What does this suggestion change/add/remove:
This suggestion will add full interaction for 049 for the chemical system.
To be more specific, it will add full system access to the chemical system (holstering, creating, buying, Injecting, etc.), except for drinking.
Perhaps limiting his interactions to chemicals while breached would be considered, but I feel like the ability for 049 to augment his own zombies would be an interesting idea.
Has something similar been suggested before? If so, why is your suggestion different?:
Unsure, but it wasn't in the frequently asked suggestions page, and the search function for the forums aren't the best.
Possible Positives of the suggestion (At least 2):
Will enable further RP scenarios and experiment RP with 049 involving chemicals.
Allow 049 to do something in the downtime of not being breached or researched.
Allow 049 to augment his zombies to allow for more unique breaches.
Possible Negatives of the suggestion:
Could be abused for the sake of making breaches last forever and could cause 049-2's to be overpowered.
Will take some time to implement, and 100% will cause some bugs to the system.
049 IS NOT A PAID CHARACTER, MOST CHEMJOBS ARE THAUMIEL VIP+
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel if this suggestion was accepted, it will allow more interactive and unique 049 breaches, experiments and better overall RP. Currently, there is no real meaningful RP (in my opinon) for 049 outside a GM RP Enhancement/Event. I feel like it doesn't exactly matter if 049 has access to chems, since other jobs already get them, the only difference is that 049 cannot drink the chems itself.
Sorry if this suggestion is short or lacks details.
This suggestion will add full interaction for 049 for the chemical system.
To be more specific, it will add full system access to the chemical system (holstering, creating, buying, Injecting, etc.), except for drinking.
Perhaps limiting his interactions to chemicals while breached would be considered, but I feel like the ability for 049 to augment his own zombies would be an interesting idea.
Has something similar been suggested before? If so, why is your suggestion different?:
Unsure, but it wasn't in the frequently asked suggestions page, and the search function for the forums aren't the best.
Possible Positives of the suggestion (At least 2):
Will enable further RP scenarios and experiment RP with 049 involving chemicals.
Allow 049 to do something in the downtime of not being breached or researched.
Allow 049 to augment his zombies to allow for more unique breaches.
Possible Negatives of the suggestion:
Could be abused for the sake of making breaches last forever and could cause 049-2's to be overpowered.
Will take some time to implement, and 100% will cause some bugs to the system.
049 IS NOT A PAID CHARACTER, MOST CHEMJOBS ARE THAUMIEL VIP+
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel if this suggestion was accepted, it will allow more interactive and unique 049 breaches, experiments and better overall RP. Currently, there is no real meaningful RP (in my opinon) for 049 outside a GM RP Enhancement/Event. I feel like it doesn't exactly matter if 049 has access to chems, since other jobs already get them, the only difference is that 049 cannot drink the chems itself.
Sorry if this suggestion is short or lacks details.