[US] The-Loaf's/Badger's Gamemaster Application

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MrBadger

Well-known Member
Sep 24, 2022
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Original Steam login name (your accounts first ever name): The-Loaf
For how long have you played on CG SCP-RP: I've played for Two (2) Weeks, One (1) day
Age: I am 18 years old
In what country are you located?: The United States of America
Time zone: Central Standard Time (CST)
Foundation Name (include your regiment and rank if applicable): "Badger"
Chaos name (include your rank): "Mr. Badger"
Civilian name: "Castellanos"
Steam ID: STEAM_0:0:231452334
Do you have a mic?: Yes, I have a microphone and I use it often
What server are you applying for?: SCP-RP US
Is this the first application you made? If no, link all previous applications: This is the first Gamemaster application I have made
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Have you received any kicks/bans/warning? and why?:
No I have not, and I plan to keep it that way.
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Do you have any previous experience as a Gamemaster/Event Manager in a community?:
No I do not but I do frequently give the current Gamemasters ideas and help them often (Leaf Ericson, Mako Bunn, and Barry are one's that I've helped recently)
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Do you have any previous experience with serious roleplay?:
Yes I do have prior experience
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How many hours can you be on everyday?:
It varies but I'm usually on for roughly 4+ a day
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Why do you want to become a Gamemaster on our server?:
Because I usually have ideas that I personally think are very good but there's not a GM present at the time that I would entrust the idea to. So I thought it'd just be better to apply for gamemaster and run some of my own events.
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What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I think I'd be a great help with having more small events and such to create a fun RP environment. I personally don't think that I should position myself over the other applicants but if I were to list a defining quality I'd probably say some of my ideas are a bit more abstract in nature which would spice things up in the server.

Please List 3 small event ideas (Which would involve at least one side of the server):

(FOUNDATION) SCP - 055: This one would be quite small but it would pretty much be finding an SCP that was put in storage and forgotten about. Some time later the 05 have someone check up on the facilities inventory to see if we have any more of an item, (Like 05 "The Priest" wanting to see if there's any bibles or cigars in storage). After a minute or so of looking whoever is checking inventory finds a decently sized box with a label that reads "Move to containment at earliest convenience. SCP-" They contact someone to move it to HCZ and they forget about it. Once it arrives in HCZ no one is to be informed that it's there (because no one will remember that they had moved something). After a little while researchers doing their regular duties will stumble upon the box in non-specialized with a sticky note on the door (Research Required). They would gather D-Class or themselves to open the box, an indescribable creature would be lying in wait in the box. Shortly after it would awaken and give wisdom or the most horrifying story anyone has heard. Upon leaving the room they would have to roll to see if they slightly remember the encounter or forget everything.

(CHAOS INSURGENCY) SCP - 2200: Usually this sword would be tied to it's original instance of 2200-3 and the subjects living in it (2200-4) but for RP sakes Pinewood would be 2200-3 and it's citizens would be 2200-4. CI would be on a normal patrol or scouting out for a raid when all of the sudden they see a faint blue light being shone from a stone in the distance, upon closer inspection they would find the handle and hilt of a sword buried deep in the stone. After pulling on the sword for a short time it comes free and the beauty of the blade is more defined. A well crafted blade composed of a silver and copper alloy with a nice warm blue light emitting. Knowing the CI they would start testing the blades abilities. Seeing if it requires a certain host to unlock it's power or just a skilled swordsman, over time they would see as more people move in to Pinewood, the brighter the blade glows and the stronger it becomes. (Whatever they do from there is up to them as long as it's within reason)

(SURFACE OPERATIVES) SCP-???: This one will be more up to them to poke and prod at as they please. A very tall and out of the ordinary skyscraper appears just at the edge of Pinewood. Upon entering they will find that it is a fully staffed organization, selling lots of different items ranging from an egg timer to an atomic bomb (it will not be purchasable with the excuse of "Another client has already paid a very pretty penny for that beauty") Surface operatives are free to come and browse, this includes CI, GOC, B-1, Nu-7, Intel, and any operatives they see fit to visit. There will be no combat allowed in the building and any who break that rule will be dealt with accordingly.


Please List an Map change event idea (Involving both sides and the entire server)

The map being used for this would be gm_abandoned_mall (https://steamcommunity.com/sharedfiles/filedetails/?id=2878375438&searchtext=) The Foundation would be alerted to the location via Pi-1 (City Slickers) as to having anomalous entities that roam it every 30m to an hour. These entities are ferocious and indestructible so the only thing the foundation can do in the meantime is hide when they roam and do further testing when they've disappeared again. GOC would arrive shortly after having tapped into foundation communications, making sure that nothing there gets out and poses a threat to the UN. The CI would be alerted due to the GOC being very messy and hasty with their exit of their base. so they would slowly tail them until they arrived, having stolen some tech from B-1 would send a drone into the location and try to lay low as best as possible whilst seeing if what is in the mall is worth weaponizing or not. Researchers would be free to roam with each having a singular well trained escort. Medical staff would have a checkpoint near the front of the mall, combat medics and HH-3 members would assist with escorting. The rest would be kind of freeform and such until I see a push needed in a different direction.


List an example mission for each of the following:
O-1:
An ethics member (or assistant or director) gets caught by SCP-106 during one of his many breaches, only this time the pocket dimension isn't painful to be in, their body isn't deteriorating by the second. There's a table and 2 chairs on each end. SCP-106 wants to have a long conversation with them. Meanwhile Law Enforcement have to try and find a way to get their boss out of their, at whatever the cost.

A-1: A well trusted member of ISD has had enough, his last string snapped. He's decided he's absolutely done with the foundation, wants to bring them down by any means necessary. ISD will be hunting this man down, but they know that this man wasn't just handed everyone's trust and respect, he earned it. So he will not be an easy target to track, but it must be done or the whole foundation will lay in ruins.

Nu-7: Members of Nu-7 have recently heard reports of the Mayor of Pinewood performing miracles, chalking it up to people being crazy they let it slide. After a little while B-1 is assisting them in recon when they see they mayor of Pinewood digging up graves, after he gets to the corpse he lays his hand on their forehead and they mysteriously come back to life. Maybe it is worth bringing him in for questioning and testing after-all.

E-11: Whilst doing the daily guarding duties of HCZ the lights go out and slight music can be heard, but from where? E-11 explores HCZ until they finally find a man in a well worn tuxedo sitting in a chair with a pipe in his mouth beside him lays a gramophone sitting next to him, playing songs from somewhere around 1910-1920. If E-11 sees him as friend or foe, is up to them to decide.

CI: The Chaos Insurgency find an abandoned tank, upon further inspection to see if they can get it up and going they come to find out that the hatched are welded shut and it's absolutely pristine. When trying to open the hatch with an angle grinder the barrel of the tank spins to knock off the CI operative, the engine kicks to life and the voices of 5-7 men can be heard inside the tank, speaking in unison but almost as if they're fragmented in some way.

Foundation Staff: (This one's just going to be short and silly) The foundation has an extreme rat problem. The odd thing is, these aren't normal rats, they're outsmarting lots of personnel and making taunting gestures towards them. They've escaped from a lab roughly 4 miles east of the foundation and have made their way inside, pestering anyone and everyone that tries doing wrong to them.
 
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