What does this suggestion change/add/remove:
This suggestion will add an ammo box at IA agent spawn along with giving agents, operatives and ambassadors max armor at spawn.
Has something similar been suggested before? If so, why is your suggestion different?:
Similar suggestions have been made to add an armory along with an armor regeneration unit. My suggestion simply asks that agents, operatives, and ambassadors spawn with max armor along with an ammunition box inside of Agent spawn.
Possible Positives of the suggestion (At least 2):
-Agents will no longer need to waste time going to security sector or feel the need to trespass into DEA bunks for armor.
-This quickly prepares them for basic duties.
-It gives them an immediate fair and equal chance as CL3 (semi)combatives on-site before dealing with miscreants, D-Class or whatever emergency may be ongoing.
Possible Negatives of the suggestion:
None. There are frankly no abuses that come to mind related to adding this. More of a QoL change than anything.
Based on the Positives & Negatives, why should this suggestion be accepted:
As CL3 (semi)combatives, Internal Affairs agents need to use their weapons and require protection to deal with people they are arresting along with hostile D-Class or hostile civilians that are trespassing on site. While less frequently than normal combatives, IA agents who are enforcing the codes of the site are subjected to hostile situations often and as CL3 (semi)combatives they should be given basic protections at spawn without having to traverse to security sector and back everytime.
This suggestion will add an ammo box at IA agent spawn along with giving agents, operatives and ambassadors max armor at spawn.
Has something similar been suggested before? If so, why is your suggestion different?:
Similar suggestions have been made to add an armory along with an armor regeneration unit. My suggestion simply asks that agents, operatives, and ambassadors spawn with max armor along with an ammunition box inside of Agent spawn.
Possible Positives of the suggestion (At least 2):
-Agents will no longer need to waste time going to security sector or feel the need to trespass into DEA bunks for armor.
-This quickly prepares them for basic duties.
-It gives them an immediate fair and equal chance as CL3 (semi)combatives on-site before dealing with miscreants, D-Class or whatever emergency may be ongoing.
Possible Negatives of the suggestion:
None. There are frankly no abuses that come to mind related to adding this. More of a QoL change than anything.
Based on the Positives & Negatives, why should this suggestion be accepted:
As CL3 (semi)combatives, Internal Affairs agents need to use their weapons and require protection to deal with people they are arresting along with hostile D-Class or hostile civilians that are trespassing on site. While less frequently than normal combatives, IA agents who are enforcing the codes of the site are subjected to hostile situations often and as CL3 (semi)combatives they should be given basic protections at spawn without having to traverse to security sector and back everytime.