[UK] Hyena's / Ragnarök's 2nd Gamemaster Application

Oct 8, 2023
24
4
61
What server are you applying for:
SCP-RP UK

Your Username:
Bismarck (GER) [STEAM]
'Lion' (In-Game)

Your SteamID:
STEAM_0:1:153272840

Discord Username:
.bismarckinmotion

Age:
20

What's your current playtime (type !time in-game):
Vtime.jpg

Do you have a mic (optional):

Yes

Your character's name:
(Foundation): Loki 'Lion' Jotunson

It's just 'Lion' because of Name Classification (Alpha-1).

List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Civilian: Simon Stevenson
(Not actively used) UNGOC: 'Vampire', EX- CPT 'Viking'
(Past) Foundation:
Steven 'Bismarck' Smith
'Wicker'
'Ragnarök'
'Viking'
'Hyena' got PK'd at a Event on the 07th September
Current:
'Lion'

Is this the first application you made? If no, link all previous applications:
No. I applied once allready and got accepted.

Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
1 warning around October 2023 for RDM, after shooting a D-Class on Catwalk, without giving the 3 warnings, on my 2nd day on the server Since then, none

How many hours can you be on every day:
On a good day min. 2-5+ hours
On a bad day at least 2 hours (RARE)

Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes. I was previously a trial Gamemaster for the SCP-UK server but had to leave due to personal reasons.

Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupe building, art creation and others? If yes, give us your best example of putting that skill into practice:
I was/am an actor and did so (semi) professionally for multiple years in a state opera. Thus, I have the ability to quickly take on a character and give them a unique personality as well as a voice. And most importantly, to hold said character in most situations without breaking. I would also say that I'm quite decent at dupe building, especially when it comes to quick builds for RP enhancements. But I can also work detailed for larger and more important dupes. I'm also working on my PAC3 abilities and improving them steadily.

Please list one RP enhancement for a Foundation department/MTF:
Medical Department:
Helping with operations and surgery, for example. As I have extensive and still growing knowledge of medical procedures and symptoms, etc., due to studying human medicine, I could help with surgeries when more serious RP is needed, giving it a more realistic feel and allowing the RP to possibly continue further than it would have without assistance. This could include making props of medical machinery, for example MRIs or just a heart rate monitor. Currently, surgery and operations need quite some imagination due to missing tools and machinery that would be too complex to add as real in-game items. Or even help make a bit of a pandemic that the medical staff needs to contain.

Please list one RP enhancement for a non-Foundation group:
Helping build a defensive wall for the UNGOC base. Of course this could be just a truck driving up and building things, but could also invite other GOIs to try to sabotage the construction of the defenses. (The defenses would only consist of props and no actual weapons to not affect the balance of combat between the groups.)

Please list one event idea for the United Nations Global Occult Coalition:

In the Break of Time

Canada, Saskatchewan - Forward Operating Base of the United Nations Global Occult Coalition
- Time 17:23:53 -

- !WARNING! High Humes Detected !WARNING! Reality Rift Detected - Deploying Anchoring Measures !WARNING! -
The familiar sound of S.C.R.A.N.T.O.N reality anchors activating fills the area.
- 'Reality Rift dissipated! Reality stabilized' -

Everything seems calm, but after a few seconds the alarm of the earlie warning radar starts blaring in the compound of the UNGOC FOB
- !WARNING! INCOMING - INCOMING - INCOMING !WARNING! INCOMING - INCOMING - INCOMING !WARNING! -

A burning object flies from the sky and crashes near Pinewood. UNGOC operatives are ordered to investigate the crash site, as slightly elevated humes were registered in the area. The object resembles an oversized projectile. It has partially embedded itself into the ground. After investigating the object, a door opens, and out comes a combat suit with UNGOC markings on its side and chest. The operator identifies himself as Lt. 'Marokov' and claims to come from a different reality.

They were working on a device that lets you jump to different timelines. Apparently it worked, but now the device is damaged. The UNGOC needs to find the parts that were scattered around the Pinewood area and defend them from other groups present in the area. If they manage to repair the machine, Lt. 'Marokov' hands the UNGOC personnel a special radio device, allowing inter-timeline-based communication, allowing them to ask for help if the end seems near. If not all parts are found, Lt. Marokov will be ripped apart by anomalous forces due to the travel through time.

