Steam ID: https://steamcommunity.com/id/Penguin_Trollz
Discord name: Borgin.#4269
For how long have you played on CG SCP: Maybe a year by now
Age: 19
In what country are you located?: USA
Time zone: PST
Character name(s): "Punished"
Civilian name: N/A?
What server are you applying for? (SCP-RP UK or SCP-RP USA): USA
Do you have a mic?: Yes
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List all whitelisted, MTF, or CI roles that you hold or have held: MTF O-1 Commander
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Have you received any kicks/bans/warning? and why?: No kicks or bans
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Why are you applying for Internal Affairs Ambassador?: Having left O-1 on a good note, I wanted to spend some time below a CL4 job, enjoy my time and relax. Naturally, being a former O-1 I wanted to continue in a field near Ethics and so I chose Internal Affairs, though at first I did try being a Combat Medic. I've definitely enjoyed my time as an Agent, now I would like to help this department moving forward and help our new recruits in their path to becoming professional internal affairs handlers. I also wish to help our department directors with their everyday tasks and also assist their plans for our department. After taking a little vacation time down to CL3, I believe I am ready to take on this task and deliver on my word.
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What makes you suitable for Internal Affairs Ambassador?: Most of my time as a Foundation member has been spent enforcing Ethics, to be quite honest, I did not have the Ethics rule book memorized, nor do I have the Codex Memorized, but just like anyone else that has spent any time enforcing Ethics or the Codex, but if I have learned one thing during my time as an O-1 Private to O-1 Commander and as an Agent, is that the foundation of the Codex is common sense. Common sense comes in very handy when you're in a leadership position, because leading with common sense is leading with example, helping those that you lead instead of ordering them and making them work for you. Same thing should be taught to our Agents.
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How many documents have you written? What makes a document good?: I haven't written a lot of important documents, most important document I made was the O-1 handbook's outline, I wasn't able to finish it before I resigned. In game, I've written mostly research documents but those documents are long gone.
When I write I ensure that my grammar, spelling and punctuations are all correct. I admit, I get very wordy but most of the time that is not a bad thing because it allows details. I also like using a nice and neat template to set everything in order and be able to use that template for the future.
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What are the responsibilities of the Internal Affairs Ambassador in RP?: Ambassadors are the teachers of IA, they train new Agents and help them along the way even as an Agent. They set up trainings and lectures to keep their agents at peak performance and ensure that everyone is working at maximum efficiency. Ambassadors are also in charge of Agents, they can set up checkpoints, assign patrols or assign guarding duty, being in charge of agents also means being in charge of their punishments or crediting them if they are doing a fantastic job. On top of that, Ambassadors are the main detectives of IA, leading investigations and solving mystery crimes.
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Please give some lore about your Internal Affairs Ambassador character and what storylines they would be involved in: Not a whole lot is known about Agent "Punished", not a lot was known about O-1 "Punished" either, his name and his origins are uncertain but his presence in the Foundation is clear. Agent "Punished" does not remember his past life, however he was never a D-class either, Agent "Punished" was hired.
"Punished" has an axe in head, lodged inside his skull and fully penetrating the brain. The axe has been confirmed to emit low humes, making it an anomaly. The effects of this anomaly are uncertain, a full research investigation has yet to be launched. Removal of the axe is NOT an option, one of the anomalous properties of the axe keeps it lodged inside, unapproved removal has been attempted by many site staff, none succeeded. The axe does not hurt Agent "Punished", though when asked if the axe hurts, his response is always "Not anymore".
Ambassador Punished would be involved with in-character trainings and lectures, investigations and other everyday activities of the facility (Mainly).
Discord name: Borgin.#4269
For how long have you played on CG SCP: Maybe a year by now
Age: 19
In what country are you located?: USA
Time zone: PST
Character name(s): "Punished"
Civilian name: N/A?
What server are you applying for? (SCP-RP UK or SCP-RP USA): USA
Do you have a mic?: Yes
-
List all whitelisted, MTF, or CI roles that you hold or have held: MTF O-1 Commander
-
Have you received any kicks/bans/warning? and why?: No kicks or bans
-
Why are you applying for Internal Affairs Ambassador?: Having left O-1 on a good note, I wanted to spend some time below a CL4 job, enjoy my time and relax. Naturally, being a former O-1 I wanted to continue in a field near Ethics and so I chose Internal Affairs, though at first I did try being a Combat Medic. I've definitely enjoyed my time as an Agent, now I would like to help this department moving forward and help our new recruits in their path to becoming professional internal affairs handlers. I also wish to help our department directors with their everyday tasks and also assist their plans for our department. After taking a little vacation time down to CL3, I believe I am ready to take on this task and deliver on my word.
-
What makes you suitable for Internal Affairs Ambassador?: Most of my time as a Foundation member has been spent enforcing Ethics, to be quite honest, I did not have the Ethics rule book memorized, nor do I have the Codex Memorized, but just like anyone else that has spent any time enforcing Ethics or the Codex, but if I have learned one thing during my time as an O-1 Private to O-1 Commander and as an Agent, is that the foundation of the Codex is common sense. Common sense comes in very handy when you're in a leadership position, because leading with common sense is leading with example, helping those that you lead instead of ordering them and making them work for you. Same thing should be taught to our Agents.
-
How many documents have you written? What makes a document good?: I haven't written a lot of important documents, most important document I made was the O-1 handbook's outline, I wasn't able to finish it before I resigned. In game, I've written mostly research documents but those documents are long gone.
When I write I ensure that my grammar, spelling and punctuations are all correct. I admit, I get very wordy but most of the time that is not a bad thing because it allows details. I also like using a nice and neat template to set everything in order and be able to use that template for the future.
-
What are the responsibilities of the Internal Affairs Ambassador in RP?: Ambassadors are the teachers of IA, they train new Agents and help them along the way even as an Agent. They set up trainings and lectures to keep their agents at peak performance and ensure that everyone is working at maximum efficiency. Ambassadors are also in charge of Agents, they can set up checkpoints, assign patrols or assign guarding duty, being in charge of agents also means being in charge of their punishments or crediting them if they are doing a fantastic job. On top of that, Ambassadors are the main detectives of IA, leading investigations and solving mystery crimes.
-
Please give some lore about your Internal Affairs Ambassador character and what storylines they would be involved in: Not a whole lot is known about Agent "Punished", not a lot was known about O-1 "Punished" either, his name and his origins are uncertain but his presence in the Foundation is clear. Agent "Punished" does not remember his past life, however he was never a D-class either, Agent "Punished" was hired.
"Punished" has an axe in head, lodged inside his skull and fully penetrating the brain. The axe has been confirmed to emit low humes, making it an anomaly. The effects of this anomaly are uncertain, a full research investigation has yet to be launched. Removal of the axe is NOT an option, one of the anomalous properties of the axe keeps it lodged inside, unapproved removal has been attempted by many site staff, none succeeded. The axe does not hurt Agent "Punished", though when asked if the axe hurts, his response is always "Not anymore".
Ambassador Punished would be involved with in-character trainings and lectures, investigations and other everyday activities of the facility (Mainly).