Content Suggestion ERT Improvements.

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Sule Goodman

Well-known Member
Mar 6, 2025
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What does this suggestion change/add/remove:
1. Give ERT Cl4 Bio (or at least Override to certain key Lv 4 biometric doors , including but not limited too 008 CC / EOC, etc)
2. Add / buff Armor resistance for ERT members
3. A new, stronger, Reality anchor (or additional reality anchors given to ERT)


Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen, but im certain something of it has been discussed on suggestions.

Possible Positives of the suggestion (At least 2):
1 . Seeing ERT is a last resort in a way, I see no reason for ERT to be denied access to rooms that could be good to have access too. 008 airlock for example is a biometric on the outside, they are unable to open it, and thats just an example of one room. ERT having access to critical POI's would allow them to engage with threats in a much better fashion without having to wait on someone else. Being able to retake key positions and secure them.

2. ERT currently have 200 armor on spawn, in which they are able to fully regain. BUT, I would argue a fair balance with the armor is that the armor itself is more resistant to damage. So instead of having / needing an increase of armor, they can naturally take more of a beating.

3. Probably the more controversial of the 3. Reality benders are a MASSIVE threat to any living person. Seeing ERT usually fights anomalies like the TG's or 8837 (who are capable of causing mass damage and loss of life even w/ ERT presence) I believe the ERT being given a stronger anchor that could;

- Last longer / perhaps be a tool like the turret / hume wall that can picked up and relocated with it eventually running out after awhile.
- Have a bigger radius
- Be immune to Destabilization (ability Reality benders can use to destroy anchors)

OR just be given spare anchors per member (2 anchors per ERT member)

Possible Negatives of the suggestion:
- The biggest issue is people gonna be arguing that this would create an extreme unbalance with ERT and SCPs (and reality benders like TBs). Though, ill provide a counterargument to this below.

Based on the Positives & Negatives, why should this suggestion be accepted:
To argue with the "unbalanced" factor, its ERT, the whole point of them are they are a last resort to handle extreme breaches. SCPs already have the upper hand with teamwork, high HP, and abilities - especially reality benders. I would argue these changes turn ERT from being slightly under-equipped, to being given a slightly better advantage against SCPs. Which is CRITICAL in mass breaches. (speaking about those bad 4-5 breaches that easily get into LCZ, and likely will be in EZ soon). I see no reason, in which the Emergency Response team, can't be slightly better equipped.
 
I think ERT should get some sort of damage resistance to SCPs attacks, instead of straight damage resistance to all sources and partial immunity to reality bended weapons if thats possible. They shouldn't be killed by 076 when they are at full HP in seconds when they have no shields or turrets deployed.

Other than that, I like some of the ideas of this suggestion.
+Support
 
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Sule Goodman

Well-known Member
Mar 6, 2025
63
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Ok I agree with everything except the 008 part normally when random techies wanna breach 008 they have to hack it this would just let anyone breach 008 as ERT
ERT would not breach 008? This wouldnt destroy airlock, and even then, they have access to everything inside 008 anyways, they just dont have the one biometric bypass to get into airlock.
 
Give ERT Cl4 Bio (or at least Override to certain key Lv 4 biometric doors , including but not limited too 008 CC / EOC, etc)
Makes sense +support

2. Add / buff Armor resistance for ERT members
They have already the most powerful weapons on the server and if they are good at team work they can wipe out a 5 scp breach this is unneeded -support
3. A new, stronger, Reality anchor (or additional reality anchors given to ERT)
I don't see how ert needs a more powerful reality anchor just get 8837 in a corner place reality anchor and body block him while shooting him
-support
 

Sule Goodman

Well-known Member
Mar 6, 2025
63
13
41
I don't see how ert needs a more powerful reality anchor just get 8837 in a corner place reality anchor and body block him while shooting him
-support
8837 can teleport outside, anchors are easy to avoid... just walk outside of it. Makes it harder with other scps / realilty benders
 

Sule Goodman

Well-known Member
Mar 6, 2025
63
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i had thoughts on improving ERT and in my opinion the slots should be offered to non combatives as a priority so we gain more combatives to aid in the breaches rather than retaining the same number.
bad idea - priority is given to MTF regiments & combat level for a reason. Gives more experienced members better weaponry , tools , etc. Just so you know anyone on foundation (including D class) can get it. its just usually slots are full before then
 
