What server are you applying for:
SCP-RP USA
Your Username:
budderdousgames
Your SteamID:
STEAM_0:1:119810688
Discord Username:
buddergamer
Age:
21
What's your current playtime (type !time in-game):
1 month, 16 days, and 21 hours
Do you have a mic:
Yes
Your characters name:
“The Godfather”
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Toni Pastaloni
Luthor Castillo
Is this the first application you made? If no, link all previous applications:
Yes
Have you received any kicks/warns/bans, and if so, why:
No
How many hours can you be on everyday:
3-5
Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes, I was previously the equivalent of a non-staff RP leader, then promoted to event character, then to an actual GM. In a different community, I was a Senior Admin over RP events/GM team.
Why would you like to become a Gamemaster:
I want to become a GM because I feel I have solid ideas of fun events/RP enhancements to better people’s time on the server. I may not be the world’s most creative person, but I can solidly say that I do play the server enough to understand and come up with good RP ideas. Plus I would be able to advance my RP abilities with my current role as O5.
What do you think you would be able to help us with on the server? Why are you special over the other applicants:
I can make good RP for people on the server, not just for Foundation, but for the other GOIs as well. Currently, I am an O5 member and feel that I can best utilize my role as a GM.
Please List 3 small event ideas (Which would involve at least one side of the server):
Please List an map change event idea (Involving both sides and the entire server):
Site 65 has, for a while, relied on outside sources to ensure proper power is supplied to the Site. The numerous failures of different electrical systems are a clear indication of the inefficiency of the three turbines that Site 65 utilizes. However, recently, the nearby Site located in [REDACTED], Canada, has stopped supplying Site 65 with the necessary power to maintain the containment systems. The Foundation staff will be corralled by Site Command to respond to this sudden radio silence, as the usual MTFs that take care of this sort of thing are otherwise occupied. The Insurgency will catch wind of these power issues as they tap into the same power grid Site 65 utilizes, and they will try to find a way to usurp the power supply while trying to prevent the Foundation from setting off any countermeasures that could… remove the other Site. The GOC, on the other hand, has very little interest in the power issues of Site 65, but instead needs to figure out if assisting the Foundation could lead to political favors down the line or if this Site’s power supply is interesting enough to keep for themselves. Upon arrival, the Foundation will find the Site fully operational, with seemingly no issues that could arouse any suspicion. However, the Site Director of this other Site does seem to be quite vague with the recent radio silence, claiming Insurgent jammers and the like. The Foundation must find a way to ensure power from the Site can be regained without leaving the site a crater or a tomb unable to be manned or used.
List an example mission for each of the following (O-1, A-1, Nu-7, E-11, CI, UNGOC & Foundation Staff):
O-1:
The Ethics members have seemingly been in a meeting for days. Any attempt to listen in on the conversation leads to nothing as the members appear to be talking gibberish. When O-1 finally manages to get the camera online within the room, it's clear there is something wrong. The Ethics members are all in some trance, stuck debating over nothing, and their bodies are showing signs of dehydration and malnourishment. Any attempt to enter the room is futile, as when the door is opened, the room is empty, untouched. O-1 needs to find a way to save the Committee before their debate becomes a graveyard.
A-1:
The Council has always been a volatile place to be, to say the least. Normally, A-1 are trained to stay out of inner Council affairs as emotions can run high, and finding a replacement Overseer is something not uncommon after the especially heated arguments. This time, however, things have gotten a little too hot. O5-8 has decided the best way to win his argument is with the detonation of the onsite nuclear warhead. Of course, -8 would not wish to be on Site when such a thing was to happen, so he has nestled himself nicely in a house on the surface, disguised as one of the civilians. Fortunately, remotely detonating a Site without a ⅔ Council vote does take some time when one attempts to hack the process. A-1 is tasked with finding this rogue Overseer without altering the citizens of Pinewood.
Nu-7:
Fights on the surface are commonplace for any AMTF Nu-7 soldier. However, when the opponents that are shot at disappear into thin air when hit, it can make combat quite tiresome to the brain. Nu-7 has found itself under the influence of a Type Magenta, better known as a psychic. This one appears to be particularly strong as it can completely warp the perceived reality of those who are on the surface. Nu-7 needs to find this Type Magenta fast and put it in a box before it can cause any more damage.
E-11:
GOIs are normally Nu-7’s job. However, when a robed figure with metallic hands is found tinkering with 914, it quickly becomes E-11’s job once 914 begins to turn pebbles into mechanical fauna with an assortment of weaponry attached. E-11 is tasked with securing Delta to minimize casualties while dealing with the newfound robo-animals. The robed stranger can either be shot or interrogated; however, some E-11 are likely to scrap the stranger before interrogation teams can arrive.
