Rule Suggestion Allow Class-D to breach 008

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"Businessman"

Civil Gamers Expert
Jan 11, 2023
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What does this suggestion change/add/remove:
Removes the rule:
1750713123628.png

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so

Possible Positives of the suggestion (At least 2):
+More RP Possibilities for Class-D
+No more RP dictating rule
+Encourages people to play Class-D

Possible Negatives of the suggestion:
- 4% increase in 008 breaches.

Based on the Positives & Negatives, why should this suggestion be accepted:
Using rules to protect something from being breached is just a lame way.
 

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May 27, 2023
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+/- Neutral
I understand where you are coming from but issue is back on the uk we use to have essiantly daily 008 breaches till the MCOM Now com stepped in and made it a 1W wait for breaching 008 for server health as 008 can quickly ovverun the whole server alongside that if you read the rule it says "with the intention of breaching it" that means you could not breach it but hand it off to CI or UNGOC since if you hacked into 008 you would have problally be in possesion of a CL3 card. (This would also just ruin low pop experince if 1 angry ass scout d-class hacks into 008 and breaches it runing everyones Experince)
 
Aug 4, 2023
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I understand your concern, but I think you're viewing the worst possible outcome as the standard, when in reality, SCP-008 breaches can be controlled, rare, and even supportive of broader RP if handled right.

Yes, an 008 breach can cause chaos, but chaos isn’t the opposite of RP, it’s a part of it. A dangerous containment failure forces the site to react MTF and ERT gets deployed, Command has to organize, researchers go into lockdown, medics treat the infected, and so on. That's not the death of RP, that is RP, just a more urgent form of it.

About it "ruining" planned events, that’s an execution issue, not a problem with 008 itself. The breach could easily be time-locked, approved by staff beforehand, or disallowed during scheduled events. That’s something the rules can control. We already pause or limit certain events when major things happen on the server, it’s nothing new.

The site-wide amnestication isn’t a loss of RP either. If anything, it’s a great way to reset the tone of the server and give players a reason to engage in post-breach activities like:

  • Emergency drills
  • Internal investigations
  • Staff briefings
  • Promotion of new procedures

Those are all RP moments that only happen when something dramatic has occurred. A clean, perfect site round after round doesn't create long-term interest. High stakes events, even rare ones, are what people remember.

And finally, yes, if someone griefs with 008 or breaks the rule while doing it, punish them. But don't punish the entire playerbase.

The solution isn’t banning risk, it’s managing it.
man, when MRP died. MRP biggest minds came to SCPRP and now are starting to blast and fight SCPRP players, i support ya fight my fellow MRP comadres!
 
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Im assuming this is a shitpost but due to the stupid amount of supports,

-support
CI have a week cooldown on breaching 008 for a reason, if D Class can breach it that means there could be infinite amount of 008 breaches ie multiple per day or whatever and at that point you may as well remove the cooldown from CI breaching it - which would just be stupid for the gameplay loop
 

Sule Goodman

Well-known Member
Mar 6, 2025
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Im assuming this is a shitpost but due to the stupid amount of supports,

-support
CI have a week cooldown on breaching 008 for a reason, if D Class can breach it that means there could be infinite amount of 008 breaches ie multiple per day or whatever and at that point you may as well remove the cooldown from CI breaching it - which would just be stupid for the gameplay loop
Actually CI dont, they have a 3 day cooldown but a MCOM+ can override it
 

Merrick Travolta

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Oct 18, 2023
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I did genuinely think this was a troll suggestion but i've now realised you are serious

This goes without any hesitation that I am -Supporting this suggestion imo

- 4% increase in 008 breaches.

