I think the problem is the inability or refusal of staff to deal with rule-abusive players in any permanent way. Stacked NITRP? Ban them. Huge list of warns? Ban them.As it stands we're at a bit of a standoff between both. The further we go into roleplay, the less stability we have. The further we go into ruleplay, the less agency we have. We're doing our best to find that balance though right now there are just a few too many strange rulings that seem either unfair or unrealistic, along with a somewhat rule-abusive playerbase.
Strange rulings are usually due to people who keep abusing and skirting the rules to the point where things have to be pinpoint specific and then when we specify things to the letter, it sometimes no longer feels realistic for the setting/atmosphere/theme we're going for.
The constant war here is focused on trying to find that balance and I don't think it will ever end, but the least we could do is stop and smell the roses now and then. Make sure to enjoy the game lads. The way this community and server are setup are meant to be entertaining and engaging, don't let the dud eggs ruin the whole breakfast.
Edit: I want to clarify that going further into roleplay is not always a good thing via my own definition of it here - "Going further into roleplay" means relying less on rules for conducting actions and decisions. If every player had good intentions and knew the game perfectly then we wouldn't need rules whatsoever- maybe just guidelines, but obviously this is not the case.
Only Super+ can auth permabans and NL+ for blacklists, so some of that is just availability. I personally believe the other part is kinda like a batman-code thing, if we get into the practice of banning people who have extreme warn lists then what happens when we meet someone ingame who says "I'm just not gonna follow the rules." Obviously if he doesnt believe that then we should just perma him too. Eventually the habit develops and we begin authing and asking for permas on people who seem like they may fit the criteria and that's just not a good route to go down. That sounds like it could be a stretch but I don't think it is.I think the problem is the inability or refusal of staff to deal with rule-abusive players in any permanent way. Stacked NITRP? Ban them. Huge list of warns? Ban them.
The server allows too many players that just refuse to roleplay, and at least to me, it feels like its purely because of business reasons. Not that is is staff's fault, as they're just enforcing the set of punishments they've been given, but when there's players that CLEARLY are not here to RP? Why are they allowed to stay?
The "process" keeps us from becoming complete tyrants- keeping in mind how far staff and SL already go when they need to act outside known practices. Our staff team is far from perfect and if they have that belief that they can ban anyone permanently that they deem as unwilling to RP then they may start making bombs out of sand, intentionally or not.
Of course, all permabans that don't fall under the punishment guidelines need to go through Supers+ but they can't be fielding those requests constantly either due to the slew of other things they need to keep an eye on so I wouldn't say that's a feasible idea either unfortunately.
Of course I'd admit fault, I'm not infallible. I have failed to handle situations correctly and I will recognize them and do better. There will also always be situations that I look back on and think "should I have just done this or this? Was this too much? Was this not enough?" Because ultimately every sit, every warn, and every ban have an effect on the player and indirectly on the playerbase. Simply removing everyone permanently over and over again is going to generate so much more resentment than we already see, so instead we should strive to give out reasonable responses.You already have a built in system that regulates this. It's called a moral compass. If you're willfully holding yourself back from specific decisions, you're admitting fault to some degree. There's always a situation where it's better to remove a players access to the server and have them appeal it. Not to mention we have the right as a LLC to remove access from anyone at anytime. The only factor is who is pulling the trigger on these decisions and who isn't.
If you're questioning these decisions based on your own moral compass, maybe you shouldn't be in a staff position, generally speaking.
That said, I believe the quality of a player’s behavior is heavily influenced by the structure of the roleplay, rather than just their intentions. Without clear direction or structure, people will naturally gravitate toward what’s easiest or most fun, which is often at odds with the intended playstyle of the server. Strong structure is essential to guide players and ensure their actions align with the vision of the server.
Of course I'd admit fault, I'm not infallible. I have failed to handle situations correctly and I will recognize them and do better. There will also always be situations that I look back on and think "should I have just done this or this? Was this too much? Was this not enough?" Because ultimately every sit, every warn, and every ban have an effect on the player and indirectly on the playerbase. Simply removing everyone permanently over and over again is going to generate so much more resentment than we already see, so instead we should strive to give out reasonable responses.
You and Guardian both have a good point though. To contradict myself, the spirit of the rules tends to trump the rules themselves sometimes, which is why staff are given discretion to handle situations as needed so perhaps maybe we could be giving out more permas on players that have zero intent to contribute to the server.
As for server structure guiding player actions, we could do better in some areas like D-Block or Research perhaps, but a player is going to do what they are going to do. We have a pretty solid and intuitive outline for players to work with alongside multiple guides on how we operate (rules, handbooks, etc) , easy to access resources for appeals to any warns or bans or complaints on staff or player actions, and we teach our staff team to be more forgiving to the newbies and guide them on how we do things.
We can certainly do better but some people just suck, man.