Rule Suggestion Prevent camping of 914 outside of Code 1/Code 2

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Sep 20, 2023
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What does this suggestion change/add/remove:
I think a rule should be added to prevent people from camping 914 for no valid reason, only because they know that this is where dclass go.
i encountered an E11 who just put down a shield and sat by 914 afking there for literally 3 hours and detaining any dclass that came.
He was there even when there was no code called. i called a sit but admin told me there are no rules against that.

I believe its quite unrealistic for someone to camp 914 specifically, they only do so because they know of the disguise mechanic that dclass can use.
914 is a big gameplay part for D-Class. Its positioned in a location thats not too hard for them to reach, behind a CL2 door, and (as Ventz said before) they can go to 914 and use it to get a disguise, even if they dont really have a RP reason to know what 914 is and how to use it.

Has something similar been suggested before? If so, why is your suggestion different?:
No i dont believe so

Possible Positives of the suggestion (At least 2):
Removes the unfairness to dclass of 914 being camped
Improves gameplay balance
prevents unrealistic camping of the room

Possible Negatives of the suggestion:
Will need to be a rule to be added and enforced.

note: this will NOT cause significantly more dclass escapes. gladly not many people are big enough tryhards to camp 914 all the time, and when it isnt camped i believe that dclass escaping is quite balanced. however when someone camps this gives dclass literally NO means of getting a disguise. zero.

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that the ability for E11 (or GSD) to camp 914 is completely unbalanced and even not very rp-realistic.
it ruins gameplay for dclass and adds NOTHING in return.



PS: this issue in general seems to be a recent issue, i only encountered it a couple times recently, but even like a month ago and earlier i basically never seen that happen. it seems to be some new tryhard behaviour that they started doing and i believe its not healthy for the game.

PPS: once again, im only arguing for no camping *outside* emergencies. during c1/c2 its completely justified for someone to sit by 914 if they want to. also i have nothing against patrols, as they seem balanced.
With camping just one spot for 3 hours you might aswel just put an AI turret in that place and it wouldn't change anything in practice.
 
Last edited:
Jun 18, 2023
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[REDACTED]
-support

wtf is this suggestion? D-Class MRDM when they get a disguise and metagame 914 existing and what is does is so boring. Imagine not being able to play the server because anytime you leave your bunks and try to do something there is like 4-5 disguised D-Class who jump and kill anyone leaving a public area.
 
+support
isn't it interesting 15 out of the 19 -supports have come from players who are holding/held positions in E11? That info's only from the people who've put it in their signature as well ???, out of the 4 who haven't, 2 have/had CL4 positions in Foundation groups.


(i was an nu7+ia main for 6+ months btw dont worry about CI time voiding what i'm saying :)))))
any arguments about realism should always be voided, it's a gmod server; we should prioritise players having fun more than checkpoint guarding "RP" like this is arma or something

to anybody saying "20 disguised d-class is not fun!!!" consider they can only escape due to massive failures on gensec's part, or a successful CI raid. almost no d-class ever escape outside of late-nights or early mornings, which we DO NOT CONSIDER - if a D-class manages to evade the literal army of persons in the facility who would otherwise kill them why should they not be rewarded with the chance to get a disguise and escape?
 
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Dimitry

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Feb 2, 2023
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- Support
- its is E-11'S job to take positions outside 914 during code 1's
- it apart of many MTF gameplay loops
- stationing outside 914 is just generally a good idea both in code 1's and code 2's
 
Its been a long time since I've been here but I find this suggestion very strange. It is the job of the foundation to make sure these SCPs are protected not just lore-wise but game play wise. Especially with how aggravating disguised D class/CI can be, making sure that these areas are thoroughly protected is part of their main job responsibilities and would not make sense even a game play stance.

D class knowing about 914 and what it can do is compromise enough game play wise since most D class or CI make a b line for it the literal second they can. This is not even including all the other weird nonsense D-class get into game play wise that is allowed. The foundation doesn't need more chaos as a result of not being able to defend a very important point on the map.

- Support because of the reasons above. It doesn't make sense lore or game play wise. D-Class have plenty of opportunities as it is to get to points like these. If d class get there as a result of their own cunning/failure on GSD/E11 thats fine but not as a direct result of having to NOT being able to defend/patrol it because of a very silly rule.
 
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