"My source is that I made it the fuck up" - 4% is a wild number to pull as someone who definitely doesn't observe how much this could effect things on both servers.
More RP Possibilities for Class-D
I've already seen most D-class mains play with the intention of acting like shit deepcovers that it genuinely hurts. Breaching 008 does not infact produce roleplay possibilities. More just "How much more frequently can we cause 008 breaches"
+No more RP dictating rule
What? assuming you mean "No more ruleplay over roleplay", Why not let D-class RDM each other for the most minor of reasons, they actually have no reason to be allied since they don't know each other.
+Encourages people to play Class-D
During low populations where if MTF/Combatives aren't 100% Camping 008 they will cause a breach which often will lead in a staff member having to come on too force a nuke.

This is ignoring that only hmod+ (And some level of GM) can remove spores via command so if a spore is placed in a player spawn, that job is inherently unusable..

I'm aware that you'd still need 12 MTF to breach the SCP however the way I percieve this rule is it allows me to immediately work out if someone broke the rule. if someone breaches 008 via injecting someone else, I can solve that fast as It's clear the d-class shouldn't have 008. if someone does it on d-class then and I'm not on at the exact moment it happens. I can't tell if there was 12 mtf at the time of syringe pick up.
 
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Snake

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Based on the Positives & Negatives, why should this suggestion be accepted:
Using rules to protect something from being breached is just a lame way.
This restriction exists as D-class cannot be punished to the same extent as GOIs for breaking this rule as well as the fact they are generally less trustworthy and accountable for their actions.
Horrible idea don't fancy 2am breaches
 
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CI have a week cooldown on breaching 008 for a reason, if D Class can breach it that means there could be infinite amount of 008 breaches ie multiple per day or whatever and at that point you may as well remove the cooldown from CI breaching it - which would just be stupid for the gameplay loop
I get where you're coming from, but that logic assumes D-Class breaches would happen frequently, which isn't realistic given the conditions being proposed.

CI have a cooldown because they have tools, coordination, and access that make breaching 008 much easier and more repeatable. D-Class, on the other hand, would logicly have a much harder time.

The idea that it would lead to "infinite breaches" just doesn't hold up. It would be a rare, high-effort situation that happens maybe once a few mounth , if that, and would still be subject to punishment if abused.

If needed, staff could add a cooldown, approval system or limit it during certain hours of the day for D-Class to breache 008, but removing the possibility entirely wastes a great RP opportunity and lots of fun.

"My source is that I made it the fuck up" - 4% is a wild number to pull as someone who definitely doesn't observe how much this could effect things on both servers.
Lets face it how many 008 breaches caused by D-class players you guys think would occur in a year? 10, 15 maybe 20, if you thought of any of those numbers, you're delusional. Personally, I’d say no more than 5, this is the same thing as saying that everyday the chance of 008 being breached by a D-Class would be 1,37% [(5/365)*100 ≈ 1,37].

I've already seen most D-class mains play with the intention of acting like shit deepcovers that it genuinely hurts. Breaching 008 does not infact produce roleplay possibilities. More just "How much more frequently can we cause 008 breaches"
Well if they play like shit deepcovers it will be even easier to spot them and prevent the breach. About it producing, or not RP I think it does here's why:
  • Emergency drills
  • Internal investigations
  • Staff briefings
  • Promotion of new procedures
  • **Added** Medical RP (triage, quarantine, treatment)

What? assuming you mean "No more ruleplay over roleplay", Why not let D-class RDM each other for the most minor of reasons, they actually have no reason to be allied since they don't know each other.
There’s a clear difference between chaos that drives RP (e.g., infecting someone during a tense moment), and chaos that’s just RDM with no narrative value. Nobody's asking for full anarchy, just some more freedom and RP possibilities.

During low populations where if MTF/Combatives aren't 100% Camping 008 they will cause a breach which often will lead in a staff member having to come on too force a nuke.

This is ignoring that only hmod+ (And some level of GM) can remove spores via command so if a spore is placed in a player spawn, that job is inherently unusable..

I'm aware that you'd still need 12 MTF to breach the SCP however the way I percieve this rule is it allows me to immediately work out if someone broke the rule. if someone breaches 008 via injecting someone else, I can solve that fast as It's clear the d-class shouldn't have 008. if someone does it on d-class then and I'm not on at the exact moment it happens. I can't tell if there was 12 mtf at the time of syringe pick up.
This is super easy to avoid and controle, just make it so that 12 MTF need to be online, or else you won’t be able to pick the syringe up as Class-D, or even hack the 008 doors.

