What does this suggestion change/add/remove
Since the addition of new SCPs, E11's effectiveness towards them has been in a state of stagnation. With unreasonably long timers for Nightvision / Scrambles, and even placing scrantons down, most Reality Bender SCP's have the ability to completely destroy E11's effectiveness. The Chaos Insurgency has also been frequently raiding right as the SCP breach timers go off, making E11 not only have to handle SCP breaches but also doing Nu-7's job.
This suggestion is to choose either of the following as an implementation for E11.
1. Increased E11 movement speed for all roles.
2. Remove scranton placing, nightvision, and scramble timers.
3. Increase health for all E11 roles by a fixed percentage, and E11 breacher role by 3x as the exoskeleton has to be useful in some way.
4. Add sticky grenades, and hailstorm revolver for LCPL+ roles.
Has something similar been suggested before? If so, why is your suggestion different?
I am uncertain if a similar suggestion has been made before.
Possible Positives of the suggestion (At least 2):
1. Increased member morale, we have had many members leave strictly due to our ineffectiveness towards SCP's.
2. Incentive for people to be passionate about being E11, as the perks of the role will allow them to have more fun playing.
Possible Negatives of the suggestion:
No negatives, this is strictly to address the imbalance in power between SCP's and E11.
Based on the Positives & Negatives, why should this suggestion be accepted:
Games are meant to be fun to play, not perpetually frustrating. The SCPs have reality benders, so do the Chaos Insurgency. All power must be balanced and the only factor involved must be player skill, nothing more, nothing less.
Since the addition of new SCPs, E11's effectiveness towards them has been in a state of stagnation. With unreasonably long timers for Nightvision / Scrambles, and even placing scrantons down, most Reality Bender SCP's have the ability to completely destroy E11's effectiveness. The Chaos Insurgency has also been frequently raiding right as the SCP breach timers go off, making E11 not only have to handle SCP breaches but also doing Nu-7's job.
This suggestion is to choose either of the following as an implementation for E11.
1. Increased E11 movement speed for all roles.
2. Remove scranton placing, nightvision, and scramble timers.
3. Increase health for all E11 roles by a fixed percentage, and E11 breacher role by 3x as the exoskeleton has to be useful in some way.
4. Add sticky grenades, and hailstorm revolver for LCPL+ roles.
Has something similar been suggested before? If so, why is your suggestion different?
I am uncertain if a similar suggestion has been made before.
Possible Positives of the suggestion (At least 2):
1. Increased member morale, we have had many members leave strictly due to our ineffectiveness towards SCP's.
2. Incentive for people to be passionate about being E11, as the perks of the role will allow them to have more fun playing.
Possible Negatives of the suggestion:
No negatives, this is strictly to address the imbalance in power between SCP's and E11.
Based on the Positives & Negatives, why should this suggestion be accepted:
Games are meant to be fun to play, not perpetually frustrating. The SCPs have reality benders, so do the Chaos Insurgency. All power must be balanced and the only factor involved must be player skill, nothing more, nothing less.