- Jan 8, 2023
- 420
- 77
- 111
What server are you applying for:
SCP-RP USA
Your Username:
Elias Kaine aka 'Dusk'
Your SteamID:
STEAM_0:0:51562722
Discord Username:
.kore
Age:
30
What's your current playtime (type !time in-game):
2D (currently on LOA for storm damage work)
Do you have a mic:
Yes
Your characters name:
Dr. Elias 'Keepsake' Kaine
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Elias Kaine and 'Dusk'
Is this the first application you made? If no, link all previous applications:
No.
civilnetworks.net
Have you received any kicks/warns/bans, and if so, why:
X2 NLR
X2 RDM
X1 Cheating
How many hours can you be on everyday:
2-5H Weekdays & 4-10H Weekends
Do you have any previous experience as a Gamemaster/Event Manager in a community:
No I do not. If Research Director counts for anything, then yes.
Why would you like to become a Gamemaster:
From the moment I joined this server, the role of a gamemaster has always stood out to me and it still does. The opportunity to create and shape experiences for others is something I genuinely value. I take pride in building immersive environments where people aren’t just playing a game they're forming memories. My goal is to deliver events and scenarios that players can look back on and say, “That was something special.” I want to raise the standard for what we do here, pushing it further than it’s ever gone before. That won’t be easy, and I know the work ahead will be demanding, but if there’s one thing everyone here knows about me, it’s that I bring full effort and have little patience for anything that wastes time or undermines the experience.
What do you think you would be able to help us with on the server? Why are you special over the other applicants:
I've always enjoyed crafting experiences. I'm not someone who wants to create events for events; I want to create moments that people will be talking about for weeks because they've been executed so well. It's never been about getting the job done; it's about getting the job done out of a passion for the game. I am not different from others because I will work harder; I will work differently. I care. I want this server to feel like it's alive and ever growing, and with all my dedication, I can help manifest that. I don't want any compensation aside from the satisfaction of creating something great, something of value, even if it is for a game.
SCP-RP USA
Your Username:
Elias Kaine aka 'Dusk'
Your SteamID:
STEAM_0:0:51562722
Discord Username:
.kore
Age:
30
What's your current playtime (type !time in-game):
2D (currently on LOA for storm damage work)
Do you have a mic:
Yes
Your characters name:
Dr. Elias 'Keepsake' Kaine
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Elias Kaine and 'Dusk'
Is this the first application you made? If no, link all previous applications:
No.
SCP-RP (USA) - GM Application - Dusk
What server are you applying for: SCP-RP (USA) Your Username: Dusk Your SteamID: STEAM_0:0:51562722 Discord Username: .Kore Age: 30 What's your current playtime: 2D 14H 20M Do you have a mic: Yes Your characters name: Director of Research Vito 'Dusk' Sabbatini Is this the first...

Have you received any kicks/warns/bans, and if so, why:
X2 NLR
X2 RDM
X1 Cheating
How many hours can you be on everyday:
2-5H Weekdays & 4-10H Weekends
Do you have any previous experience as a Gamemaster/Event Manager in a community:
No I do not. If Research Director counts for anything, then yes.
Why would you like to become a Gamemaster:
From the moment I joined this server, the role of a gamemaster has always stood out to me and it still does. The opportunity to create and shape experiences for others is something I genuinely value. I take pride in building immersive environments where people aren’t just playing a game they're forming memories. My goal is to deliver events and scenarios that players can look back on and say, “That was something special.” I want to raise the standard for what we do here, pushing it further than it’s ever gone before. That won’t be easy, and I know the work ahead will be demanding, but if there’s one thing everyone here knows about me, it’s that I bring full effort and have little patience for anything that wastes time or undermines the experience.
What do you think you would be able to help us with on the server? Why are you special over the other applicants:
I've always enjoyed crafting experiences. I'm not someone who wants to create events for events; I want to create moments that people will be talking about for weeks because they've been executed so well. It's never been about getting the job done; it's about getting the job done out of a passion for the game. I am not different from others because I will work harder; I will work differently. I care. I want this server to feel like it's alive and ever growing, and with all my dedication, I can help manifest that. I don't want any compensation aside from the satisfaction of creating something great, something of value, even if it is for a game.

I'm actually going to do something different for this question, as I have a ton of event ideas that won't specifically have to do with one side or another. I actually have scripts written out for all of these as well. Of which, I will be making SFM shorts to elaborate on the event and dive into the immersion of what I am trying to create.
#1 Cold Case Files: Pinewood Lost Tapes "Anomaly or Atrocity?"
The handheld camcorder wobbles as it records the arrival at a darkened suburban home. The angle is too low, too intimate. It feels as if the cameraman does not want to be seen. He is not unfamiliar with such excursions. The front door opens as if it acknowledges no intrusion. It creaks on its hinges, but those sounds come too late. The camera wanders into the foyer and reveals blood splayed across the white linoleum floor. A bloody palm print travels up the stairs like a red-colored breadcrumb.