This event doesn't require too much time and effort. The only thing that is needed is possibly a PAC3 for the combat suit, but the models already present on the server can still be utilized for this. Other than that, the model/dupe for the "droppod/travel-device" will be built, as well as a potential intertimeline radio that will need to be built. Other than that, a max of 1-2 GMs are needed for said event, possibly more if other groups find the parts that will be scattered around the surface area. Those would be GM objectives, giving the players a message that they can take the Object to their own faction.

This will result in the GOC needing to do infiltrations and/or raids to retrieve the stolen items. If the GOC is successful, the communication device could be used for further events or for RP enhancements where they call for help and the other timeline sends weapons or potentially a vehicle and/or combat suit with, for example, 2 lives.

Please list one event idea for the Chaos Insurgency:
Stop ringing this damn Bell
- INCOMING TRANSMISSION -

[Agent "Heston" - Cell Lima-5]
We've got intel on a new delivery for Site-65. It's a bell that can summon an anomalous butler that will do almost anything you say.
Or at least that's what we think it does.
Get me that bell, and we'll test it. Maybe even use it against the Foundation.
- TRANSMISSION END -

It's SCP-662. The Bell was delivered to Site-65 via the Train System in Heavy Containment and has been placed into a Containment Unit. Agents sent by the Engineer want Bell and its Lima-5s Mission to steal it. If stolen successfully, CI will gain the ability to call the butler and give him tasks. He will follow most orders given to him (of course, restrictions apply to not damage the natural RP on site or to not be overpowered). Let's see what he can do!


This event will require 2-3 GMs. 1 playing the butler and 1 playing Agent "Heston." Also, a prop bell will be used as a GM objective to play a ringing sound and give a message that the bell has been rung. The last one will be present with the bell and give info to the butler. If the butler is still active, the bell won't summon him until he has finished his mission or died in the process. After every mission, the bell will be on a short cooldown for the GM to return and to prevent abuse. There will be a restriction of the tasks he will follow. Example: Murder O5s, ethics members, or site directors will be ignored. Other than that. Most tasks will be attempted. Depending on the task, the butler will require a high health setting to not have him killed instantly but to allow other factions to defend themselves against him. The Butler has access to a wide variety of weapons. If CI wants the butler to successfully complete difficult tasks, they might need to assist him.

After some time (or after a set amount of successful missions), the bell will be inactive until the event is picked up again at a later date.


Please list one event idea for the SCP Foundation:

Just a Magical Top hat + A Magic White Rabbit (Continuation of the Event)

A new anomalous object has been delivered to Site-65. It's a top hat. Everybody knows that magicians can pull out random things out of their magical hat, but that is normally not a reality bender but rather someone who is very good with his fingers and has the ability to direct your attention where they want it. This hat was used for the same thing. But this time it's not just a gimmick or sleight of hand. This top hat allows the user to place an item into it and let it disappear. But where do they go? Well, that's for the Research Department and the MTF units present at Site-65 to discover. Maybe they can find a use for the anomaly. The items placed through the top hat get teleported around Site-65 in a random manner. It also seems to cause anomalous changes to the objects that were teleported.


For this event(s), a dupe/prop will be built. It's the top hat itself. Teleportation points will need to be set prior to the event. For the first part of the event, at least two persons are required. One is near the top hat at all times to teleport objects and/or personnel but also to respond to RP interactions with the object. The other GM will be spawning the items thrown through the top hat at the designated teleportation points or even at random places if many items get teleported. Also, if personnel are getting teleported, the second GM will change them in different ways after the teleportation. These can include changes in health, size, or even physical appearance.

On a later date a follow-up event can be done (can also be connected into one singular event but preferably divided into two or more). This would be "A Magic White Rabbit." The rabbit was sent through the top hat and appeared back in Site-65. The teleportation caused the rabbit to turn into an alien-like creature with an insatiable hunger for pretty much anything. It also appears to teleport around the site at random intervals, causing a white rabbit that wants and can eat anything to roam the site, causing destruction in its path.

