What server are you applying for:
USA
Your Username:
Porrismo
Your SteamID:
STEAM_0:1:446061307
Discord Username:
nicorropo
Age:
20
What's your current playtime (type !time in-game):

Do you have a mic (optional):
Yes I do
Your characters name:
Mr. Malware {SET-A}
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Fercho '1144-F' Fernet [TRT-SPC] (GSD), Elias Varn Clearance (Thaumatologist), Mr. Malware {SET-A} (Civilian)
Is this the first application you made? If no, link all previous applications:
My first application
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
N/A
How many hours can you be on everyday:
It mostly depends on wether I have to do university exams or assignments, but I can play at least be on from 1 to 3 hours a day if not busy.
Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes I do. I won't go into details unless I am asked to elavorate since it requires me mentioning another community.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I do. I have been researching about PAC-3 ever since I bough my PAC-3 package to improove my in-charater models as both RSD and GSD. I have researched how to use mdll to upload my models online and host them on the server, change the bones to create personalized models, and configure them by changing the scaling and position/angles of certain models and bones in my playermodels. As for my building skills I used to make a lot of advanced 2 duplicates when I used to play DarkRP. This duplicates were the bases I made in which I used tools such as precision tool/stacker-improved/model/material and so on. I also used my building skills when I used to be an event manager in another server.
Please list one RP Enhancement for a Foundation Department/MTF:
SCP-662 is a commong looking bell that shows no anomalous properties when rung. However, whoever rungs it summons SCP 662-1, also known as "Mr. deeds". This RP scenario consists of spawning the bell in a random location in the foundation and seeing how people interact with it. The bell is to be used by anyone including RSD, GSD, MTF or anyone else for that matter. The bell is to be used for research purposes or selfish reasons (with the corresponding consequences).
An event organizer is to act as Mr. Deeds any time the bell is rung and commply with the "Master"'s demands as long they are in the capabilities of SCP-662-1. Have in mind Mr. Deeds is not omnipotent or omnipresent and is not able to do everything and anything. It has restrictions and the purpose of this RP enhancement scenario is to see the limits of Mr. Deeds and how far it's capacities do really extend to.
Please list one RP Enhancement for a Non-Foundation Group:
After it's last containment breach in site 321/A, SCP 3445 has reappeared in surface area near Site 65. Civilians and any personnel near this area find a strange looking tombstone with a $ symbol on it. There is a sign saying: "1 to 5 $ are to be donated if you wish to know the myesteries of your destiny".
Anyone who wishes to have this information and donates the money will receive a 3445-A instance which specifies the reason of demise, preparations and commentary. Anyone who pays the toll is marked and will go through all the details entailed on the 3445-A instance.
This death causes can vary from normal/average deaths such as heart attacks, getting ran over or cancer, to anomalous events such as a meteor falling to the victim's head, falling from high distances or drowning in acid. The anomalous death causes seem to bend reality to make this events come true, if counter measures are taken to prevent the cause of death and the date of death arrives, the subject affected will suffer abnormal ocurrences happening around them which make the cause of death stated in 3445-A possible.
For example, if someone is marked to die the next day at 5:55 PM due to drowning and they go to the dessert many things may happen. One, the victim may have an irremovable helmet full of water appear on their head to make sure the victim drowns, temporarily transform the dessert into an ocean until the victim has died, or teleport the subject to the deepest part of the ocean in point nemo with enhanced gravity.
Please list one Event idea for the United Nations Global Occult Coalition:
SCP-3930 was discovered in a small region in Canada near Site 65 right outside an UNGOC base. The SCP-3930 area was marked with a perimeter with yellow lines as to know personnel where 3930's anomalous properties are applicable.
SCP-3930 consists of an area where nothing exists. Anything or anyone who decides to enter the area subsequently stop to exist the instant they are inside the SCP. Any subject that claims having seen something while inside the SCP, such as flora, the continuation of the area they just were or any other thing they may perceive while inside is all false. This is an effect which is caused due to the fact that he effect of a human brain is incapable of perceiving "nothing". Instead, the brain tries to fill out the missing information with false information of it's own as to not drive itself mad.
Nothing may enter inside the SCP, neither light, matter, anti-matter, and so on withouth seizing to exist entirely. Regardless of this fact, those who enter may be able to exists and affirm having seen something inside even though this is not true at all.
