I remember saying something awhile ago, reminded me of this, it was like " Is this server about Roleplaying, or Winning, then passing it off as Roleplay?" and this was
awhile ago.
This is a game and PvP at its centre. A majority of the server is combative because it is just better than being non-combative. There's nothing special about a non-combative in terms of RP.
If I'm a CM, I can go RP and shoot shit when I cannot due to a C1 or C5
As a Doctor, I can go RP. What during a C1 or C5? Nothing really, just hide from the SCP's. This would be scary, dying and all, but people don't value their lives. At that point, why not fight the SCP's!
Anywho, that's why I feel the server is really uh "Combat Directed", because it's just better. And when you're conditioned to shoot bad guys and "Win" from it, you expect that from the RP too. The updates/features don't help much either, (Looking at you chem system) and
especially CI. I feel like out of everything, they need changed or reworked to actually encourage RP, because currently they don't. Sometimes DC's do something cool, but MR's? Rarely.
CN is a very grind-heavy server, with large amounts of time required to get those higher positions. It creates an (rather unhealthy in my opinion) attachment to that progress, and to include 'RP consequences' which could lead to said person losing all that progress is a scary prospect.
From what I see, people aren't demoted, their character gets PKed, and replaced by someone else in RP, still being played by you.
With how ranks/applications are in the server, that would be ridiculous.
But, I find that people take RP Consequences too close to heart, and that's why people don't like it (which has already been stated like 120 times in this thread).
anyways remove A1, cure RP, get drunk, MRDM dclass
by e