For the second part, "A Magic White Rabbit" a PAC3 of a white rabbit is needed. The GM playing the rabbit will receive tools to break doors and electrical boxes and possibly two SCP sweeps: 8854 for when the rabbit starts to bite people's ankles, causing them to fall to the ground, and another sweep could be 173 in case the rabbit is shot at; it will jump at the personnel causing harm to it and bite their neck, breaking it in the process. The GM playing the rabbit would need to be on the SCP-??? role to radiate humes. During the rabbit's shenanigans another GM will need to help break things and possibly prepare some dupes to represent broken items around the facility—for example, broken vending machines, tables, and chairs. The teleportation effect of the rabbit can be done in two possible ways: either with smoke (going on the stage magic aspect) or with the 22415s dimension tool.

Yes I know you are supposed to only write 1 Event here. But I really liked this Idea and think that splitting it into 2 Parts will be more benefitial to both the Players and the Event team itself. As it wouldnt be as cramped to press both Parts into 1 event without it taking far too long and becomes unenjoyable.

Please list a major event or map change idea (involving all sides and the entire server):

Halloway's Sinister Emporium of Magic

This event can either be turned into a big map change event or sized down to just a major event. (This is only the map change version.)

Halloway's Sinister Emporium of Magic is a dangerous instance that affects big areas at once. Including strong reality manipulation, it temporarily removes the affected area from existence and teleports the inhabitants/people present into the Sinister Emporium of Magic. The location of the Sinister Emporium of Magic is unknown, but tracking devices of personnel that were transported still showed their position at the place that was shut off from reality. So it is suspected that the area is turned into the Sinister Emporium of Magic itself for the remainder of its presence.

The Sinister Emporium of Magic can be present in multiple areas at a time, which is rare but still has been reported. Areas affected by the Emporium will sometimes reappear after the Emporium dissipates, but most leave a barren flatland with similar attributes as the surrounding area.

The newest target of Mr. Halloway is in Canada, Saskatchewan—the area of Pinewood, including Site-65, a FOB manned by the UNGOC, and a cell of the Chaos Insurgency that is led by a devious commander. On this fateful day the entirety of Pinewood wakes up scattered into different rooms, with enemies and friends alike. Will they manage to set their differences aside and be able to fight together against Mr. Halloway and his monsters to destroy the Heart of the Sinister Emporium and thus escape back to their reality?!

This is a map change event. Meaning a fitting map will need to be found. This can be, for example, another SCP site map that is slightly edited to look more sinister, or even an entirely different surrounding. Each group will need to find a part of the Heart and destroy it. Once all parts have been destroyed, the powers of the Emporium collapse and the normal reality of Site-65 will be returned. This break of reality will cause the players to lose all knowledge of the event (IC) but will be informed about the fact that they were encapsulated by something from outside sources. This way we can go back to the RP before the event without having the problem of the normal site reappearing and the fights continuing.

The event will require a lot of GMs, admins, and helpers. PAC3 will be utilized. A fitting map will need to be found or created. The event would include some custom SCP characters that will be partially inspired by already present SCPs from Site-65 but changed around with PAC3. Examples of custom SCPs: a mime based on 173 — once you look at him, he is trapped in an invisible box, but every now and then he lunges forward, attacking everyone in his path. Some reality benders, although I want to minimize reality benders, as I think they are not as enjoyable to fight against as other SCPs. Some GMs and event team members will be turned into "staff" by modeling them and handing out weapons. They will be sent in infrequent waves to fight the players. The "normal" players will be able to band together to fight the enemies but be divided into multiple groups to try to minimize lag. Of course dupes will need to be built, and a lot of planning will need to go into this event due to the sheer size of groups that will need to be coordinated.

What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
Breaks in RP or inconsistency can cause problems with the RP itself. But I would rather say an event that gets forced onto players without the ability to detach from it, especially if ongoing RP is halted by the event without the chance to continue one's own RP until the event ends.

