What does this suggestion change/add/remove:
Replaces the existing vending machines around the map that do nothing, with ones that can be filled with food from chefs and then people can buy from the vending machines. Let the chef gain some money for putting food items in the vending machine, people pay for items, and then either someone like SA gets a percentage of the money, or depending on where it is placed like if its in research wing then research gets some money, etc. This could also go in hand with the new department money storage suggestion that got accepted, which lets them raise a bit of money.
Additionally, this aims to add a part to the Chef Job where playing as a chef gives you a added XP bonus for cooking as a chef. Gives a reason to play Chef, and makes cooking a bit more indulging than just to minge.
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least 2):
More of a gameplay loop for chefs potentially
Lets people add a food element to the economy.
Possible Negatives of the suggestion:
Dev time
Entity bloat ?
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted so Chef's can gain a bit of a gameplay loop, making and restocking food to vending machines around the map for potentially XP and money. Just seems like a bit of an extra motivator for people to actually play chef, and not just minge!
Replaces the existing vending machines around the map that do nothing, with ones that can be filled with food from chefs and then people can buy from the vending machines. Let the chef gain some money for putting food items in the vending machine, people pay for items, and then either someone like SA gets a percentage of the money, or depending on where it is placed like if its in research wing then research gets some money, etc. This could also go in hand with the new department money storage suggestion that got accepted, which lets them raise a bit of money.
Additionally, this aims to add a part to the Chef Job where playing as a chef gives you a added XP bonus for cooking as a chef. Gives a reason to play Chef, and makes cooking a bit more indulging than just to minge.
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least 2):
More of a gameplay loop for chefs potentially
Lets people add a food element to the economy.
Possible Negatives of the suggestion:
Dev time
Entity bloat ?
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted so Chef's can gain a bit of a gameplay loop, making and restocking food to vending machines around the map for potentially XP and money. Just seems like a bit of an extra motivator for people to actually play chef, and not just minge!
Game Master