Steam ID: STEAM_0:0:446835904
Discord name: Kubafx1234
For how long have you played on CG SCP: Approximately 283.2333333+ hours. Vtime / Achievement
Age: 18
In what country are you located?: Ireland
Time zone: GMT+1/BST
Character name(s):
Foundation: Akeno 'Mina' Via / Akeno Via
AO Event (27/05/2026) : 'Enforcement Enforcer'
CI: Oneka 'Anim' Aiv
CIV: John Rigby
What server are you applying for? (UK or USA): UK
Do you have a mic?: Yes.
Is this the first application you made? If no, link all previous applications: First Application.
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game): N/A. Warnings
How many hours can you be on everyday: Generally on 4+ hours a day.
Discord name: Kubafx1234
For how long have you played on CG SCP: Approximately 283.2333333+ hours. Vtime / Achievement
Age: 18
In what country are you located?: Ireland
Time zone: GMT+1/BST
Character name(s):
Foundation: Akeno 'Mina' Via / Akeno Via
AO Event (27/05/2026) : 'Enforcement Enforcer'
CI: Oneka 'Anim' Aiv
CIV: John Rigby
What server are you applying for? (UK or USA): UK
Do you have a mic?: Yes.
Is this the first application you made? If no, link all previous applications: First Application.
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game): N/A. Warnings
How many hours can you be on everyday: Generally on 4+ hours a day.
Do you have any previous experience as a Gamemaster/Event Manager in a community:
I don't have any specific GM/EM experience sadly. I used to be a Moderator, Administrator and a Trial on a couple DarkRP servers respectfully.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
Please list one RP Enhancement for a Foundation Department/MTF:
Please list one RP Enhancement for a Non-Foundation Group:
Please list one Event idea for the United Nations Global Occult Coalition:
Please list one Event idea for the Chaos Insurgency:
Please list one Event idea for the SCP Foundation:
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
1. A GM's inability to make up new roleplay opportunities on the fly.
The average player might think of a thing that was unintended for the GM and they will need to come up with a solution to their new problem, trying to push the player into the right direction.
2. The disruption of regular/passive roleplay.
If a smaller scale event impedes or affects roleplay that's supposed to happen naturally and ruin their experience, players are more likely to leave, quit the server or all in all, not return and cause less roleplay to occur around the server.
What do you wish to achieve by becoming a Gamemaster?
My goal by becoming a Gamemaster is to make sure that everyday is different to the last. From one RP scenario to the next, all of them should make the server interesting and keep the player base coming back.
My secondary goal is becoming a Senior GM and being able to teach new GM's one day, being a proud creator of roleplay.
I don't have any specific GM/EM experience sadly. I used to be a Moderator, Administrator and a Trial on a couple DarkRP servers respectfully.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
(1) I have a decent amount of skill when it comes to Dupe building. I don't have any good examples but I used to do smaller roleplay builds on a couple of DarkRP servers. I got a bunch of praise for it back in the day but I can guarantee that I can do a good enough job with dupes.
(2) I have enough knowledge to use PAC, being able to do minor things such as player model changes, adding tiny additions to the models and doing basic anims but nothing too complicated.
(3) As a great idea maker, I'm usually thinking of ways to create or plan RP. One of the events I was going to suggest with the rifts is using reality bending/thaumaturgy to shift the rifts together. When this happened, basically everything would go wrong and cause the info reset to occur. This alongside my ability to quickly think of ideas can benefit the GM team.
(2) I have enough knowledge to use PAC, being able to do minor things such as player model changes, adding tiny additions to the models and doing basic anims but nothing too complicated.
(3) As a great idea maker, I'm usually thinking of ways to create or plan RP. One of the events I was going to suggest with the rifts is using reality bending/thaumaturgy to shift the rifts together. When this happened, basically everything would go wrong and cause the info reset to occur. This alongside my ability to quickly think of ideas can benefit the GM team.
Please list one RP Enhancement for a Foundation Department/MTF:
Omega 1 and Alpha 1 have been meaning to get together for a training! A member of AO REGCOM has been brought on site by the O5 to bring some fun wargames/training sessions to allow development to happen between both groups. An area in F3 has been prescribed for this (would be done on GM plane) to be able to test each others skills in a Kill House/Small recreation of HCZ situation.
