Rule Suggestion Prevent camping of 914 outside of Code 1/Code 2

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What does this suggestion change/add/remove:
I think a rule should be added to prevent people from camping 914 for no valid reason, only because they know that this is where dclass go.
i encountered an E11 who just put down a shield and sat by 914 afking there for literally 3 hours and detaining any dclass that came.
He was there even when there was no code called. i called a sit but admin told me there are no rules against that.

I believe its quite unrealistic for someone to camp 914 specifically, they only do so because they know of the disguise mechanic that dclass can use.
914 is a big gameplay part for D-Class. Its positioned in a location thats not too hard for them to reach, behind a CL2 door, and (as Ventz said before) they can go to 914 and use it to get a disguise, even if they dont really have a RP reason to know what 914 is and how to use it.

Has something similar been suggested before? If so, why is your suggestion different?:
No i dont believe so

Possible Positives of the suggestion (At least 2):
Removes the unfairness to dclass of 914 being camped
Improves gameplay balance
prevents unrealistic camping of the room

Possible Negatives of the suggestion:
Will need to be a rule to be added and enforced.

note: this will NOT cause significantly more dclass escapes. gladly not many people are big enough tryhards to camp 914 all the time, and when it isnt camped i believe that dclass escaping is quite balanced. however when someone camps this gives dclass literally NO means of getting a disguise. zero.

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that the ability for E11 (or GSD) to camp 914 is completely unbalanced and even not very rp-realistic.
it ruins gameplay for dclass and adds NOTHING in return.



PS: this issue in general seems to be a recent issue, i only encountered it a couple times recently, but even like a month ago and earlier i basically never seen that happen. it seems to be some new tryhard behaviour that they started doing and i believe its not healthy for the game.

PPS: once again, im only arguing for no camping *outside* emergencies. during c1/c2 its completely justified for someone to sit by 914 if they want to. also i have nothing against patrols, as they seem balanced.
With camping just one spot for 3 hours you might aswel just put an AI turret in that place and it wouldn't change anything in practice.
 
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+support
isn't it interesting 15 out of the 19 -supports have come from players who are holding/held positions in E11? That info's only from the people who've put it in their signature as well ???, out of the 4 who haven't, 2 have/had CL4 positions in Foundation groups.


(i was an nu7+ia main for 6+ months btw dont worry about CI time voiding what i'm saying :)))))
any arguments about realism should always be voided, it's a gmod server; we should prioritise players having fun more than checkpoint guarding "RP" like this is arma or something

to anybody saying "20 disguised d-class is not fun!!!" consider they can only escape due to massive failures on gensec's part, or a successful CI raid. almost no d-class ever escape outside of late-nights or early mornings, which we DO NOT CONSIDER - if a D-class manages to evade the literal army of persons in the facility who would otherwise kill them why should they not be rewarded with the chance to get a disguise and escape?
 
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- Support
- its is E-11'S job to take positions outside 914 during code 1's
- it apart of many MTF gameplay loops
- stationing outside 914 is just generally a good idea both in code 1's and code 2's
 
Its been a long time since I've been here but I find this suggestion very strange. It is the job of the foundation to make sure these SCPs are protected not just lore-wise but game play wise. Especially with how aggravating disguised D class/CI can be, making sure that these areas are thoroughly protected is part of their main job responsibilities and would not make sense even a game play stance.

D class knowing about 914 and what it can do is compromise enough game play wise since most D class or CI make a b line for it the literal second they can. This is not even including all the other weird nonsense D-class get into game play wise that is allowed. The foundation doesn't need more chaos as a result of not being able to defend a very important point on the map.

- Support because of the reasons above. It doesn't make sense lore or game play wise. D-Class have plenty of opportunities as it is to get to points like these. If d class get there as a result of their own cunning/failure on GSD/E11 thats fine but not as a direct result of having to NOT being able to defend/patrol it because of a very silly rule.
 
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