[UK] Finally.... Penny GM Application...

Dec 4, 2023
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www.funkycircus.online
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What server are you applying for: UK
Your Username: JesterX3
Your SteamID: STEAM_0:0:582966550
Discord Username: ggooose1
Age: 20
What's your current playtime (type !time in-game): I was sick for about two weeks, then disappeared for a few days due to another sickness ;-;
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Do you have a mic: Yes
Your characters name: Penny 'POP' Fizzlebang-Tierson
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
CI-A P. Balloons
GOC Enlisted F. Muffins
Mayor May Mayorson
Department Director Penny 'POP' Fizzlebang-Tierson

Is this the first application you made? If no, link all previous applications: This is my first and only application.

Have you received any kicks/warns/bans, and if so, why:
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How many hours can you be on everyday: 4-8 Hours everyday.
Do you have any previous experience as a Gamemaster/Event Manager in a community: I was a part of an event team that ran and organised events for a medieval roleplay server, as well as hosted many events of my own on the same server. There, I learned how to manage, organise, invent, and adapt to players and situations, as well as learn how to avoid things like railroading, or favouritism among players.


Why would you like to become a Gamemaster:
I would like to join the GM team to help bring a fresh set of ideas and roleplay to the server. I have a unique brand of roleplay, which involve creating intricate and lore heavy characters, that I feel would fit well with the server and its players. I primarily would like to join to start bringing more weird and different RP to the server, with events that aren't immediately solved with shooting the problem, but with puzzles and quests, and more RP focused events and storylines (especially ones for the new players / lower ranks.).

I have always adored writing lore and stories, and I would like to share that with the server, especially the weirder side of things. The foundation is weird, and often my favourite part, and I'm excited to try and bring more of that weirdness to events and stories for people to enjoy!


What do you think you would be able to help us with on the server? Why are you special over the other applicants:
I believe my unique blend of Pac3 ideas, and my skills in adapting to changes in events and roleplay make me an excellent candidate, coupled with the fact that I've already helped in a few events for the server (The Zero Gravity test, Mayor demanding taxes, SCP-3199) I believe I already am at a TGM level in regards to knowledge and skillset. I am well versed in PAC3, AdvDupe2, writing, adapting, and researching for events and storylines, as well as helping enhance RP with props or models.

Please List 3 small event ideas (Which would involve at least one side of the server):
1: (CI + GOC + F + Civilians) After a massive battle on surface, the Mayor of Pinewood has decided to call each faction into court to settle for damages and other various complaints. (This would require about 2-3 GM's, having one for the Mayor, and one or two for eyewitnesses, as well as a dupe of a civilian courthouse, and would take around 30mins-1hr depending on how many people engage.)

2: (F) A chair has appeared in MTF Loop, how strange... Sitting on it appears to make you feel... so comfortable... (SCP-2950. This would take about 40-50mins, and would require a static prop of a metal folding chair, and use of the gmobjective_create command in console to bring up the menu, which I can then use to create the chair, and its effects- which would be 'Freeze' for 30 seconds, alongside several chat messages about how comfortable the chair is. After this 30 seconds, the 'Kill Player' objective.)

3: (CI + GOC) Moles in the walls! A digging can be heard in CI bunks, scratching at the walls. Soon, holes start appearing, with patches of fur left behind. What's doing all this? Moles of course! Mole...people, even. (This would require about 2-3 GM's, each playing a mole, and causing some ruckus with a PAC3 on, and a gmswep for swiping their claws. It would take about 15-30mins, because naturally everyones instincts will be to shoot at the moles, and not roleplay with them.)

Please List an map change event idea (Involving both sides and the entire server):
(MAP - https://steamcommunity.com/sharedfiles/filedetails/?id=2748835491&searchtext= )
After a gas leak in Site-65, members of staff are finding themselves in weird places. A mall foodcourt, a seemingly infinite pool, a childrens play area, even a corn field. What's going on? What's happening to those who can't find a way out, and how to they get back to Site-65?

It soon becomes clear that a message is trying to be sent, through scraps of paper, scrawling graffiti, and organised trash piles. Find clues, play puzzles, solve problems, discover what went on in these hauntingly familiar places. Don't you recognise this place? It all starts to blur together. The smoke, the mall, the pool, the play area, the field... Don't you remember? How could you forget.