And finally, what do you wish to achieve by becoming a Gamemaster?
I wish to be able to help players with their RP and make the server as enjoyable to others as it has been to me since I first joined. Especially now that it has kind of evolved more into just Code 1s and 5s instead of being more roleplay-focused like the name "SCP-RP" would imply.​
 
Last edited:
What server are you applying for:
SCP-RP UK

Your Username:
Bismarck (GER) [STEAM]
'Hyena' (In-Game)

Your SteamID:
STEAM_0:1:153272840

Discord Username:
.bismarckinmotion

Age:
20

What's your current playtime (type !time in-game):
View attachment 23800

Do you have a mic (optional):

Yes

Your character's name:
(Foundation): Loki 'Hyena' Jotunson

It's just 'Hyena' because of Name Classification (Alpha-1).

List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Civilian: Simon Stevenson
(Not actively used) UNGOC: 'Vampire', EX- CPT 'Viking'
(Past) Foundation:
Steven 'Bismarck' Smith
'Wicker'
'Ragnarök'
'Viking'
Current:
'Hyena'

Is this the first application you made? If no, link all previous applications:
No. I applied once allready and got accepted.

Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
1 warning around October 2023 for RDM, after shooting a D-Class on Catwalk, without giving the 3 warnings, on my 2nd day on the server Since then, none

How many hours can you be on every day:
On a good day min. 2-5+ hours
On a bad day at least 2 hours (RARE)

Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes. I was previously a trial Gamemaster for the SCP-UK server but had to leave due to personal reasons.

Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupe building, art creation and others? If yes, give us your best example of putting that skill into practice:
I was/am an actor and did so (semi) professionally for multiple years in a state opera. Thus, I have the ability to quickly take on a character and give them a unique personality as well as a voice. And most importantly, to hold said character in most situations without breaking. I would also say that I'm quite decent at dupe building, especially when it comes to quick builds for RP enhancements. But I can also work detailed for larger and more important dupes. I'm also working on my PAC3 abilities and improving them steadily.

What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
Breaks in RP or inconsistency can cause problems with the RP itself. But I would rather say an event that gets forced onto players without the ability to detach from it, especially if ongoing RP is halted by the event without the chance to continue one's own RP until the event ends.

And finally, what do you wish to achieve by becoming a Gamemaster?
I wish to be able to help players with their RP and make the server as enjoyable to others as it has been to me since I first joined. Especially now that it has kind of evolved more into just Code 1s and 5s instead of being more roleplay-focused like the name "SCP-RP" would imply.

Please list one RP enhancement for a Foundation department/MTF:
Medical Department:
Helping with operations and surgery, for example. As I have extensive and still growing knowledge of medical procedures and symptoms, etc., due to studying human medicine, I could help with surgeries when more serious RP is needed, giving it a more realistic feel and allowing the RP to possibly continue further than it would have without assistance. This could include making props of medical machinery, for example MRIs or just a heart rate monitor. Currently, surgery and operations need quite some imagination due to missing tools and machinery that would be too complex to add as real in-game items. Or even help make a bit of a pandemic that the medical staff needs to contain.

Please list one RP enhancement for a non-Foundation group:
Helping build a defensive wall for the UNGOC base. Of course this could be just a truck driving up and building things, but could also invite other GOIs to try to sabotage the construction of the defenses. (The defenses would only consist of props and no actual weapons to not affect the balance of combat between the groups.)

Please list one event idea for the United Nations Global Occult Coalition:

In the Break of Time

Canada, Saskatchewan - Forward Operating Base of the United Nations Global Occult Coalition
- Time 17:23:53 -

- !WARNING! High Humes Detected !WARNING! Reality Rift Detected - Deploying Anchoring Measures !WARNING! -
The familiar sound of S.C.R.A.N.T.O.N reality anchors activating fills the area.
- 'Reality Rift dissipated! Reality stabilized' -

Everything seems calm, but after a few seconds the alarm of the earlie warning radar starts blaring in the compound of the UNGOC FOB
- !WARNING! INCOMING - INCOMING - INCOMING !WARNING! INCOMING - INCOMING - INCOMING !WARNING! -

A burning object flies from the sky and crashes near Pinewood. UNGOC operatives are ordered to investigate the crash site, as slightly elevated humes were registered in the area. The object resembles an oversized projectile. It has partially embedded itself into the ground. After investigating the object, a door opens, and out comes a combat suit with UNGOC markings on its side and chest. The operator identifies himself as Lt. 'Marokov' and claims to come from a different reality.