Please list one RP Enhancement for a Non-Foundation Group:
There's been a spike in fish volume due a recent shipment coming in from other parts of Canada. The government of Pinewood has increased funding and has decided to allow fishing to occur in all areas of Pinewood. There's something lurking in the water though.. Fishers will roll at the large lake next to MC&D hut. Depending on the roll, (1-3 angers the "fish" and at some point, causes the fish to appear.), (4-44 fails the fish), (45-90 suceeds), (91-100 causes something positive, like a big fish that when filleted, causes 250 pounds to drop).
Please list one Event idea for the United Nations Global Occult Coalition:
During the UNGOC's chemical testing with a member of High Command, the base begins to shift in weird ways, doors that once lead somewhere go nowhere, key bits of equipment disappear, even people do too!
This only happens for the area surrounding the GOC base, with people teleporting from the GOC base outside, people inside, stuff gets weirder and weirder until the PTOLEMY department work on a solution, possibly asking the Foundation or CI to help.
If nothing is done in time, the GOC might suffer in worse ways than their bases' reality shaping.
This only happens for the area surrounding the GOC base, with people teleporting from the GOC base outside, people inside, stuff gets weirder and weirder until the PTOLEMY department work on a solution, possibly asking the Foundation or CI to help.
If nothing is done in time, the GOC might suffer in worse ways than their bases' reality shaping.
Please list one Event idea for the Chaos Insurgency:
With a recent convoy from the SCP foundation coming in, the Chaos are able to successfully and quietly steal several contents and a list of what's arrived. However, upon opening the smallest of the packages, they find a miniature 079 mech with full sentiency who knows as much info as it's predecessor, however, runs a tiny bit slower.
CI will try a large variety of different things with this mini 079. If this 079 is brought to the actual 079 within the facility during a raid, they work together to cause havoc around the site. This can range from minor things to locking doors, stopping keycard scanners from working, turning on and off lights, basically doing regular 079 work.
If however, the foundation captures it, they can do their own testing with the mini 079, allowing for further Foundation RP to be created. However, if the mini 079 is overused in any case either by CI or Foundation, a warning will be signalled by the mini 079 that will cause it to explode due to severe overclocking in order to perform the necessary tasks.
CI will try a large variety of different things with this mini 079. If this 079 is brought to the actual 079 within the facility during a raid, they work together to cause havoc around the site. This can range from minor things to locking doors, stopping keycard scanners from working, turning on and off lights, basically doing regular 079 work.
If however, the foundation captures it, they can do their own testing with the mini 079, allowing for further Foundation RP to be created. However, if the mini 079 is overused in any case either by CI or Foundation, a warning will be signalled by the mini 079 that will cause it to explode due to severe overclocking in order to perform the necessary tasks.
Please list one Event idea for the SCP Foundation:
A sitewide announcement appears, a panic-like signal appears, stating the location of an unknown individual at EZ checkpoint. A strange door can be seen ominously in the corner of said checkpoint. When they enter, it's like an RSD Hall where scientists and researchers are meticulously working on an SCP, somewhere across the world near Site 33.
Everything seems to be fine and the Researchers deny the panic signal. An SCP they've been testing for months marked a Cognitohazard is ready to finally be stopped. SCP-2316 is mere samples and a final bit of testing away from finally being fully contained and finally not a hazard. Somehow, this lake begins to grow, grow close to Site 33. SCP-2316 begins flooding toward Site 33, it's only destination.
Anyone found within the Site 33 area during the flood is taken to a red, hell-like area with the spirits of those dead from 2316 appearing, saying it was their fault for this. External Affairs can't pin-point your location, all signs of life and headcams are off. To get out of this mess, you have to talk your way out of not knowing the bodies. One slip up will lead to the person to immediately be taken by 2316 as part of the group of remnants left to warn the others.
Any of those who survive will have a story to remember. AO will work together to try to combat the cognitohazard effects as something else might brew up if one is found to not have been treated within a quickly enough. AO are aware that several dozen people have disappeared but to where, only time will tell.