This restriction exists as D-class cannot be punished to the same extent as GOIs for breaking this rule as well as the fact they are generally less trustworthy and accountable for their actions.
Just make it clear in the rules that if you wrongly breach 008 you'll be banned.

Horrible idea don't fancy 2am breaches
If theres enough MTF member online so be it, or like I mentioned before select certain times where your allowed to breach it.
 

Merrick Travolta

Head Moderator
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Oct 18, 2023
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Lets face it how many 008 breaches caused by D-class players you guys think would occur in a year? 10, 15 maybe 20, if you thought of any of those numbers, you're delusional. Personally, I’d say no more than 5, this is the same thing as saying that everyday the chance of 008 being breached by a D-Class would be 1,37% [(5/365)*100 ≈ 1,37].
Your math isn't correct to begin with.

currently (Atleast for UK) we typically have 1 008 breach a week. that's 52 breaches a year, that's a self limitation so just to be kind to d-class, I'm gonna assume they do 2 a week. that's 102. That's 27% chance. if I add in CI's breach as well that's a 42% chance on that day there's a 008 breach.

Now say this is USA, where I hear CI are not self limiting themselves. let's be bold and say they do 2 008 breaches a week. That knocks it up to a 56% chance.

I'd spend longer to work out through the actual raid logs what kind of numbers we'd get but it's like 1:30 and I just woke up.

I'd rather not log into a server where it's a50/50 if there's a 008 breach ongoing.

This is super easy to avoid and controle, just make it so that 12 MTF need to be online, or else you won’t be able to pick the syringe up as Class-D, or even hack the 008 doors.
The dev time required to create a system that detects not only for 12 players specifically, but 12 within a vwar regiment and *On* those regimental jobs is insane for that. If you're suggesting it be a rule then you're clearly unaware of how little some players care when in regards to making issues in early morning/Low population when nearly no staff are on or avalible.
 

"Businessman"

Civil Gamers Expert
Jan 11, 2023
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Your math isn't correct to begin with.

currently (Atleast for UK) we typically have 1 008 breach a week. that's 52 breaches a year, that's a self limitation so just to be kind to d-class, I'm gonna assume they do 2 a week. that's 102. That's 27% chance. if I add in CI's breach as well that's a 42% chance on that day there's a 008 breach.

Now say this is USA, where I hear CI are not self limiting themselves. let's be bold and say they do 2 008 breaches a week. That knocks it up to a 56% chance.

I'd spend longer to work out through the actual raid logs what kind of numbers we'd get but it's like 1:30 and I just woke up.

I'd rather not log into a server where it's a50/50 if there's a 008 breach ongoing.


The dev time required to create a system that detects not only for 12 players specifically, but 12 within a vwar regiment and *On* those regimental jobs is insane for that. If you're suggesting it be a rule then you're clearly unaware of how little some players care when in regards to making issues in early morning/Low population when nearly no staff are on or avalible.
Back in the day when Class-D was allowed to breach 008 with the no? (or low i dont remember) MTF requirements, majority was still done by CI. You can't calculate the fact that CI has guns and manpower,TE-5's, class-d's dont have that type of power majority of the time.

Such addition wouldn't take them an hour. The category system already pre-exists in DarkRP.
 
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Merrick Travolta

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Back in the day when Class-D was allowed to breach 008 with the no? (or low i dont remember) MTF requirements, majority was still done by CI. You can't the fact that CI has guns and manpower,TE-5's, class-d's dont have that type of power majority of the time.

Such addition wouldn't take them an hour. The category system already pre-exists in DarkRP.
D-class obtaining TE-5's and a single weapon is not difficult, Especially since most d-class will inherantly head straigh to 914 that can facilitate them stronger weapons like PKM's and disguises. You're vastly underestimating a competent D-Class.