What does this suggestion change/add/remove:
It was already stated by Cloak if I'm not wrong that TYPE-GREEN A and B would have gotten a unique power, this are my 2 suggestions
TYPE-GREEN A:
Bypass
Cost of Ability: 50 Energy
Ability Cooldown 120 seconds
What does it do: It will allow TYPE-GREEN A to break a selected keycard scanner which will open the selected door, malfunctions the keypad scanner but the door will not break, only open
TYPE-GREEN B:
Sense
Cost of Ability: 50 Energy
Ability Cooldown: 120 Seconds
What does it do: When activated players on a certain radius will be marked in red through objects for TYPE-GREEN B and disappear after a designated amount of time
Possible Positives of the suggestion (At least 2):
- Idea for the 2 unique abilities for the TGs
- TYPE-GREENs now will need to be together to complete each other, this would incourage teamwork
Possible Negatives of the suggestion:
- Never seen these in actions, but they could either be too strong or too weak
Based on the Positives & Negatives, why should this suggestion be accepted:
If I remember right Cloak said he was going to give TGs special abilities so these would be cool ideas that are not too OP for the SCPs
It was already stated by Cloak if I'm not wrong that TYPE-GREEN A and B would have gotten a unique power, this are my 2 suggestions
TYPE-GREEN A:
Bypass
Cost of Ability: 50 Energy
Ability Cooldown 120 seconds
What does it do: It will allow TYPE-GREEN A to break a selected keycard scanner which will open the selected door, malfunctions the keypad scanner but the door will not break, only open
TYPE-GREEN B:
Sense
Cost of Ability: 50 Energy
Ability Cooldown: 120 Seconds
What does it do: When activated players on a certain radius will be marked in red through objects for TYPE-GREEN B and disappear after a designated amount of time
Possible Positives of the suggestion (At least 2):
- Idea for the 2 unique abilities for the TGs
- TYPE-GREENs now will need to be together to complete each other, this would incourage teamwork
Possible Negatives of the suggestion:
- Never seen these in actions, but they could either be too strong or too weak
Based on the Positives & Negatives, why should this suggestion be accepted:
If I remember right Cloak said he was going to give TGs special abilities so these would be cool ideas that are not too OP for the SCPs