Steam ID:
STEAM_0:0:801348113
Discord name:
cill_game
For how long have you played on CN SCP:
Nearly a year with 1 month 22 days~ playtime (https://i.postimg.cc/GpkxSVmw/image.png)
Age:
16 years old
In what country are you located?:
Ireland
Time zone:
GMT
Character name(s):
Andrina 'Cill' Berc
'Nitro' Adelaide
Civilian name:
Andrew O'Rourke
What server are you applying for? (SCP-RP UK or SCP-RP USA):
SCP-RP UK
Do you have a mic?:
Yes, I do
What is your SCP level and total level? (Provide a screenshot of the level menu):
(https://i.postimg.cc/wjRVD7Kj/image.png)
List all whitelisted, MTF, or CI roles that you hold or have held:
Have you received any kicks/bans/warning? and why?:
Warnings:
RDM -> As a D-Class threw a grenade in to testing line killing other D-Class
FailRP | Combat Cuffing -> As ISD cuffed a Cadet with a Freedom, which was not safetied and someone outside of the both of us made a report leading to my warning
Metagaming -> Manning a checkpoint as E11 and ID checked a trainee, name didn't match to card but forgot to ask IC (Got them arrested)
BaseCamping -> Really late on surface playing Field Agent and quick-sniped a CI which ended up being considered too close to CI base (Looking over staff rulebook I realise they took their own SIT as far as I can remember but I have no clip from then)
FailRP | Non-Combative -> Playing thaumatologist and helped gunpoint D-Class to extract, other D-Class made a report resulting in my warn
Bans:
RDM -> Saw a D-Class with contraband and tried to kill him as an SRU, I ended up crossfiring another D-Class whilst trying to kill them as the culprit ran past them, due to recency of other RDM warn I was banned for a short time
MRDM [APPEALED] -> Playing as SCP-073, was in HCZ and a breach occurred and I got apparently cornered in Nerve Gas by ERT as 7722 ran by. Reflection killed everyone there (I could not fully load nerve gas likely to an error), and was banned with no SIT.
What makes you suitable for SCP-096?:
As a former E-11 CSG I am extremely familiar with the procedures and roleplay surrounding SCP-096, I believe this makes me suitable for the SCP as well as the fact I know general server rules to a high extent although not perfect.
What is the usual behaviour of SCP-096 when pacified?:
While pacified SCP-096 tends to face away from any individuals and sit down occasionally getting up every minute or so to pace around. If isolated the SCP will slowly make their way towards whatever direction they see fit otherwise if there is a population nearby SCP-096 should try and make their distance in small intervals.
When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?:
If breached via the viewing of their face;
SCP-096's only goal is to kill any individuals who initially saw their face designated SCP-096-1. SCP-096 will also kill anyone on the way to their initial target as long as they saw their face. So if their target is within the confines of D-Block they must go there to kill them.
If breached naturally via queue;
SCP-096 may wander out of their cell but not beeline straight to D-Block unless they have a target there.
How is SCP-096 re-contained? Please describe all steps of the process:
Step 0.5 (Highly recommended but not required); Everyone is to grab SCRAMBLE Goggles,
Step 1; Obtaining the equipment two required one optional but highly recommended (Required: SCP Containment Beam, SCP Cuffs. Optional: Bucket to cover face),
Step 2; SCP-096 MUST kill all who have viewed it's face,
Step 3; SCP-096 once pacified will be beamed and cuffed and likely have a bucket over it's face,
Step 4; Recommended 2 people at least 1 bring SCP-096 back to their containment cell and cycle the doors to recontain SCP-096,
[Note: SCP-096 must try to re-enter their cell if being recontained to avoid the further viewing of it's face]
STEAM_0:0:801348113
Discord name:
cill_game
For how long have you played on CN SCP:
Nearly a year with 1 month 22 days~ playtime (https://i.postimg.cc/GpkxSVmw/image.png)
Age:
16 years old
In what country are you located?:
Ireland
Time zone:
GMT
Character name(s):
Andrina 'Cill' Berc
'Nitro' Adelaide
Civilian name:
Andrew O'Rourke
What server are you applying for? (SCP-RP UK or SCP-RP USA):
SCP-RP UK
Do you have a mic?:
Yes, I do
What is your SCP level and total level? (Provide a screenshot of the level menu):
