What does this suggestion add/change/remove:
This suggestion would change how the Tranq Gun works or in total remove it for all jobs that get it.
The reason for this is because I believe the Tranq Gun is heavily abused in combat situations due to its ability to instantly make anyone non-combative for around 6 seconds. This includes but not limited to: Juggernauts, Type Blue, Orange suit, and ERT, which doesn't make sense for all of these maybe except Type Blue because they all have heavy armor which a tranquilizer should not be able to pierce. and when tranqed people can cuff you even if you have weapons out and you can't fight back making it unfair to everyone that falls victim to tranq. I believe a good change to this would be to remove the effects of it and maybe have the tranq give weird vision, or movement similar to a fracture but not permanent, or heavily reduce the time you are tranq and maybe add a timer that activates the tranq after a given time rather than it being instantaneous effects. The tranq having a fracture and blurry effect will allow ISD to effectively tranq someone and catch them. But the tranq should not make someone instantly non-combative especially to those on special jobs that give bonus effects, and I wouldn't mind it being completely removed and being replaced with an alternative.
Has something similar been suggested before? If so, why is your suggestion different?
I scoured around for a little bit and I could not find anything similar posted before.
Possible Positives of the suggestion (At least 2):
It would allow fair play without the worry of being kidnapped or killed without a fight due to a single shot of a pistol that soft locks you for 6 seconds.
It would make people travel together more often for Fear rp scenarios and more prone to use alternatives.
It would make Role play better for scenarios that concern it because it wouldn't be the first answer to the situation
Possible Negatives of the suggestion:
I can't think of any negatives of this suggestion maybe ISD and GSD will have problems with it but once again if some kind of movement reduction is put on it and maybe some other effect that doesn't effect fearrp or combativeness.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would overall be a massive improvement to pvp and will prevent excessive use of tranquilizer on special jobs/Raids and combatives. Overall it would provide a more fair gameplay experience in pvp
This suggestion would change how the Tranq Gun works or in total remove it for all jobs that get it.
The reason for this is because I believe the Tranq Gun is heavily abused in combat situations due to its ability to instantly make anyone non-combative for around 6 seconds. This includes but not limited to: Juggernauts, Type Blue, Orange suit, and ERT, which doesn't make sense for all of these maybe except Type Blue because they all have heavy armor which a tranquilizer should not be able to pierce. and when tranqed people can cuff you even if you have weapons out and you can't fight back making it unfair to everyone that falls victim to tranq. I believe a good change to this would be to remove the effects of it and maybe have the tranq give weird vision, or movement similar to a fracture but not permanent, or heavily reduce the time you are tranq and maybe add a timer that activates the tranq after a given time rather than it being instantaneous effects. The tranq having a fracture and blurry effect will allow ISD to effectively tranq someone and catch them. But the tranq should not make someone instantly non-combative especially to those on special jobs that give bonus effects, and I wouldn't mind it being completely removed and being replaced with an alternative.
Has something similar been suggested before? If so, why is your suggestion different?
I scoured around for a little bit and I could not find anything similar posted before.
Possible Positives of the suggestion (At least 2):
It would allow fair play without the worry of being kidnapped or killed without a fight due to a single shot of a pistol that soft locks you for 6 seconds.
It would make people travel together more often for Fear rp scenarios and more prone to use alternatives.
It would make Role play better for scenarios that concern it because it wouldn't be the first answer to the situation
Possible Negatives of the suggestion:
I can't think of any negatives of this suggestion maybe ISD and GSD will have problems with it but once again if some kind of movement reduction is put on it and maybe some other effect that doesn't effect fearrp or combativeness.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would overall be a massive improvement to pvp and will prevent excessive use of tranquilizer on special jobs/Raids and combatives. Overall it would provide a more fair gameplay experience in pvp
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