May 18, 2024
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bad idea - priority is given to MTF regiments & combat level for a reason. Gives more experienced members better weaponry , tools , etc. Just so you know anyone on foundation (including D class) can get it. its just usually slots are full before then
When MTF members are reassigned to ERT, their units become fragmented and far less effective. Losing even a few MTF operatives can be the difference between regaining control of a situation or letting it spiral into disaster
That’s why ERT roles should be filled by non-combatives or support personnel first. Every combative counts when a breach hits, and pulling trained operatives from the front lines just weakens the Foundation’s ability to respond.
If we want to survive containment failures, we need our MTFs intact, together, and ready.
The argument suggest ERT should be completely whitelisted and have constant training instead only then can we ensure ERT is capable.
 
Last edited:

Sule Goodman

Well-known Member
Mar 6, 2025
63
13
41
When MTF members are reassigned to ERT, their units become fragmented and far less effective. Losing even a few MTF operatives can be the difference between regaining control of a situation or letting it spiral into disaster
That’s why ERT roles should be filled by non-combatives or support personnel first. Every combative counts when a breach hits, and pulling trained operatives from the front lines just weakens the Foundation’s ability to respond.
If we want to survive containment failures, we need our MTFs intact, together, and ready.
If you give it too non-combatives. Your gonna have the issue of people who... don't know what their doing playing a vital role. ERT priority to regiments such as E-11 also provides incentive to join and rank up. With a maximum of 9 ERT, i promise you. you aren't leaving any gaps in security. If the site is THAT cooked it cant risk losing out on 9 combative units... it wont even matter at that point
 
May 18, 2024
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If E-11 is as highly trained and capable as you claim then there should not be a need for ERT i feel if MTF cant contain the breach it should be left to the more than capable non combatives but i suggest they have combat level requirement that way we can ensure ERT know what they are doing and are not fully consisting of power tripping door guards.
 

Sule Goodman

Well-known Member
Mar 6, 2025
63
13
41
If E-11 is as highly trained and capable as you claim then there should not be a need for ERT i feel if MTF cant contain the breach it should be left to the more than capable non combatives but i suggest they have combat level requirement that way we can ensure ERT know what they are doing and are not fully consisting of power tripping door guards.
whats the point of a combat level... if its gonna go to non-combatives specifically?
 
May 18, 2024
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Non combative personnel still have combat experience and if we had a minimum requirement of combat level 40 for ERT then we get the best of the best and do not lose combat personnel after all what else do non combatives have to do in a breach other than hiding in breach shelter or Personnel wing so lets make use of them and send them to help fight the breach.
 
Non combative personnel still have combat experience and if we had a minimum requirement of combat level 40 for ERT then we get the best of the best and do not lose combat personnel after all what else do non combatives have to do in a breach other than hiding in breach shelter or Personnel wing so lets make use of them and send them to help fight the breach.
God no, new players pretty much rely on ERT's 4-8k exp to level up their combat quickly. Non combatives who have no idea how to play combative roles or have shit aim shouldn't be given priority to a role which is supposed to act as a soft nuke.

Additionally, it brings uniqueness away from MTF's and doesnt incentivise people to join MTF's, rather leave them just to play more ERT as they will be less likely to get ERT, especially E-11 which gets the highest priority for ERT out of all the MTF's
 
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1. Give ERT Cl4 Bio (or at least Override to certain key Lv 4 biometric doors , including but not limited too 008 CC / EOC, etc)
ERT should NEVER have bio CL4, but I agree with them having specific overrides for certain bio CL4 keypads they reasonably need access to.
Add / buff Armor resistance for ERT members
Really? They're already tanks.

I don't comment on specific numbers balancing because it's not my forté, but if this makes sense to do, then sure.
A new, stronger, Reality anchor (or additional reality anchors given to ERT)
Make a new reality anchor SWEP exclusively for ERTs that is immune to destabilisation, lasts longer, has a larger radius, and/or is moveable?

...Sure, why not. It would make more sense for the emergency team to have stronger, potentially experimental containment tech. Why not?
+Support
 
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Bananolas

Civil Gamers Expert
Jan 16, 2024
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– Support
If you can coordinate well, you don't need extra armor ERT can already regenerate all of their HP.
There's also no need to have Bio for SCP-008, since you never actually go there.
As for Scrantons, just dispense it .