They were working on a device that lets you jump to different timelines. Apparently it worked, but now the device is damaged. The UNGOC needs to find the parts that were scattered around the Pinewood area and defend them from other groups present in the area. If they manage to repair the machine, Lt. 'Marokov' hands the UNGOC personnel a special radio device, allowing inter-timeline-based communication, allowing them to ask for help if the end seems near. If not all parts are found, Lt. Marokov will be ripped apart by anomalous forces due to the travel through time.

This event doesn't require too much time and effort. The only thing that is needed is possibly a PAC3 for the combat suit, but the models already present on the server can still be utilized for this. Other than that, the model/dupe for the "droppod/travel-device" will be built, as well as a potential intertimeline radio that will need to be built. Other than that, a max of 1-2 GMs are needed for said event, possibly more if other groups find the parts that will be scattered around the surface area. Those would be GM objectives, giving the players a message that they can take the Object to their own faction.

This will result in the GOC needing to do infiltrations and/or raids to retrieve the stolen items. If the GOC is successful, the communication device could be used for further events or for RP enhancements where they call for help and the other timeline sends weapons or potentially a vehicle and/or combat suit with, for example, 2 lives.

Please list one event idea for the Chaos Insurgency:
Stop ringing this damn Bell
- INCOMING TRANSMISSION -

[Agent "Heston" - Cell Lima-5]
We've got intel on a new delivery for Site-65. It's a bell that can summon an anomalous butler that will do almost anything you say.
Or at least that's what we think it does.
Get me that bell, and we'll test it. Maybe even use it against the Foundation.
- TRANSMISSION END -

It's SCP-662. The Bell was delivered to Site-65 via the Train System in Heavy Containment and has been placed into a Containment Unit. Agents sent by the Engineer want Bell and its Lima-5s Mission to steal it. If stolen successfully, CI will gain the ability to call the butler and give him tasks. He will follow most orders given to him (of course, restrictions apply to not damage the natural RP on site or to not be overpowered). Let's see what he can do!


This event will require 2-3 GMs. 1 playing the butler and 1 playing Agent "Heston." Also, a prop bell will be used as a GM objective to play a ringing sound and give a message that the bell has been rung. The last one will be present with the bell and give info to the butler. If the butler is still active, the bell won't summon him until he has finished his mission or died in the process. After every mission, the bell will be on a short cooldown for the GM to return and to prevent abuse. There will be a restriction of the tasks he will follow. Example: Murder O5s, ethics members, or site directors will be ignored. Other than that. Most tasks will be attempted. Depending on the task, the butler will require a high health setting to not have him killed instantly but to allow other factions to defend themselves against him. The Butler has access to a wide variety of weapons. If CI wants the butler to successfully complete difficult tasks, they might need to assist him.

After some time (or after a set amount of successful missions), the bell will be inactive until the event is picked up again at a later date.


Please list one event idea for the SCP Foundation:

Just a Magical Top hat + A Magic White Rabbit (Continuation of the Event)

A new anomalous object has been delivered to Site-65. It's a top hat. Everybody knows that magicians can pull out random things out of their magical hat, but that is normally not a reality bender but rather someone who is very good with his fingers and has the ability to direct your attention where they want it. This hat was used for the same thing. But this time it's not just a gimmick or sleight of hand. This top hat allows the user to place an item into it and let it disappear. But where do they go? Well, that's for the Research Department and the MTF units present at Site-65 to discover. Maybe they can find a use for the anomaly. The items placed through the top hat get teleported around Site-65 in a random manner. It also seems to cause anomalous changes to the objects that were teleported.


For this event(s), a dupe/prop will be built. It's the top hat itself. Teleportation points will need to be set prior to the event. For the first part of the event, at least two persons are required. One is near the top hat at all times to teleport objects and/or personnel but also to respond to RP interactions with the object. The other GM will be spawning the items thrown through the top hat at the designated teleportation points or even at random places if many items get teleported. Also, if personnel are getting teleported, the second GM will change them in different ways after the teleportation. These can include changes in health, size, or even physical appearance.