CI:
Internal tensions are not a new concept to anyone. However, when the Insurgency manages to intercept an encoded signal from a UIU agent named “Falcon” claiming to be stashed within Pinewood, they can’t help but sate their curiosity. Of course, no one expected this UIUseless agent to have anything too interesting going on. That’s why, when an undocumented SCP is found at the agent’s house, the Insurgency is all too happy to take it for themselves. But the agent is nowhere to be seen, and some Insurgency members are starting to forget what SCP they took or why they were there. They need to figure… before they can… what mission log was this one?
UNGOC:
The UNGOC prides itself on its diplomatic powers, while not every action may be a hit, no one can deny the persistence of the UNGOC. They are so good at their job that they can be found everywhere, as if they have two men for every single man's job! Wait. Why are there two of every UNGOC member? Was there always two Generals stationed here? The UNGOC has found itself dealing with fakes, but not just any fakes, pure carbon copies. These fakes have the memories, DNA, blood type, and emotions that their originals have. There is one major difference, however; these fakes want to go into the populous, their presence could be infectious, attempting to duplicate everyone in the world, perhaps? The UNGOC will need to find a way to root out these imposters before they can spread and clone throughout Pinewood, the Insurgency, and the Foundation. Lord knows the last thing the UNGOC needs is double the Foundation Command to play diplomacy with.
Foundation Staff:
The Foundation is a chaotic place. No one would fault you for dropping your coffee on the ground, as long as you cleaned it up. However, for some reason, a group of techies thought it would be a good idea to pour trash into 914 on Very Fine, and what came out was gas? Just gas. It spread out and just went away. A disappointing result, no doubt. Now, as for that coffee, the one you split, well, it looks like you split three, no four coffees? The trash appears to be growing. At an alarming rate as well. Foundation staff will need to maintain a perfectly clean area or risk their litter becoming a trash heap. This whole thing needs to be cleaned up before Site Admin comes back and starts asking questions.
SCP-RP USA
Your Username:
budderdousgames
Your SteamID:
STEAM_0:1:119810688
Discord Username:
buddergamer
Age:
21
What's your current playtime (type !time in-game):
1 month, 16 days, and 21 hours
Do you have a mic:
Yes
Your characters name:
“The Godfather”
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Toni Pastaloni
Luthor Castillo
Is this the first application you made? If no, link all previous applications:
Yes
Have you received any kicks/warns/bans, and if so, why:
No
How many hours can you be on everyday:
3-5
Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes, I was previously the equivalent of a non-staff RP leader, then promoted to event character, then to an actual GM. In a different community, I was a Senior Admin over RP events/GM team.
Why would you like to become a Gamemaster:
I want to become a GM because I feel I have solid ideas of fun events/RP enhancements to better people’s time on the server. I may not be the world’s most creative person, but I can solidly say that I do play the server enough to understand and come up with good RP ideas. Plus I would be able to advance my RP abilities with my current role as O5.
What do you think you would be able to help us with on the server? Why are you special over the other applicants:
I can make good RP for people on the server, not just for Foundation, but for the other GOIs as well. Currently, I am an O5 member and feel that I can best utilize my role as a GM.
Please List 3 small event ideas (Which would involve at least one side of the server):
- A Canadian Senator, looking to win his re-election despite his tarnished reputation, is looking to pivot his campaign by attempting to unveil the Foundation. As a federal official, he would likely be vaguely aware of the Foundation’s true nature. It would be up to the Foundation and the GOC to either work together or dissuade/eliminate the nosey incumbant.
- Due to a shift in the Foundation’s budget, and Site-65’s reputation as a site for testing new technology, Site-65 has been given new radios to utilize. A member of the Telecommunications Monitoring Office visits Site-65 to ensure that the radios and their functionality meet expectations. However, the real reason the TMO agent is there is that an unknown SCP with a strong memetic ability to influence any who hear it to follow its orders. So far, the only known fact about this SCP is that it is not aware it exists nor its influence over others, but this new found ability to tap into Site-65’s radiowaves and subsequently it’s members minds, is starting to make it aware of a universe it cannot perceive and understand a reality it may influence or exist in.
- The people of Pinewood always find themselves getting into trouble, or at least, trouble has a way of finding them. This time around, the trouble is Miss Cheryl, a self-proclaimed employee of Dr. Wondertainment. This organization has never had such vocal employees, and certainly none who openly claim to be such. She has a box with her, and it's only a matter of time to see if another catastrophic anomaly will make its appearance in Pinewood.
