[UK] Engallagher's Gamemaster Application

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Deleted member 3942

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What server are you applying for?: SCP-RP UK
Original Steam login name: Engallagher
Steam ID: STEAM_0:1:190763950
For how long have you played on CG SCP-RP: Approximately 750 hours
How many hours can you be on everyday?: 2-5 Hours consistently
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Age: 15
In what country are you located?: United Kingdom
Time zone: GMT +0
Do you have a mic?: Yes
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Foundation Name: Engallagher Carmine Ludenberg
Civilian name: Rainhart Carmine
2022 Oct 15 - Shino - FearRP
2022 Oct 15 - Lily - RDM
2022 Oct 16 - James Henderson - RDM
2022 Oct 27 - Basilisk - FearRP
2022 Oct 27 - Basilisk - FearRP
2022 Oct 28 - Undead - Toxicity
2022 Dec 4 - Yaren - LTAP

Most of my warns were from a time when I had no intention to properly roleplay and just wished to have "fun", of course this has now changed and I understand the true nature of the server. I have changed my ways, and have worked my way up the research department, to which I am now a director of research.

The ban on the 4th December 2022 I have no idea about, I do not understand why it was handed out, I only found out about this ban when asking an admin to give me my warns and bans for my director of research application.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
I do not have any experience with being a gamemaster nor an event manager in any community however, I have helped a gamemaster (alongside others) do an event through my leverage as the Director of Research. I have also discussed with some gamemasters potential future events, which generally had mostly positive feedback for the ideas.

Do you have any previous experience with serious roleplay?:
Once again going back to my position as the director of research, I have been in multiple serious roleplay scenarios, as is the nature with the position. Most of the scenarios are mainly research projects that occur between departments and the constant liaising between site administration and research command for the discussion of many matters.

Why do you want to become a Gamemaster on our server?:
I truly believe that I could help expand other players roleplay by creating fun events and ideas for people to participate and use for their creative indulgence. Going back again to my position in research, I believe it would truly beneficial for a Director of Research to have the position of gamemaster as this would allows for the best possible roleplay within the department and would allow me to elevate the smaller things, such as lectures, to be more interesting to be a part of.

My main reason for wanting to become a gamemaster is so I can fully express ideas I have for roleplay into action myself, rather than needing to contact a gamemaster to do it for me, which takes longer and could result in my idea not being fully portrayed in all of its glory due to the differences in our thought processes. I also believe with my knowledge, I could create some interesting events and scenarios with a variety of different lore complexes hidden with them.

Lastly, I wish to make the server a more lively place, many mention in their respective departments that it can get quite strenuous and boring to the repetitious nature of the gameplay loop. I believe I can help aid the boredom, as mentioned above, with fun events and scenarios for people to partake within.

What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
As mentioned briefly above, I believe with my knowledge of the SCP universe paired with the way I am able to think logically and with reason, brings me an edge to creativity, as all ideas that I create would have more than enough of a logical backing of lore and thought for people to discover as they experiment or experience the event alike. I think this would be truly useful, as this would also be tremendous for future event building from the same narrative or allow a narrative to change according to the actions people take with it.

Please List 3 small event ideas (Which would involve at least one side of the server):
1) Kazimierians Task Force VS the foundation:
(Kazimieras - meaning destroyer of a peaceful world in Latvian)

The kazimierians are a specialised task force originating from their founder Kazimieras Ludenberg, part of the black-blood neo-sarkic family, which was sent to Latvia to try and overtake the ever so weakening country through the use of corruption and influence. The Ludenbergs themselves originate in Moscow.

Kazimieras was in the heart of Siberia, trying to locate the extremely mysterious and weird family of the Carmines, in order to further investigate the extent of the influence by looking to the source, when suddenly he noticed helicopters overhead going in the same direction as him. Once he arrived a couple of hours later, he found only two alive at the site; Engallagher Carmine, Celestia Carmine Ludenberg. He took them both in, and unofficially adopted them into the Ludenberg family.