Note: The GM in charge of the event would build different possible things to be inside of the area as to make that people see different things inside the region.
Please list one Event idea for the Chaos Insurgency:
SCP-3081 consists of an irregularly shaped extradimensional space, accessible via a dirt road in unincorporated which appeared right outside of the ci base between two completely regular trees.
Once someone enters the dirt road they will find themselves inside a weird looking maze with hands coming out of the the walls of the laberinth. This hands are malformed and have things such as teeth or even eyes on some of the instances. After a while of roaming the maze, SCP-3081-1 instances may be found inside the laberinth. This instances consists of human shaped hands which seem to walk with the fingertips to move from one place to another. This instances can be neutral or violent, and will not stop persecuting their prey once enraged.
This instances can vary in form, and are incapable of leaving the maze itself. Instances brough outside the maze will turn back into normal sized hands. This hands are 75% human, with the other 25% remaining unknown.
Anyone who dies inside the maze and is left in there will have it's eyes/teeth and hands removed and more SCP-3081-1 instances will have appeared, supposedly out of the removed subject's body parts.
At the end of the maze there will be an exit and a weird photograph of all the SCP-3081 instances with a text saying "come back anytime".
Please list one Event idea for the SCP Foundation:
SCP-2521-1 (also known as SCP ●●|●●●●●|●●|●) instances have been randomly appearing around the facility. Foundation departments/MTF are to quickly and discreetly. SCP-2521 is a keter cognito hazard class SCP which automatically materializes to any position where any information regarding it has been relayed. This SCP is highly dangerous and impossible to contain due to it's nature and anomalous properties. Once most 2521 instances are destroyed one is to be kept for testing. This instance is to be tested with to find a possible containment/termination procedure to take care of the entity. If a solution is deemed impossible, the remaining instances are to be destroyed as well.
For the players who are captured by the creature, they will find themselves in a dark dimension ressembling the pocket dimension but with key differences. The maze like aspect is not present here but a landscape with various documents, images, and electrical devices which somehow do not loose power after indeterminated long periods of time, all having one thing in common: They showcase information regarding 2521. People who are captured by the creature will be able to walk and explore this area, where they will eventually find 2 doors.
One of the doors will have a text saying "Those who cannot handle the truth shall willingly live a life blinded by the seductive nature of lies and empty promises". This door has an empty room with a liquid (amnestics) and once it is drinked they are to be teleported back having no memory of the events that happened nor any information regarding 2521. The second door has a text saying "Those who walk down the path of truth will live a life of enlightment despite its harshness and misery it shall bring with it", which will a 2521 instance on the other side waiting.
Once the player gets near the entity it receives a note full of giberish and is to be teleported to a room full of parkour which at the end has a light in the end. If the player manages to escape they will recive 2521's blessing, and will be able to talk freely about 2521 without consequences. However, if anyone who does not have the blessing tries to talk about 2521 with the blessed person they will banish to 2521's dimension.
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
SCP-990 has appeared during the dream of a foundation personal member's dream. Those who are aware of who SCP-990's existence, this is horrible news. SCP-990 informed the foundation member that a great calamity was apporaching, reality would colapse and only the foundation were able to stop it. During the dream the foundation member saw glimpses of the XK class scenario that was apporaching, and only foundation could stop it. The solution? Stabilize reality and use scrantons to prevent a catastrophe.
During the event, weird anomalous space-time fractures would start appearing around the map. This would cause halls to repeat and seem infinite, duplicate rooms and roomd would lead to completely different areas that they are supposed to.
Altered rooms would appear as well, showing rooms with floating objects, rooms would lead to landscapes that are not supposed to be there, new SCPs from other sites and sometimes you may even end up in the base of another group (like a foundation room leading to a CI or UNGOC room).
In this event, foundation would try to close all rifts with reality anchors and RC any breached SCPs while dealing with CI in the process. CI would try to prevent foundation from closing this rifts and try to capture as many SCPs as they can in order to gather military anomalous power. UNGOC would make sure to try to eliminate as many SCPs as they can and close rifts as well to prevent human casualties. Civilians and Class-D would have to use this rifts to their advantage, Class-D to escape and Civilians (parawatch or any other) to uncover the secrets they have been denied. SCPs should use this event to their advantage and try to escape as well, the usage of the rifts is an option but they are random so they may end up somewhere dangerous.
