What does this suggestion change/add/remove:
Nerfs the ability of Type Green SCPs, makes them more balanced.
Having 2 Type Greens has shown to cause massive chaos in the foundation, I think having only 1 Type Green or having 2 Type Greens with only 1 breach tool would be good enough, since 2 TGs have been added every breach is just 2 TGs breach 035 and 7722 and then it's just full on chaos.
Also I suggest that their abilities should have a smaller range, it is not "balanced" to have a TG sitting at non specialised crossroads, while we are stationed at E-11 barracks and then he just swaps, it's too far away, also speaking about swapping, I think there should be some sign of him actually swapping with people, for example the person he is swapping with would get outlined for like a second or half a second, and then the actual swapping will happen.
Now everyone is gonna say "get cornered with no energy and that's it", a chance that this will happen is very low, because there's so many abilities that act like a get out of jail free card that even a baby could figure out how to play it and destroy the whole foundation.
Possible Positives of the suggestion (At least 2):
+ Making the SCP more balanced
+ More enjoyable breaches
+ No need for code black and ERT every breach
+ Players will actually have to think about their next move
Possible Negatives of the suggestion:
- Less players willing to buy the SCP
- Type Green won't be as fun as it is currently for some people
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that the majority of the community is going to agree, every breach starts with a TG and ends in a code black with half of the SCPs breached, and no you simply cannot blame E-11 for this, we try our best to make sure it doesn't happen, everyone who can assists us and yet it still ends up being the same, it just makes breaches not as fun anymore, knowing it is going to take like 45 minutes to deal with a breach, which just results in one breach ending and the next one starting immediately.
Nerfs the ability of Type Green SCPs, makes them more balanced.
Having 2 Type Greens has shown to cause massive chaos in the foundation, I think having only 1 Type Green or having 2 Type Greens with only 1 breach tool would be good enough, since 2 TGs have been added every breach is just 2 TGs breach 035 and 7722 and then it's just full on chaos.
Also I suggest that their abilities should have a smaller range, it is not "balanced" to have a TG sitting at non specialised crossroads, while we are stationed at E-11 barracks and then he just swaps, it's too far away, also speaking about swapping, I think there should be some sign of him actually swapping with people, for example the person he is swapping with would get outlined for like a second or half a second, and then the actual swapping will happen.
Now everyone is gonna say "get cornered with no energy and that's it", a chance that this will happen is very low, because there's so many abilities that act like a get out of jail free card that even a baby could figure out how to play it and destroy the whole foundation.
Possible Positives of the suggestion (At least 2):
+ Making the SCP more balanced
+ More enjoyable breaches
+ No need for code black and ERT every breach
+ Players will actually have to think about their next move
Possible Negatives of the suggestion:
- Less players willing to buy the SCP
- Type Green won't be as fun as it is currently for some people
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that the majority of the community is going to agree, every breach starts with a TG and ends in a code black with half of the SCPs breached, and no you simply cannot blame E-11 for this, we try our best to make sure it doesn't happen, everyone who can assists us and yet it still ends up being the same, it just makes breaches not as fun anymore, knowing it is going to take like 45 minutes to deal with a breach, which just results in one breach ending and the next one starting immediately.