After some while, Engallagher Carmine Ludenberg finally left his care and instead went to study in a Moscow university in which time the foundation was flagged due to the nature of his doctorate study. He was taken into the foundation and disappeared from the surface world.

Kazimieras has not seen Engallagher for years since and decided it was time to recall him back into the families deeds. Due to his delegation by the Ludenbergs to overtake the country of Latvia he built up a small, although extremely powerful, task force that is not only devoted majorly to the Ludenbergs but are also extensively advanced with their technology. The task force only has a couple hundred members, however they could face off with an entire countries army and still come out victorious. Their armour is fully impenetrable by lower calibres however some larger calibres may do damage. Even if a bullet penetrates the armour of a Kazimierian, their sarkic traits would help heal the wound quickly, so alternative methods of killing them will need to be found. Or perhaps the best way would be to simply hold them off by lots of firepower, their armour is strong, but the energy dissipation distance would still mean they would be in pain from every shot to some degree.

One section of the Kazimierians Division Omega has been activated for a mission and directed to Site 65 to locate and take in Engallagher. The aim of MTFs is to prevent the Kazimierians from compromising the site and locating Engallagher. The aim of site administration is to try create an agreement with Kazimieras Ludenberg to protect Site 65 personnel and to potentially gain the allowance from Kazimieras to use his task force for some foundation missions in the future.

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One section of Division Omega

2) Small rip in reality as a reality anchor fails:
One of Site 65s most vital reality anchors fails, and this results in core sector to be riddled with Hume fields and random gaps in the walls, random objects and other strange occurrences. It turns out however that the GOC have planted a powerful EMP directly above the reality anchor.
- Research can investigate the reality rip in core sector.
- MTF are to investigate the source of the outage and clear the site for potential hostiles.
- Once MTF discover the source of the outage, they are to contact site administration so they can question the GOC on their actions.

The act from the GOC is to be seen as a power play, informing the site that their little base in the corner of pinewood houses enough capabilities for them to cripple Site 65 if they ever need to do so. Site administration can then decide their following actions;
Do they want to send MTF to show their power similarly?
Do they want to strengthen relations with the GOC so they too get a share of their power for the foundations needs?
Do they declare war on the GOC for such a dangerous act?

This is all left up to question. This allows for for a my different endings and possibilities all based on the current situations everyone involved is in.

3) SCP-610 Sample in truck obtained by CI after an ambush:
A sample of SCP-610 is captured by the chaos insurgency after they successfully ambush an incoming SCP truck that was heading to Site 65. The chaos insurgency now have multiple options;

- Study the sample using their own facilities to gain information on how to obtain more of it
(this would potentially allow CI to source multiple SCP-610 samples in the future for use)

- Use the sample immediately on a biological weapon to use against Site 65 personnel.
(This would create RP for MTFs, site administration, medical department, and potentially the GOC as they may question the CIs actions)

- Use the sample as a ransom to result in economical gain or for leverage as a threat.

Again multiple options will have to be considered wisely, as the foundation could also try to raid the chaos insurgency to try and destroy or reclaim the sample.

Please List an Map change event idea (Involving both sides and the entire server):

At Site 65:
A man appears in the middle of the core sector bridge, a man in dark robes, with a distinctive tattoo present on his forehead - the skull of Orok. This mark is a common tattoo present on the members of GoI - 432 "The Hunter's Black Lodge". This man cannot be harmed by any weaponry, and he cannot be restrained or contained in any sort of way. As a crowd gathers around this man, strange happenings occur around him, with bodies falling from the rock above, Hume fields appearing in large numbers and people seemingly bleeding from nothing, some may even have strange effects. (Helpers would cause the bodies to fall from above, stab people for them to bleed - sound of a cut is important, drop flasks with anomalous matter to curate the Hume fields, use an injection gun filled with Yekenol to procure the strange effects in some.)