If possible a reality stable meter would be added to measure how many rifts have been closed. The event managers would be in charge of increasing/lowering it. The meter would help people know how much time is left for the event to end. If the event extends for too long because foundation/UNGOC were unable to close the rifts a nuke with reality stabling properties will be launched to stop the event, this being a "bad ending" of sorts.
an GM will act as Site Administration to announce everyone what to do in order to close the rifts (use scrantons).
Note: This is the same event I wrote in my last app and I will keep it as I like the idea too much as to replace it with another one. I wrote different new events for the event categories as to show that I have more ideas to offer.
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
Apart from a good story, building and sound effects, major player participation is an important factor for events to have. I feel like some events (not all), focus too much in details which are nice to have (like the things I mentioned at the start), but forget the most important thing: choices. People like events since they are fresh and innovating most of the time, but most people universally love one thing, feeling heard and that they matter. An event should always try to aim at making it so each player is the protagonist of their own story and not the other way around. Players should feel like they are in control of their actions and not following a script which robs them of their free will. This makes it so the event (at least in my opinion), feels boring and overwhelming. Freedom with certain rules is the best thing you can give someone who wants to escape a while from the routine and do something new and exciting for everyone.
And finally, what do you wish to achieve by becoming a Gamemaster?
I want to make events which make people feel like they are experiencing fresh and new emotions when playing on the server. I want to create scenarios and events that have a subliminal and mysterious vibe to them. What I want to achieve are high quality momments which will be done with all my experience in building and the effort combined of both the event team and me. Apart from the aesthetics I want my events to have, I want people to feel like their choices and actions do matter. Most of the time I feel new players or the average player in general has a hard time getting in RP scenarios where they feel important or that their choices have some meaning. I want to give everyone the chance to be able to explore new locations and feel like they are on an adventure (while not pushing the server's capacities too far). I saw some of the events the event team have done in the past and some of them I loved the stories they tell, the parkour and thrill you feel while participating/watching this events unfold. I would love to be able to do events like these myself on day if the event team sees me fit for the position.
USA
Your Username:
Porrismo
Your SteamID:
STEAM_0:1:446061307
Discord Username:
nicorropo
Age:
20
What's your current playtime (type !time in-game):

Do you have a mic (optional):
Yes I do
Your characters name:
Mr. Malware {SET-A}
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Fercho '1144-F' Fernet [TRT-SPC] (GSD), Elias Varn Clearance (Thaumatologist), Mr. Malware {SET-A} (Civilian)
Is this the first application you made? If no, link all previous applications:
My first application
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
N/A
How many hours can you be on everyday:
It mostly depends on wether I have to do university exams or assignments, but I can play at least be on from 1 to 3 hours a day if not busy.
Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes I do. I won't go into details unless I am asked to elavorate since it requires me mentioning another community.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I do. I have been researching about PAC-3 ever since I bough my PAC-3 package to improove my in-charater models as both RSD and GSD. I have researched how to use mdll to upload my models online and host them on the server, change the bones to create personalized models, and configure them by changing the scaling and position/angles of certain models and bones in my playermodels. As for my building skills I used to make a lot of advanced 2 duplicates when I used to play DarkRP. This duplicates were the bases I made in which I used tools such as precision tool/stacker-improved/model/material and so on. I also used my building skills when I used to be an event manager in another server.
Please list one RP Enhancement for a Foundation Department/MTF:
SCP-662 is a commong looking bell that shows no anomalous properties when rung. However, whoever rungs it summons SCP 662-1, also known as "Mr. deeds". This RP scenario consists of spawning the bell in a random location in the foundation and seeing how people interact with it. The bell is to be used by anyone including RSD, GSD, MTF or anyone else for that matter. The bell is to be used for research purposes or selfish reasons (with the corresponding consequences).
An event organizer is to act as Mr. Deeds any time the bell is rung and commply with the "Master"'s demands as long they are in the capabilities of SCP-662-1. Have in mind Mr. Deeds is not omnipotent or omnipresent and is not able to do everything and anything. It has restrictions and the purpose of this RP enhancement scenario is to see the limits of Mr. Deeds and how far it's capacities do really extend to.