This will continue on turning the person into a stronger zombie, however, turning into said zombie one by one, feeling the effects of it grow and grow until all the survivors die or are ECT'd. This will be when there's no Code 5/Code 1/Code 2 so it can be dealt with quickly enough. A couple of GM's will be keeping eyes on them.
Everything seems to be fine and the Researchers deny the panic signal. An SCP they've been testing for months marked a Cognitohazard is ready to finally be stopped. SCP-2316 is mere samples and a final bit of testing away from finally being fully contained and finally not a hazard. Somehow, this lake begins to grow, grow close to Site 33. SCP-2316 begins flooding toward Site 33, it's only destination.
Anyone found within the Site 33 area during the flood is taken to a red, hell-like area with the spirits of those dead from 2316 appearing, saying it was their fault for this. External Affairs can't pin-point your location, all signs of life and headcams are off. To get out of this mess, you have to talk your way out of not knowing the bodies. One slip up will lead to the person to immediately be taken by 2316 as part of the group of remnants left to warn the others.
Any of those who survive will have a story to remember. AO will work together to try to combat the cognitohazard effects as something else might brew up if one is found to not have been treated within a quickly enough. AO are aware that several dozen people have disappeared but to where, only time will tell.
This will continue on turning the person into a stronger zombie, however, turning into said zombie one by one, feeling the effects of it grow and grow until all the survivors die or are ECT'd. This will be when there's no Code 5/Code 1/Code 2 so it can be dealt with quickly enough. A couple of GM's will be keeping eyes on them.
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
At the CI, UNGOC and Foundation entrance/exits, a door appears, creating a large "door creaking" sound around the map. A note is left on all 3 doors stating "work together. we will not tolerate anything subpar. we are watching."
The doors would all lead to a long corridor where the doors are side by side. This is the part where the GOC, CI and Foundation deliberate or attempt to get along. Any person that shoots at one another or at all gets "smited" by a higher being, this being GM's.
Once everyone goes quiet, using the global announcement this "higher person" tests all sides by putting them in a large room, either a library or a Floor-3 esque area to find out information. This information eventually leads to finding out that the area around Pinewood has been heavily mined and a puzzle needs to be completed in order to stop the bombs from exploding.
The risk lies within the hands of the few individuals who are trying to solve said puzzle and save Pinewood and the foundation. Civilians may stumble inside, curious as a hatch appears on the hill in the middle of the town itself. If no work is done, a Nuke will be launched resetting all RP. If said bomb is defused through conventional means and don't all detonate at once, everyone live sto tell the tale.
The point is to create relations between all sides and ACTUALLY CAUSE POSITIVE RP (@CombatNoRPChaos).
The doors would all lead to a long corridor where the doors are side by side. This is the part where the GOC, CI and Foundation deliberate or attempt to get along. Any person that shoots at one another or at all gets "smited" by a higher being, this being GM's.
Once everyone goes quiet, using the global announcement this "higher person" tests all sides by putting them in a large room, either a library or a Floor-3 esque area to find out information. This information eventually leads to finding out that the area around Pinewood has been heavily mined and a puzzle needs to be completed in order to stop the bombs from exploding.
The risk lies within the hands of the few individuals who are trying to solve said puzzle and save Pinewood and the foundation. Civilians may stumble inside, curious as a hatch appears on the hill in the middle of the town itself. If no work is done, a Nuke will be launched resetting all RP. If said bomb is defused through conventional means and don't all detonate at once, everyone live sto tell the tale.
The point is to create relations between all sides and ACTUALLY CAUSE POSITIVE RP (@CombatNoRPChaos).
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
1. A GM's inability to make up new roleplay opportunities on the fly.
The average player might think of a thing that was unintended for the GM and they will need to come up with a solution to their new problem, trying to push the player into the right direction.
2. The disruption of regular/passive roleplay.
If a smaller scale event impedes or affects roleplay that's supposed to happen naturally and ruin their experience, players are more likely to leave, quit the server or all in all, not return and cause less roleplay to occur around the server.
What do you wish to achieve by becoming a Gamemaster?
My goal by becoming a Gamemaster is to make sure that everyday is different to the last. From one RP scenario to the next, all of them should make the server interesting and keep the player base coming back.
My secondary goal is becoming a Senior GM and being able to teach new GM's one day, being a proud creator of roleplay.
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