On a later date a follow-up event can be done (can also be connected into one singular event but preferably divided into two or more). This would be "A Magic White Rabbit." The rabbit was sent through the top hat and appeared back in Site-65. The teleportation caused the rabbit to turn into an alien-like creature with an insatiable hunger for pretty much anything. It also appears to teleport around the site at random intervals, causing a white rabbit that wants and can eat anything to roam the site, causing destruction in its path.

For the second part, "A Magic White Rabbit" a PAC3 of a white rabbit is needed. The GM playing the rabbit will receive tools to break doors and electrical boxes and possibly two SCP sweeps: 8854 for when the rabbit starts to bite people's ankles, causing them to fall to the ground, and another sweep could be 173 in case the rabbit is shot at; it will jump at the personnel causing harm to it and bite their neck, breaking it in the process. The GM playing the rabbit would need to be on the SCP-??? role to radiate humes. During the rabbit's shenanigans another GM will need to help break things and possibly prepare some dupes to represent broken items around the facility—for example, broken vending machines, tables, and chairs. The teleportation effect of the rabbit can be done in two possible ways: either with smoke (going on the stage magic aspect) or with the 22415s dimension tool.

Yes I know you are supposed to only write 1 Event here. But I really liked this Idea and think that splitting it into 2 Parts will be more benefitial to both the Players and the Event team itself. As it wouldnt be as cramped to press both Parts into 1 event without it taking far too long and becomes unenjoyable.

Please list a major event or map change idea (involving all sides and the entire server):

Halloway's Sinister Emporium of Magic

This event can either be turned into a big map change event or sized down to just a major event. (This is only the map change version.)

Halloway's Sinister Emporium of Magic is a dangerous instance that affects big areas at once. Including strong reality manipulation, it temporarily removes the affected area from existence and teleports the inhabitants/people present into the Sinister Emporium of Magic. The location of the Sinister Emporium of Magic is unknown, but tracking devices of personnel that were transported still showed their position at the place that was shut off from reality. So it is suspected that the area is turned into the Sinister Emporium of Magic itself for the remainder of its presence.

The Sinister Emporium of Magic can be present in multiple areas at a time, which is rare but still has been reported. Areas affected by the Emporium will sometimes reappear after the Emporium dissipates, but most leave a barren flatland with similar attributes as the surrounding area.

The newest target of Mr. Halloway is in Canada, Saskatchewan—the area of Pinewood, including Site-65, a FOB manned by the UNGOC, and a cell of the Chaos Insurgency that is led by a devious commander. On this fateful day the entirety of Pinewood wakes up scattered into different rooms, with enemies and friends alike. Will they manage to set their differences aside and be able to fight together against Mr. Halloway and his monsters to destroy the Heart of the Sinister Emporium and thus escape back to their reality?!

This is a map change event. Meaning a fitting map will need to be found. This can be, for example, another SCP site map that is slightly edited to look more sinister, or even an entirely different surrounding. Each group will need to find a part of the Heart and destroy it. Once all parts have been destroyed, the powers of the Emporium collapse and the normal reality of Site-65 will be returned. This break of reality will cause the players to lose all knowledge of the event (IC) but will be informed about the fact that they were encapsulated by something from outside sources. This way we can go back to the RP before the event without having the problem of the normal site reappearing and the fights continuing.

The event will require a lot of GMs, admins, and helpers. PAC3 will be utilized. A fitting map will need to be found or created. The event would include some custom SCP characters that will be partially inspired by already present SCPs from Site-65 but changed around with PAC3. Examples of custom SCPs: a mime based on 173 — once you look at him, he is trapped in an invisible box, but every now and then he lunges forward, attacking everyone in his path. Some reality benders, although I want to minimize reality benders, as I think they are not as enjoyable to fight against as other SCPs. Some GMs and event team members will be turned into "staff" by modeling them and handing out weapons. They will be sent in infrequent waves to fight the players. The "normal" players will be able to band together to fight the enemies but be divided into multiple groups to try to minimize lag. Of course dupes will need to be built, and a lot of planning will need to go into this event due to the sheer size of groups that will need to be coordinated.
+SUPPORT +Experienced, +Mature, +Friendly, +Good at RP +Fellow A-1