Please list one RP Enhancement for a Non-Foundation Group:
After it's last containment breach in site 321/A, SCP 3445 has reappeared in surface area near Site 65. Civilians and any personnel near this area find a strange looking tombstone with a $ symbol on it. There is a sign saying: "1 to 5 $ are to be donated if you wish to know the myesteries of your destiny".
Anyone who wishes to have this information and donates the money will receive a 3445-A instance which specifies the reason of demise, preparations and commentary. Anyone who pays the toll is marked and will go through all the details entailed on the 3445-A instance.
This death causes can vary from normal/average deaths such as heart attacks, getting ran over or cancer, to anomalous events such as a meteor falling to the victim's head, falling from high distances or drowning in acid. The anomalous death causes seem to bend reality to make this events come true, if counter measures are taken to prevent the cause of death and the date of death arrives, the subject affected will suffer abnormal ocurrences happening around them which make the cause of death stated in 3445-A possible.
For example, if someone is marked to die the next day at 5:55 PM due to drowning and they go to the dessert many things may happen. One, the victim may have an irremovable helmet full of water appear on their head to make sure the victim drowns, temporarily transform the dessert into an ocean until the victim has died, or teleport the subject to the deepest part of the ocean in point nemo with enhanced gravity.
Please list one Event idea for the United Nations Global Occult Coalition:
SCP-3930 was discovered in a small region in Canada near Site 65 right outside an UNGOC base. The SCP-3930 area was marked with a perimeter with yellow lines as to know personnel where 3930's anomalous properties are applicable.
SCP-3930 consists of an area where nothing exists. Anything or anyone who decides to enter the area subsequently stop to exist the instant they are inside the SCP. Any subject that claims having seen something while inside the SCP, such as flora, the continuation of the area they just were or any other thing they may perceive while inside is all false. This is an effect which is caused due to the fact that he effect of a human brain is incapable of perceiving "nothing". Instead, the brain tries to fill out the missing information with false information of it's own as to not drive itself mad.
Nothing may enter inside the SCP, neither light, matter, anti-matter, and so on withouth seizing to exist entirely. Regardless of this fact, those who enter may be able to exists and affirm having seen something inside even though this is not true at all.
Note: The GM in charge of the event would build different possible things to be inside of the area as to make that people see different things inside the region.
Please list one Event idea for the Chaos Insurgency:
SCP-3081 consists of an irregularly shaped extradimensional space, accessible via a dirt road in unincorporated which appeared right outside of the ci base between two completely regular trees.
Once someone enters the dirt road they will find themselves inside a weird looking maze with hands coming out of the the walls of the laberinth. This hands are malformed and have things such as teeth or even eyes on some of the instances. After a while of roaming the maze, SCP-3081-1 instances may be found inside the laberinth. This instances consists of human shaped hands which seem to walk with the fingertips to move from one place to another. This instances can be neutral or violent, and will not stop persecuting their prey once enraged.
This instances can vary in form, and are incapable of leaving the maze itself. Instances brough outside the maze will turn back into normal sized hands. This hands are 75% human, with the other 25% remaining unknown.
Anyone who dies inside the maze and is left in there will have it's eyes/teeth and hands removed and more SCP-3081-1 instances will have appeared, supposedly out of the removed subject's body parts.
At the end of the maze there will be an exit and a weird photograph of all the SCP-3081 instances with a text saying "come back anytime".
Please list one Event idea for the SCP Foundation:
SCP-2521-1 (also known as SCP ●●|●●●●●|●●|●) instances have been randomly appearing around the facility. Foundation departments/MTF are to quickly and discreetly. SCP-2521 is a keter cognito hazard class SCP which automatically materializes to any position where any information regarding it has been relayed. This SCP is highly dangerous and impossible to contain due to it's nature and anomalous properties. Once most 2521 instances are destroyed one is to be kept for testing. This instance is to be tested with to find a possible containment/termination procedure to take care of the entity. If a solution is deemed impossible, the remaining instances are to be destroyed as well.
For the players who are captured by the creature, they will find themselves in a dark dimension ressembling the pocket dimension but with key differences. The maze like aspect is not present here but a landscape with various documents, images, and electrical devices which somehow do not loose power after indeterminated long periods of time, all having one thing in common: They showcase information regarding 2521. People who are captured by the creature will be able to walk and explore this area, where they will eventually find 2 doors.