Map change:
As the strange happenings progress, more and more occur until the site goes dark, multiple breaches occur. As the sirens sound, you are seemingly transported to an abandoned site (Steam Link Above.) You gather with your respective departments and the leaders converse on the following actions to take. As you explore the facility, you recognise the SCPs contained here, they are more or less the same as those in Site 65. The site itself is littered with bodies (Some are to be MTF models with the logo of Psi-13), blood, guns and equipment. Perhaps the area was only abandoned for a couple of days at max. 20-30 minutes pass and a radio appears in front of those leaders discussing next steps. A site administrator picks up the radio and hears a distress call from MTF Psi-13, the MTF informing them that they have been overrun and that the Black Lodges numbers have grown too large for the MTF to handle, shortly after this transmission, a mysterious voice appears on the radio, simply saying the word "weak.", the radio cuts off with a static being played on the frequency.

In a large open area of the map appears a group performing what seems to be a ritual with some of the bodies that were previously littered in the site. They speak an old language - Old Adytite. Once a large enough group discovers this the bodies in the ritualistic circle are to raise and the lights are to cut off. All signs of the ritual are to be deleted, as if no-one was ever there in the first place. (This will occur here; )
View attachment 6207

Flashlights are then to be used to navigate the area. A meetup area can be decided, this will be the only area with a decent light source, this will act as an operations centre during this event. (would be a semi-large room with dim lighting put in place by the helpers. Example; )
View attachment 6209

As people continue to explore, a transmission will be played informing them that MTF Kappa-10 and MTF Mu-4 have regained control of the sites electronic systems - in the middle of the transmissions, the lights are to turn on again. The announcements are to then announce the arrival of MTF Xi-8. The MTF are to meet Site 65s personnel in the designated meetup area. MTF Xi-8 are to explain the brief history of what Area 91 is.

The story is to include Orok's biography and is to state that recently the SCP foundation have found out that Area 91 is built upon Orok's resting place. The story is to continue with a small description of what the Black Lodges are, and what their interpreted goal for the takeover of Area 91 is. Site administration is to then explain to Xi-8 their side of the story of how all of Site 65s personnel have ended up in Area 91.

Xi-8 is to then look confused as the narrative would follow that the time they are currently in, Site 65 wasn't even conceptualised. The man that appeared at Site 65 took all the personnel through a gateway to an alternative timeline.

Site administration would then go to relay this information to the O5 council present, the council member would ponder and then decide to call in MTF Omicron Rho to use their combined power of consciousness itself to influence the universe (Pataphysics narrative potential in the future?), this would prove successful, once again Area 91 goes into darkness.

Map change back to Site 65:
As everyone 'wakes up' back to the normality of their home Site 65, senior members have to decide on what actions to take. Should Site 65 be amnesticised? Should certain clearance levels be amnesticised? Should any preventative measures be taken in the future to prevent such an event occurring again? This is all left up to question.

List an example mission for each of the following:
O-1: As ethics progresses through their day to day existence, of course not all would agree with their actions. Some of their closest men also may not agree with their actions. Gamemasters will act as the O1 to prevent actual regimental issues. The 'O-1' will kidnap and take him to the breach shelter, just outside of the core sector. This location is chosen as the 'O-1' would be smart enough to understand how secure it is, with turrets that can be hacked and used to prevent anyone trying to gain access (GM can also play as SCP-079 to do this), has an armoury and people can bunker down in there. Site administration and command will be tasked with leading negotiations, while the actual O-1 would be tasked with ensuring their own personnel are not defective, and upping the security of the other members of Ethics.

A-1: When all seemed clear, the men entered the site director's office, and placed an explosive charge under his desk that only activated when the site director sat down on his chair. *boom*, the desk flies up in the air, the chair gets flung back with the corpse slightly fused with the chair, the filing cabinets are sprayed with blood and body parts as the papers slowly descend to the now present floor underneath them. When alpha 1 arrive at the scene of the incident, they find a fractured table, with remains of a explosive device on some parts, attached with tape. However when they ID the corpse they find out that it was not the intended target, instead it was an unfortunate site advisor, the site advisors ego had betrayed him. Alpha one is now tasked with investigating the attempted assassination.

