What does this suggestion change/add/remove:
This change would add the Combat Engineer role OR replace the current Engineer role(as per feedback request!)
The role would have the following:
- Combat Engineers would use an up-armored version of the GOC Engineer model
- Combat Engineers would use the AR-15 as their primary, with the S&W 659 as their secondary, & a T.E5 Hacking Device
- Combat Engineers would spawn with the Armor Repair kit & 100 armor
- Combat Engineers would be restricted to First Sergeant+
- Repairing armor would require both persons to be OUT OF COMBAT to avoid repair spam to make someone tankier, similar to Combat Medics.
If it were to replace the prior Engineer role, Combat Engineers would have the appropriate unique tools, that being the Technician and Repair Tools. This option is, however, not the main suggestion.
Has something similar been suggested before? If so, why is your suggestion different?:
Maybe? Different from other suggestions in that it is a unique role, entirely separate to "Engineer", utilizing armor repair to maintaine the GOCs power without making them too powerful versus CI or Foundation personnel.
Possible Positives of the suggestion (At least 2):
+ Additional, unique role added to the GOC, separating them from CI or F
+ Allowing the GOC to be more powerful without making each individual firefight in favor of the GOC, still requiring mechanical skill
+ Allows more supportive roles rather than pure combat roles, as Combat Engineers can double as EOD specialists
Possible Negatives of the suggestion:
- Generally a negative stigma towards Combat Engineer suggestions
- Might allow for prolonged fire-fights with GOC
Based on the Positives & Negatives, why should this suggestion be accepted:
The UN GOC has overall less personnel per-raid then CI or Foundation, leading to it either being one-sided or quickly over for the GOC. The Combat Engineer would allow for prolonged firefights within the Foundation or CI base, and would not interfere with individual firefights, and could allow additional RP in the form of EOD-RP.
Has something similar been suggested before? If so, why is your suggestion different?:
Maybe? Different from other suggestions in that it is a unique role, entirely separate to "Engineer", utilizing armor repair to maintaine the GOCs power without making them too powerful versus CI or Foundation personnel.
Possible Positives of the suggestion (At least 2):
+ Additional, unique role added to the GOC, separating them from CI or F
+ Allowing the GOC to be more powerful without making each individual firefight in favor of the GOC, still requiring mechanical skill
+ Allows more supportive roles rather than pure combat roles, as Combat Engineers can double as EOD specialists
Possible Negatives of the suggestion:
- Generally a negative stigma towards Combat Engineer suggestions
- Might allow for prolonged fire-fights with GOC
Based on the Positives & Negatives, why should this suggestion be accepted:
The UN GOC has overall less personnel per-raid then CI or Foundation, leading to it either being one-sided or quickly over for the GOC. The Combat Engineer would allow for prolonged firefights within the Foundation or CI base, and would not interfere with individual firefights, and could allow additional RP in the form of EOD-RP.
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