(This would require a GM to follow each group of people, which would be 5-10 in each area of the map, and then a few GM's to play entities to either help or harm. A set of gmobjectives could be placed around each area as clues, as well as doors with gmobjectives to move groups onto the next room. Discovering what the place is should be the main objective, using the clues, as well as the people in the groups to stay safe and learn more about each room. At the end, in the final room, then a csay announces the same gas, which will kill the players for them to wake up back on main. If all clues are found, it should be revealed that it was the players talking to themselves the whole time. notes with the added text of 'This handwriting looks like mine...' , or 'You've read this before. Haven't you?' . The whole thing would be a dream, with the event aiming to have a dreamlike nostalgic feel to it. I would use a pac anchor to add lighting and music, as well as brighten areas up to lessen the creepy factor, and up the dreamy nonsensical whimsy of the rooms.)

List an example mission for each of the following (O-1, A-1, Nu-7, E-11, CI, UNGOC & Foundation Staff):
O-1: Ethics are needed to audit a nearby Observational Site, and O-1 are needed to escort. During the meeting, it becomes apparent that this site director has turned the site into an unethical mess. Protect Ethics as the site director releases waves of d-class, brainwashed site staff, and maybe even anomalies. (This would require a large dupe of about 3-4 rooms, including a meeting room, an area for O-1 to hold during combat, and a few rooms to look at before during the RP. This would take around 1hr, and would require about 3-4 GM's, one to play the SD, and a few to play site staff before the combat begins. This could make good use of the NPC's newly introduced, or ask in OOC for volunteers to play the enemies! I miss when they did that :( )

A-1: O5-11 has been acting out of sorts. Odd requests to his Housing Site, orders that make no sense, authorising insane procedures. Alpha-1 are sent undercover to discover what's going on, and if there's any foul play at work. Stay on target as the MTF discover a plot by an OSA, where he's been secretly dosing -11 with Class-G amnestics. (This would involve a dupe of a mansion, with 4-5 GM's acting as armed escort, the OSA, as well as O5-11 himself. This would hopefully take about 1hr, with it being an RP heavy, hitman style mission to piece together a puzzle and mystery of whats happening with -11.)

Nu-7 + GOC: (JOINT MISSION) Ever wondered why its always night time? Why is it constantly snowing? Surely summer should be here by now, right? Well...once some of Pinewoods children go missing, the GOC start to have a feeling they know why. SCP-4666 is in town, and leaving behind clues that lead GOC and Nu-7 to an abandoned factory, where the Yuleman has already started to build a new factory for his toys. While GOC are tasked with fighting and eliminating SCP-4666, Nu-7 are ordered to retrieve each missing person to return to Pinewood. (This would require a large dupe of an abandoned factory and its surrounding area, including a main room, and several side rooms to explore and find the missing children. This could be done with 1 GM playing SCP-4666 and 2-3 more GM's playing kidnapped children to be rescued by Nu-7. This would require PAC3, and would take 45mins-1hr.)

E-11: A new anomaly has been shipped to site, but has been misplaced. The issue lies with the fact that it is identical to the vending machines placed around site. With this inanimate object being hidden away, containment beams and cuffs no longer work as an option. Start investigating, and look out for key differences between what you know to be real, and fake. (This would be a set of gmobjective vending machines placed somewhere where there was once were vending machines, each with a unique text describing the machine. Around 6-7 would be regular vending machines, with distinct features to remember and compare against the one fake machine. This would take about 20-30mins, and requires only 1-2 GM's, and no dupes nor PAC3.)

CI: CI have learned of a now abandoned site close by. Inside this site, there is key information about several SCP's transferred to Site-65, and more information about how the neurocontrollers work. However, as CI teams approach, they soon realise exactly why the site was abandoned. SCP-610, a devastating flesh virus that contracts simply by touch. And there are a lot of them. Protect the information, and destroy the site. (This would be an information retrieving event, with the added combat to jingle keys for CI's attention. It would require a large dupe of an abandoned site, and a large amount of volunteers to play the 610 instances with PAC3's on. An anchor would be used to add fog and other ambience to the site, as well as to show the whole dupe on fire as CI leave. This should take 30-50mins.)

Foundation Staff: A place once cherished, now brings dread, An unknown force lurks just ahead. It claimed its lair near medbay’s door, With blood-scrawled words that chill the core: “Rhyme, or die.” — the message clear, A haunting rule that fuels the fear. Can voices match this cursed demand, And stop the spread across the land? How can you fight, how can you cope, When every word must rhyme with hope? (This would require only 1 GM, with a custom PAC3 of some sort of creature, and the 'slay' gmswep. It should take about 20-30mins, as long as E-11 dont immediately shoot it.)
 
normally i give long ass opinions for ts but im busy revising and shit

application is good, the elaboration is well done and same with the formatting. some events like Small Event 3, or the GOC x Nu-7 event seem good, but a majority of them seem a bit underwhelming. Nothing wrong with them, there's just not too much to them imo.

oh and you can roleplay well i think
+sup
best of luck