(https://i.postimg.cc/wjRVD7Kj/image.png)
List all whitelisted, MTF, or CI roles that you hold or have held:
CURRENT POSITIONS (Try-out/Whitelisted)
Internal Security Agent (ISD Agent)
External Affairs Agent (DEA Agent)
Ethics Committee Assistant (ECA)
Combat Medic (CM)
STF Kappa-33 Specialist (STF K33 SPC)
SCP-22415-1/2/3
Specialist Researcher (RSD Specialist)
HELD POSITIONS (Try-out/Whitelisted)
External Affairs Agent (DEA Agent)
Ethics Committee Assistant (ECA)
Combat Medic (CM)
STF Kappa-33 Specialist (STF K33 SPC)
SCP-22415-1/2/3
Specialist Researcher (RSD Specialist)
HELD POSITIONS (Try-out/Whitelisted)
Chaos Insurgency Alpha (CI-A)
MTF Epsilon-11 Command Sergeant (MTF E11 CSG)
Chaos Insurgency Delta (CI-D)
Global Occult Coalition Private (GOC PVT)
External Affairs Senior Agent (DEA Sr. Agent) + External Affairs Field Agent (DEA Field Agent)
MTF Epsilon-11 Command Sergeant (MTF E11 CSG)
Chaos Insurgency Delta (CI-D)
Global Occult Coalition Private (GOC PVT)
External Affairs Senior Agent (DEA Sr. Agent) + External Affairs Field Agent (DEA Field Agent)
Have you received any kicks/bans/warning? and why?:
Warnings:
RDM -> As a D-Class threw a grenade in to testing line killing other D-Class
FailRP | Combat Cuffing -> As ISD cuffed a Cadet with a Freedom, which was not safetied and someone outside of the both of us made a report leading to my warning
Metagaming -> Manning a checkpoint as E11 and ID checked a trainee, name didn't match to card but forgot to ask IC (Got them arrested)
BaseCamping -> Really late on surface playing Field Agent and quick-sniped a CI which ended up being considered too close to CI base (Looking over staff rulebook I realise they took their own SIT as far as I can remember but I have no clip from then)
FailRP | Non-Combative -> Playing thaumatologist and helped gunpoint D-Class to extract, other D-Class made a report resulting in my warn
Bans:
RDM -> Saw a D-Class with contraband and tried to kill him as an SRU, I ended up crossfiring another D-Class whilst trying to kill them as the culprit ran past them, due to recency of other RDM warn I was banned for a short time
MRDM [APPEALED] -> Playing as SCP-073, was in HCZ and a breach occurred and I got apparently cornered in Nerve Gas by ERT as 7722 ran by. Reflection killed everyone there (I could not fully load nerve gas likely to an error), and was banned with no SIT.
What makes you suitable for SCP-096?:
As a former E-11 CSG I am extremely familiar with the procedures and roleplay surrounding SCP-096, I believe this makes me suitable for the SCP as well as the fact I know general server rules to a high extent although not perfect.
What is the usual behaviour of SCP-096 when pacified?:
While pacified SCP-096 tends to face away from any individuals and sit down occasionally getting up every minute or so to pace around. If isolated the SCP will slowly make their way towards whatever direction they see fit otherwise if there is a population nearby SCP-096 should try and make their distance in small intervals.
When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?:
If breached via the viewing of their face;
SCP-096's only goal is to kill any individuals who initially saw their face designated SCP-096-1. SCP-096 will also kill anyone on the way to their initial target as long as they saw their face. So if their target is within the confines of D-Block they must go there to kill them.
If breached naturally via queue;
SCP-096 may wander out of their cell but not beeline straight to D-Block unless they have a target there.
How is SCP-096 re-contained? Please describe all steps of the process:
Step 0.5 (Highly recommended but not required); Everyone is to grab SCRAMBLE Goggles,
Step 1; Obtaining the equipment two required one optional but highly recommended (Required: SCP Containment Beam, SCP Cuffs. Optional: Bucket to cover face),
Step 2; SCP-096 MUST kill all who have viewed it's face,
Step 3; SCP-096 once pacified will be beamed and cuffed and likely have a bucket over it's face,
Step 4; Recommended 2 people at least 1 bring SCP-096 back to their containment cell and cycle the doors to recontain SCP-096,
[Note: SCP-096 must try to re-enter their cell if being recontained to avoid the further viewing of it's face]
Platform Team