One of the doors will have a text saying "Those who cannot handle the truth shall willingly live a life blinded by the seductive nature of lies and empty promises". This door has an empty room with a liquid (amnestics) and once it is drinked they are to be teleported back having no memory of the events that happened nor any information regarding 2521. The second door has a text saying "Those who walk down the path of truth will live a life of enlightment despite its harshness and misery it shall bring with it", which will a 2521 instance on the other side waiting.
Once the player gets near the entity it receives a note full of giberish and is to be teleported to a room full of parkour which at the end has a light in the end. If the player manages to escape they will recive 2521's blessing, and will be able to talk freely about 2521 without consequences. However, if anyone who does not have the blessing tries to talk about 2521 with the blessed person they will banish to 2521's dimension.
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
SCP-990 has appeared during the dream of a foundation personal member's dream. Those who are aware of who SCP-990's existence, this is horrible news. SCP-990 informed the foundation member that a great calamity was apporaching, reality would colapse and only the foundation were able to stop it. During the dream the foundation member saw glimpses of the XK class scenario that was apporaching, and only foundation could stop it. The solution? Stabilize reality and use scrantons to prevent a catastrophe.
During the event, weird anomalous space-time fractures would start appearing around the map. This would cause halls to repeat and seem infinite, duplicate rooms and roomd would lead to completely different areas that they are supposed to.
Altered rooms would appear as well, showing rooms with floating objects, rooms would lead to landscapes that are not supposed to be there, new SCPs from other sites and sometimes you may even end up in the base of another group (like a foundation room leading to a CI or UNGOC room).
In this event, foundation would try to close all rifts with reality anchors and RC any breached SCPs while dealing with CI in the process. CI would try to prevent foundation from closing this rifts and try to capture as many SCPs as they can in order to gather military anomalous power. UNGOC would make sure to try to eliminate as many SCPs as they can and close rifts as well to prevent human casualties. Civilians and Class-D would have to use this rifts to their advantage, Class-D to escape and Civilians (parawatch or any other) to uncover the secrets they have been denied. SCPs should use this event to their advantage and try to escape as well, the usage of the rifts is an option but they are random so they may end up somewhere dangerous.
If possible a reality stable meter would be added to measure how many rifts have been closed. The event managers would be in charge of increasing/lowering it. The meter would help people know how much time is left for the event to end. If the event extends for too long because foundation/UNGOC were unable to close the rifts a nuke with reality stabling properties will be launched to stop the event, this being a "bad ending" of sorts.
an GM will act as Site Administration to announce everyone what to do in order to close the rifts (use scrantons).
Note: This is the same event I wrote in my last app and I will keep it as I like the idea too much as to replace it with another one. I wrote different new events for the event categories as to show that I have more ideas to offer.
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
Apart from a good story, building and sound effects, major player participation is an important factor for events to have. I feel like some events (not all), focus too much in details which are nice to have (like the things I mentioned at the start), but forget the most important thing: choices. People like events since they are fresh and innovating most of the time, but most people universally love one thing, feeling heard and that they matter. An event should always try to aim at making it so each player is the protagonist of their own story and not the other way around. Players should feel like they are in control of their actions and not following a script which robs them of their free will. This makes it so the event (at least in my opinion), feels boring and overwhelming. Freedom with certain rules is the best thing you can give someone who wants to escape a while from the routine and do something new and exciting for everyone.
And finally, what do you wish to achieve by becoming a Gamemaster?
I want to make events which make people feel like they are experiencing fresh and new emotions when playing on the server. I want to create scenarios and events that have a subliminal and mysterious vibe to them. What I want to achieve are high quality momments which will be done with all my experience in building and the effort combined of both the event team and me. Apart from the aesthetics I want my events to have, I want people to feel like their choices and actions do matter. Most of the time I feel new players or the average player in general has a hard time getting in RP scenarios where they feel important or that their choices have some meaning. I want to give everyone the chance to be able to explore new locations and feel like they are on an adventure (while not pushing the server's capacities too far). I saw some of the events the event team have done in the past and some of them I loved the stories they tell, the parkour and thrill you feel while participating/watching this events unfold. I would love to be able to do events like these myself on day if the event team sees me fit for the position.
Last edited:
Trial Game Master