What does this suggestion change/add/remove:
This suggestion would add the following nerfs for Type green, as so far it is quite one of the most overpowered SCPs on the server atm. Most of the time escaping to surface, and can get past teslas quite easily with his escape card.
The following nerfs would be
When Under 50 players, Energy will be twice as slower to regain, this is to have a balance when there is not a lot of foundation members on early morning to deal with the Breach
Only Type Green-A will get a breach tool, Type Green-B will not.
Increase the time for disintegrate and explode head by 10 seconds, and have it cost about 5-10 more energy.
Bullet Freeze will run out if shot a lot ( this is because He is able to get to surface quite easily with Bullet freeze as the turrets cannot damage him, and he just recharges his Energy not near a turret)
Decrease the time for Escape card, and decrease the Energy required. This is so the escape card is still will be used, and not a ability that is rarley used.
Make Type Green spawning a freedom a bit more rare, as unsure what the chances are but it is quite common to get a freedom/sanctum/auger minigun.
Possible Positives of the suggestion (At least 2):
Early people wont have to handle stress of such a annoying SCP.
Balances the SCP out
More fun for the server.
Possible Negatives of the suggestion:
As it does cost money, people will feel it is not powerful enough, however it will still be very powerful
Based on the Positives & Negatives, why should this suggestion be accepted:
As said by a lot of people, type green is one of the most powerful SCPs/annoying SCPs on the server, most of the time AA being authed just for both Type greens alone due to the fact how annoying they are to deal with
This suggestion would add the following nerfs for Type green, as so far it is quite one of the most overpowered SCPs on the server atm. Most of the time escaping to surface, and can get past teslas quite easily with his escape card.
The following nerfs would be
When Under 50 players, Energy will be twice as slower to regain, this is to have a balance when there is not a lot of foundation members on early morning to deal with the Breach
Only Type Green-A will get a breach tool, Type Green-B will not.
Increase the time for disintegrate and explode head by 10 seconds, and have it cost about 5-10 more energy.
Bullet Freeze will run out if shot a lot ( this is because He is able to get to surface quite easily with Bullet freeze as the turrets cannot damage him, and he just recharges his Energy not near a turret)
Decrease the time for Escape card, and decrease the Energy required. This is so the escape card is still will be used, and not a ability that is rarley used.
Make Type Green spawning a freedom a bit more rare, as unsure what the chances are but it is quite common to get a freedom/sanctum/auger minigun.
Possible Positives of the suggestion (At least 2):
Early people wont have to handle stress of such a annoying SCP.
Balances the SCP out
More fun for the server.
Possible Negatives of the suggestion:
As it does cost money, people will feel it is not powerful enough, however it will still be very powerful
Based on the Positives & Negatives, why should this suggestion be accepted:
As said by a lot of people, type green is one of the most powerful SCPs/annoying SCPs on the server, most of the time AA being authed just for both Type greens alone due to the fact how annoying they are to deal with