What does this suggestion change/add/remove: [to change the tickrate from 19.9 to anything higher what ive read 33 is the best tickrate for the server and the addons] Has something similar been suggested before? If so, why is your suggestion different?: [prob not] Possible Positives of the suggestion (At least 2): [
Tick Rate and Vehicle Handling:
Increasing the tick rate will enhance vehicle handling. : A higher tick rate means more frequent server updates, resulting in smoother physics. Vehicles respond more accurately to player input, leading to improved handling and a more immersive experience.
This will also stop the instant turns what e everyone complains about
Common Bugs Addressed:
1. Jittery Motion:
Low tick rates can cause jittery motion/track slide, especially during rapid maneuvers. Raising the tick rate reduces this issue, resulting in smoother vehicle behavior.
2. Inconsistent Physics:
When the tick rate is too low, physics calculations occur less frequently than desired. This inconsistency affects vehicle handling, causing unexpected behavior.
3.Balancing Act:
While increasing the tick rate has benefits, it's essential to strike a balance. Extremely high tick rates can strain server resources and increase bandwidth requirements.
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] Possible Negatives of the suggestion: [Extremely high tick rates can strain server resources and increase bandwidth requirements.Consider optimizing specific areas (like the maps and heli rotor tick rates) to mitigate strain without affecting helicopter performance.e aware that adjusting tick rates may require rebalancing vehicles. Some vehicles may have received better stats due to challenging handling caused by bad physics. ] Based on the Positives & Negatives, why should this suggestion be accepted: [Recommendation: Considering the positives and negatives, I recommend carefully testing and finding the optimal tick rate for the server performance gains with server stability,]
Tick Rate and Vehicle Handling:
Increasing the tick rate will enhance vehicle handling. : A higher tick rate means more frequent server updates, resulting in smoother physics. Vehicles respond more accurately to player input, leading to improved handling and a more immersive experience.
This will also stop the instant turns what e everyone complains about
Common Bugs Addressed:
1. Jittery Motion:
Low tick rates can cause jittery motion/track slide, especially during rapid maneuvers. Raising the tick rate reduces this issue, resulting in smoother vehicle behavior.
2. Inconsistent Physics:
When the tick rate is too low, physics calculations occur less frequently than desired. This inconsistency affects vehicle handling, causing unexpected behavior.
3.Balancing Act:
While increasing the tick rate has benefits, it's essential to strike a balance. Extremely high tick rates can strain server resources and increase bandwidth requirements.
---
] Possible Negatives of the suggestion: [Extremely high tick rates can strain server resources and increase bandwidth requirements.Consider optimizing specific areas (like the maps and heli rotor tick rates) to mitigate strain without affecting helicopter performance.e aware that adjusting tick rates may require rebalancing vehicles. Some vehicles may have received better stats due to challenging handling caused by bad physics. ] Based on the Positives & Negatives, why should this suggestion be accepted: [Recommendation: Considering the positives and negatives, I recommend carefully testing and finding the optimal tick rate for the server performance gains with server stability,]
Upvote
3