collapse against the weight of F's superior numbers and response capability - With CI's unique stuff being more geared to extract and leverage SCPs.

As for how this change would fit in with that vision, I reckon that it could feasibly be made to work.

IMO It would be particularly difficult to do so, but both Vents and MG getting to a hold location where they'd have 2 Juggs I can see being the biggest issue here:
  • For D-Block raids, this is apocalyptic. There is no balancing this, I think

  • For Warfunds raids, this is absolutely devastating (Albeit if this other suggestion is accepted and implemented first, that could help alleviate the issue there)

  • For SCP breach raids... Honestly, with the new delay change, stricter teaming enforcement, and the fact that deals can only be made with non-combatives, this is probably not as much of an issue - It'd still be just as hard to push out and leave because Juggs are slow (And even in an ideal situation you'd also have to be managing 2 cuffed Juggs before the SCP's let out), so situations like that are still largely in F's favour - If anything, it would be a negative impact to most SCPs, as the SCP in question (i.e. 682, 076, 173, SCPs where their health matters) would be more likely to spend time trying to fight a Jugg and in most situations you can think of, CI either get out with 1 less Jugg or at least one of them is badly wounded, and the SCP would have less health as a result of the exchange

    Although, I can see issues with SCPs like 035 where CI can just happily give up a Jugg to be 035's host and still have a Jugg while 035 gets to breach with a Jugg host. That has a few problem implications.
Those I think are the biggest problems a change like this could pose. But I'm confident enough in F's ability to defend against MG that this would very rarely come to pass.

As for how things go in CI, even though I have my gripes with the environment, it's still IMO the best part of the server and it's because they treat it the way they do. But I wanna play Jugg. So you have this schism where skilled players want to get the most out of their raid and less skilled players just wanna do some combat that suits them. That's why I thought of this to try and hopefully allow some breathing room on both sides of that argument without stepping on anyone's toes.

I did float the idea in #mess-hall as a bit of a joke, and the reaction was a bit mixed - But I wonder if this is genuinely workable as a concept. What do you think? Is this workable? Is this stupid? Probably leaning toward stupid, but I'm curious as to what thoughts you guys have on this idea.
 
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