Each footfall scrapes across the eardrum like a canker sore. There is silence aside from quiet whimpering. But is it a child, or the television blaring in another room with looped static and nonsensical cartoons? The camera gradually focuses on an upstairs hallway until it settles on a child's bedroom, slightly open. The lens zones in on the child's bed. The white sheets are blood-soaked and stained through, and the trail leads to the closet.
Suddenly, the image shakes. The camera moves to the corner of the room where an innocent teddy bear sits upright on the ground. Its mouth is red and matted like fur, as if it has been feeding too. Gloved hands enter the frame—gentle, almost reverent. The figure behind the camera bends down to scratch the teddy's head in an act of horror more disturbing than any scream. Then, static. The scene cuts out. The footage fails. The color fades, and the screen turns black and white, as if the reel itself is rewinding in distaste, trying to avoid what comes next.
Course of Action
A chilling silence has settled over Pinewood. Beneath the small-town charm and friendly faces, a murderer walks free. The worst part? No one knows who it is.
Pinewood Command and the Police Department have launched a full-scale investigation. The suspect is clever, calculated, and completely blended into the community. They smile like everyone else. They mourn like everyone else. But behind that mask is a killer waiting to strike again.
This will be a multi-day operation. Officers will need to question every civilian, piece together conflicting stories, and look for subtle inconsistencies. Each interview could bring you closer to the truth or send you spiraling down a trail of lies.
The murderer will mimic the emotions and behavior of the rest of the town, sowing doubt and confusion. Trust will be tested. Relationships will fracture. And only the sharpest minds will uncover the truth.
At the end of the investigation, the PD will cast their final judgment. Choose wisely, because if you let the wrong person walk free, it may be the last mistake Pinewood ever makes.
Welcome to Find the Faker.
Truth is a puzzle. Can you solve it before it's too late?
#2 Play Stupid Games, Win Stupid Prizes "Bar Brawl!"
You were on the fast track to a bright future, things were finally lining up. But somewhere between the high-fives and half-baked plans, you took a few too many wrong turns. A handful of five yard fumbles later, and here you are: in a grimy, dimly lit bar, clinking shot glasses with your so called “friends.”
It started off as a regular night out… but it didn’t stay that way.
Words were exchanged. Someone threw a coaster. Someone else tried to arm-wrestle the jukebox. Now Pinewood PD’s finest are on the scene responding to what dispatch is calling a “domestic dispute turned WWE audition,” and you’re sitting there with a busted lip, two broken barstools, and a whole lot of explaining to do.
Several civilians are injured. A local salesman’s toupee is still unaccounted for. So... tell us, champ: how exactly did things go off the rails?
Course of Action
You wake up to the warm embrace of spilled beer, flickering neon lights, and the faint sound of someone groaning in the corner. The bar’s a disaster zone. Broken glass, overturned chairs, and what might’ve once been a karaoke machine lie scattered like the fragments of your social life.
Your “friends”? Gone. They vanished faster than your dignity after the third round of flaming shots.
Now it’s just you, the aftermath of a full-blown barroom blitz, and the Pinewood PD knocking on the front door like they’re hosting a game show titled “Explain Yourself, Genius.”
You’ve got two options:
Talk your way out: Spin the wildest, smoothest story of your life. Charm, distract, or gaslight your way back to freedom. Fight your way out: The mop bucket looks sturdy. There’s a pool cue with one good swing left in it. The jukebox? Might still work as a shield.So what’s it gonna be, champ?
Do you scrape together what’s left of your future...
Or dive headfirst into the glorious, chaotic cesspool of bad decisions?
Your move.
#3 The Bazaar "What a Wonderful World!"
What a perfect time for the Bazaar. The sun is shining, casting a warm glow over the snow-capped mountain terrain. Travelers and merchants from every corner of the world have gathered to showcase their rarest treasures, most unusual curiosities, and most coveted goods.
The air is alive with chatter, music, and the scent of spices and adventure. You are right in the heart of it.
There is just one small problem. You have no money.
No coin, no credit, and absolutely no way to sweet-talk your way into a free deal.
Still, all hope is not lost. This is a place of opportunity. You can try to trade your way up from whatever scraps you carry, slowly earning better and better items. Or perhaps someone in this lively crowd needs a hand. Run a few errands, carry a few crates, solve a few problems, and you might just earn enough to walk away with something worth bragging about.
Do you become a savvy trader or a reliable worker? The Bazaar is open, and your journey begins now.
Course of Action
In The Bazaar, players begin with a small selection of low-value commodities that hold little practical worth. From there, participants must navigate the bustling marketplace by choosing one of two primary paths: trade or labor.
Players may attempt to trade up with various vendors scattered throughout the bazaar, using negotiation and clever exchanges to gradually acquire more valuable items. Each vendor may have unique personalities, needs, and preferences, making every trade a calculated risk or reward.
Alternatively, players can choose to perform tasks or errands for different individuals within the bazaar. These tasks may include deliveries, clean-up work, helping with repairs, or solving small disputes. In exchange, players will be compensated with better items, currency, or direct access to high-value resources.