Please List an map change event idea (Involving both sides and the entire server):
Site 65 has, for a while, relied on outside sources to ensure proper power is supplied to the Site. The numerous failures of different electrical systems are a clear indication of the inefficiency of the three turbines that Site 65 utilizes. However, recently, the nearby Site located in [REDACTED], Canada, has stopped supplying Site 65 with the necessary power to maintain the containment systems. The Foundation staff will be corralled by Site Command to respond to this sudden radio silence, as the usual MTFs that take care of this sort of thing are otherwise occupied. The Insurgency will catch wind of these power issues as they tap into the same power grid Site 65 utilizes, and they will try to find a way to usurp the power supply while trying to prevent the Foundation from setting off any countermeasures that could… remove the other Site. The GOC, on the other hand, has very little interest in the power issues of Site 65, but instead needs to figure out if assisting the Foundation could lead to political favors down the line or if this Site’s power supply is interesting enough to keep for themselves. Upon arrival, the Foundation will find the Site fully operational, with seemingly no issues that could arouse any suspicion. However, the Site Director of this other Site does seem to be quite vague with the recent radio silence, claiming Insurgent jammers and the like. The Foundation must find a way to ensure power from the Site can be regained without leaving the site a crater or a tomb unable to be manned or used.
List an example mission for each of the following (O-1, A-1, Nu-7, E-11, CI, UNGOC & Foundation Staff):
O-1:
The Ethics members have seemingly been in a meeting for days. Any attempt to listen in on the conversation leads to nothing as the members appear to be talking gibberish. When O-1 finally manages to get the camera online within the room, it's clear there is something wrong. The Ethics members are all in some trance, stuck debating over nothing, and their bodies are showing signs of dehydration and malnourishment. Any attempt to enter the room is futile, as when the door is opened, the room is empty, untouched. O-1 needs to find a way to save the Committee before their debate becomes a graveyard.
A-1:
The Council has always been a volatile place to be, to say the least. Normally, A-1 are trained to stay out of inner Council affairs as emotions can run high, and finding a replacement Overseer is something not uncommon after the especially heated arguments. This time, however, things have gotten a little too hot. O5-8 has decided the best way to win his argument is with the detonation of the onsite nuclear warhead. Of course, -8 would not wish to be on Site when such a thing was to happen, so he has nestled himself nicely in a house on the surface, disguised as one of the civilians. Fortunately, remotely detonating a Site without a ⅔ Council vote does take some time when one attempts to hack the process. A-1 is tasked with finding this rogue Overseer without altering the citizens of Pinewood.
Nu-7:
Fights on the surface are commonplace for any AMTF Nu-7 soldier. However, when the opponents that are shot at disappear into thin air when hit, it can make combat quite tiresome to the brain. Nu-7 has found itself under the influence of a Type Magenta, better known as a psychic. This one appears to be particularly strong as it can completely warp the perceived reality of those who are on the surface. Nu-7 needs to find this Type Magenta fast and put it in a box before it can cause any more damage.
E-11:
GOIs are normally Nu-7’s job. However, when a robed figure with metallic hands is found tinkering with 914, it quickly becomes E-11’s job once 914 begins to turn pebbles into mechanical fauna with an assortment of weaponry attached. E-11 is tasked with securing Delta to minimize casualties while dealing with the newfound robo-animals. The robed stranger can either be shot or interrogated; however, some E-11 are likely to scrap the stranger before interrogation teams can arrive.
CI:
Internal tensions are not a new concept to anyone. However, when the Insurgency manages to intercept an encoded signal from a UIU agent named “Falcon” claiming to be stashed within Pinewood, they can’t help but sate their curiosity. Of course, no one expected this UIUseless agent to have anything too interesting going on. That’s why, when an undocumented SCP is found at the agent’s house, the Insurgency is all too happy to take it for themselves. But the agent is nowhere to be seen, and some Insurgency members are starting to forget what SCP they took or why they were there. They need to figure… before they can… what mission log was this one?
UNGOC:
The UNGOC prides itself on its diplomatic powers, while not every action may be a hit, no one can deny the persistence of the UNGOC. They are so good at their job that they can be found everywhere, as if they have two men for every single man's job! Wait. Why are there two of every UNGOC member? Was there always two Generals stationed here? The UNGOC has found itself dealing with fakes, but not just any fakes, pure carbon copies. These fakes have the memories, DNA, blood type, and emotions that their originals have. There is one major difference, however; these fakes want to go into the populous, their presence could be infectious, attempting to duplicate everyone in the world, perhaps? The UNGOC will need to find a way to root out these imposters before they can spread and clone throughout Pinewood, the Insurgency, and the Foundation. Lord knows the last thing the UNGOC needs is double the Foundation Command to play diplomacy with.
Foundation Staff:
The Foundation is a chaotic place. No one would fault you for dropping your coffee on the ground, as long as you cleaned it up. However, for some reason, a group of techies thought it would be a good idea to pour trash into 914 on Very Fine, and what came out was gas? Just gas. It spread out and just went away. A disappointing result, no doubt. Now, as for that coffee, the one you split, well, it looks like you split three, no four coffees? The trash appears to be growing. At an alarming rate as well. Foundation staff will need to maintain a perfectly clean area or risk their litter becoming a trash heap. This whole thing needs to be cleaned up before Site Admin comes back and starts asking questions.