First, two leads are left behind at the crime scene, a GOC keycard and a delivery receipt for chemicals meant to go the research department. The GOC keycard was purposely planted to be misleading, the delivery order should be pursued. Then alpha one should look through research cabinets for further leads, they will then find a document in the form of a letter. Th person it would be sent to has their name on it, alpha one is to track and interrogate this person, to find the sender and bring them both to justice.

Nu-7: MC&D have somehow managed to steal instances of SCP-939 from Area 14. The transportation path to the buyers runs through pinewood. MTF Nu-7 receive a distress call from Area 14 alerting them of an armed convoy moving through pinewood, MTF Nu-7 and intelligence are tasked with intercepting this convoy and recovering the captured anomalies. Once recovered they are to hold them within Site 65 until another Area 14s Nu-7s can arrive and safely take the anomalies back. On the way out however, there is a potentially looming threat of chaos insurgency that Site 65s Nu-7 and intelligence need to prevent until Area 14s Nu-7 convoy successfully leave pinewood.

E-11: SCP-106 breaches containment, however this time he appears in the control unit of Site 65, floor 3s server room, his portal clipping a server that manages the failsafe protocols of SCP containment units, if the response time of E-11 is not fast enough, more and more failures occur, resulting in more and more by each passing minute, perhaps SCP-106 can be convinced in more unethical ways, perhaps a sacrifice, to prevent SCP-106 from corroding the server's further, for the greater good of Site 65.

CI: It is time for Site 65 to get audited and they expect a visitor to arrive shortly, simply known as "the auditor", however his air convoy was intercepted by a GOC anti-air system, this was completely accidental. The helicopter crash lands in an open area of pinewood and slowly but surely rolls and skids very close to the chaos insurgency's pinewood stronghold. "the auditor" is captured by CI and brought in for whatever they seem fit for him. This can be a hostage negotiation or "the auditor" can hold information which the chaos insurgency can use to deal a heavy blow in potential future events. CI may need to protect themselves from a raid, and will need to ensure "the auditor's" safety as they recover him from the helicopter, fighting foundation forces that also were involved in the crash landing.

Foundation Staff:
Once "the auditor" is released he visits the foundation to continue his tasking, despite the upsets that occurred previously. His task was set out as an important one due to those site command present within site 65. "the auditor" simply collects unpaid contributions, reads through documents and generally collects information and resources that he has been tasked to collect. IA are to hold very strict policy, as the "the auditor" is too important to let those who break policy free. Intelligence are to be top notch in their duties, preventing and identifying threats to site 65, especially in "the auditors" Prescence. Site administration are to hold to their own, controlling the visit from their own appointed accommodations for him. Due to the research departments large database and document archive, "the auditor" will spend more time in the research wing, perhaps being acquittanced with the "the auditor" could result in future benefits. After the visit concludes foundation staff are to see "the auditor" off, ensuring he has safe travels out of pinewood, to not be bothered by CI again.
 
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Deleted member 3942

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+support
+ first person in eons to not misunderstand the map change event prompt and sounds quite cool
+ most mini event ideas sound like they'd be fun to participate in

- not seen you much ingame
- ci event seems like a normal hostage negotiation situation (aside from the helicopter crash)
I am busy with documentation for research for these two weeks, however I am usually on every evening from 6pm.

The CI event is not only a hostage negotiation, if they use "the auditor" for their own personnel gain of information, they can use the info to deal a massive blow to Site 65 in future events.

This also engages Site 65 personnel into needing to do something to at least try recover the high ranking personnel.
 
Application Denied

Hi @Engallagher ,

Thanks for taking the time to make a gamemaster application.

After extensive consideration I have decided to deny this application, your application is very well made, with good detail, dept etc. The reason I denied this is due to you being very heavy on combat and wanting to ensue war between the factions, especially GOC and Foundation.

Note: I apologise for the long wait for a response on this application.

You may re-apply in 1 week

Kind regards,
Alex Bones​
 
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