The goal is to explore, interact, and progress through either strategy, ultimately obtaining the tools, items, or rewards needed to complete personal objectives or quests tied to the event.

Temporal Distortion Event: “Echoes of the Past”Something has gone wrong. A containment experiment designed to test temporal resilience has triggered a catastrophic chain reaction. The site is now phasing in and out of time, and no one knows how to stop it.
At first, the signs are subtle. Terminals begin displaying login times from years ago. Archived maintenance logs appear, referencing personnel and departments that no longer exist. Doors begin opening to rooms that should have been decommissioned. Then, without warning, a surge rips through the facility's power grid, and everything changes.
The lights go out. Sirens begin to distort. When power returns, the facility is no longer the same.
You are no longer where you were yesterday.
The hallways have shifted. Keypads are missing. Rooms appear in the wrong locations. The intercom crackles with voices of staff who are long gone. It becomes clear that the entire facility has reverted to an older build, possibly pulled from archived infrastructure deep within Foundation systems. Modern wings are missing. Advanced equipment is gone. Containment systems are outdated and behaving unpredictably.
Personnel must now adapt. Access codes no longer function. Surveillance is limited. Some SCPs have changed behavior entirely. The environment feels familiar but wrong. Some individuals report vivid déjà vu, while others feel as though they are experiencing memories that never happened.
Somewhere in the facility, the source of this anomaly exists. It could be an unfinished experiment, a corrupted terminal, or an object that should not exist. Until it is located and neutralized, the Foundation remains trapped in the past.
Time is not on your side.
Possible Outcomes:
Stabilization: The site returns to its original state, though minor residual changes remain. Old schematics persist in the system. Hallways do not match the maps. Strange logs cannot be deleted.
Fragmented Recovery: The rollback only partially resolves. Old infrastructure overlaps with modern systems. Containment remains unstable. Staff must adapt to a permanent hybrid facility.
Total Collapse: The rollback deepens. The site continues to regress into earlier and earlier versions. Some iterations were never meant to exist. Reality begins to fracture. Escape may no longer be possible.

MTF Omega-1 "Law's Left Hand"
'The Implications of Success'
Premise: A tribunal has been called to investigate the Research Department’s potentially unethical experimentation on SCPs in pursuit of absolute understanding. Some procedures may violate Foundation policy or basic human dignity.
Twist: Before a verdict can be reached, a powerful anomaly breaches containment at Site-65. The Foundation has no known method of stopping it. The Ethics Committee must now decide, continue the tribunal or shift all resources toward survival.
Objective: Determine the moral and strategic value of the research in question. Assign responsibility. Decide whether justice or survival takes precedence.
MTF Alpha-1 "Red Right Hand"
'Blood for the Blood God, War and Convergence'
Premise: An Overseer is dead. Alpha-1 failed to prevent it. The incident stems from false intelligence, rushed decisions, and a total breakdown in internal trust.
Twist: The Foundation’s systems are crumbling. Clearance levels shift without cause. Agents vanish. It becomes clear the threat was never external—it came from within.
Objective: Investigate the source of the deception. Uncover who gave the order, who profited, and how professionalism collapsed. Root out corruption before the Foundation collapses under its own weight.
MTF NU-7 "Hammer Down"
'Operation: Cradlebreaker'
Premise: A dormant anomaly beneath a small mountain town has reactivated, disrupting the local environment.
Twist: The terrain is alive, reshaping the battlefield in real-time, disorienting ground teams.
Objective: Establish a containment zone, neutralize threats, and locate the anomaly’s core before full emergence.
MTF Epsilon-11 "Nine-Tailed Fox"
'Memory Core'
Premise: Site-██ suffers a breach during which personnel begin forgetting their own identities.
Twist: The infohazard is spreading through spoken communication, making coordination dangerous.
Objective: Isolate affected sectors, secure a sample of the anomaly, and restore command structure.
Chaos Insurgency
'Operation: Red Harvest'
Premise: The Insurgency launches a major strike using SCPs weaponized for urban warfare.
Twist: One SCP goes rogue and begins attacking both Foundation and Insurgency forces indiscriminately.
Objective: Recover or neutralize the rogue SCP, complete the primary mission, and extract remaining forces.
Global Occult Coalition
'Operation: Eclipse Protocol'
Premise: A celestial alignment has activated dozens of latent anomalies worldwide.
Twist: The Foundation refuses to grant termination rights, citing possible research value.
Objective: Identify critical anomalies, neutralize high-risk threats, and navigate political fallout from Foundation interference.
Foundation Staff
'Foundation Talent Show Day'
Premise: Site Command wants to boost morale. A Site-wide talent show is approved.
Twist: Anomalous acts are strictly forbidden, but some personnel “accidentally” bring their favorite SCPs as part of their performances.
Objective: Join as a contestant, vote anonymously, or investigate suspiciously perfect acts that might be violating containment rules.