Denied New E-11 job idea

This suggestion has been denied and will not receive development.
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Feb 25, 2024
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What does this suggestion change/add/remove:
Add new E-11 job called "Reality bender expert"(or something like that)
This job will be immune to reality bending powers ( aka reality benders cant target them with their powers)
Equipment:
primary weapon :
Kriss Vector
Side arm: M9
Utility: Scranton reality anchor, SCP Containment Restraints, Personnel Tablet, Radio, Gestures.

Job will be locked as CPL+
Amount of available slots for a job: 2

Has something similar been suggested before? If so, why is your suggestion different?:
No, I don't think so

Possible Positives of the suggestion (At least 2):
Increased effectiveness of E11 against Reality benders.
Gives E-11 a job which has high potential for RP with reality benders
More variability in E-11 jobs

Possible Negatives of the suggestion:
Reality benders SCPs (8837, TG) will become weaker
Human Reality benders (Dclass TB, CI TB and thaumatologists) will be much more weaker

Based on the Positives & Negatives, why should this suggestion be accepted:
Currently Reality bending SCPs can stop whole pushes of E11 effortlessly. With addition of this job they will have to switch between weapons and reality bending abilities which can give E11 a window to push and do some dmg to SCPs. Human reality benders will become much more weaker because they cant insta kill someone and have lower hp comparing to SCPs. However, I believe that CI TB and GOC thaumatologist wont be much weaker because most of the time they infilling/raiding foundation they doing it in the group of people which allows them to cover for weaknesses of their reality benders. Only reality bender job which will be majorly effected is Dclass TB due to them lacking support team which would cover for them. Additionally this job will give E11 a job which specialised on containment of reality benders which be useful during SCP events where Event scp is reality bender. So considering everything i think it will be good addition for E-11 and server over all.
 

ripjaw567

Trial Moderator
Trial Moderator
SCP-RP Staff
Apr 8, 2025
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Going to leave my thoughts on this as E-11 (US Side):

Reality Benders are strong yes, but I don't think a job with 100% immunity as your suggesting is the way to go. The Biohazard isn't even fully immune to 049, this is basically a huge nerf to reality benders. Seeing as a buff to scrantons was accepted, I think we are better off waiting to see how that plays out when it gets implemented (Granted its most likely on back-log and reference: https://civilnetworks.net/community...within-the-visible-range-of-a-scranton.32279/ )

Overall this has my -support
 
E11 are just normal people who are recruited and trained to deal with SCPs, the job is useless and you can just use Scrantons.

This is singlehandedly THE WORST suggestion I have ever read/heard of in the 3 years I have been in the community and I had to look at MRP suggestions...
Holy I was NOT expecting this for my morning routine bro.
 
Feb 25, 2024
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E11 are just normal people who are recruited and trained to deal with SCPs, the job is useless and you can just use Scrantons.

This is singlehandedly THE WORST suggestion I have ever read/heard of in the 3 years I have been in the community and I had to look at MRP suggestions...
I didnt say they anomalous. E11 is just guys with super technology. One of them could be suit which makes them immune to being targeted by reality benders. also mean
 
Dec 25, 2023
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Eh.

I'm not that against this overall and it would be an interesting buff to E-11, I just don't think it would have some insane affect and would be just another randomly used role instead of a specifically focused one.

Being immune to reality benders really doesn't mean a lot, TGs can spawn guns and Astronaut can shoot blasts or black holes - both of which can still execute a person who is immune to reality bending.
 
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Nov 6, 2022
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+Support

The fact of the matter is that the TG's/8837 are OP simply to attract more purchases to play them. So anything negating potential sales for CN will not be put into effect.

If this were to be implemented, it would have to be significantly toned down and player limited from how it's proposed here. Likely only 1 and NCO+. Perhaps a resistance instead of immunity to the reality bending powers would be better. Like head pop won't instant kill but will instead leave them at 1hp. Or perhaps they can only be targeted by instant kill abilities once their hp is less than 50. Ability to resist black hole's pull ability and take slightly less damage from it and 8837's blasts.

It just makes sense really. UN/CI/Nu-7 all have Juggernauts now as a specialized role for dealing with their main opposition (hails of bullets). It would make sense for E-11 to have a specialized role to deal with theirs (armies of reality benders).
 
Neutral
While the concept is very much understandable server balance wise to help scp vs e11 combat this can be a huge disruption to type blue players like CI which have already been nerfed to the ground. A better solution would be a chemical that would help disrupt their ability to target you rather then just being immune. Also the idea of E-11 having a special unit with reality bending disruption is plausible it just isn't the solution for the server.
 
E11 are just normal people who are recruited and trained to deal with SCPs, the job is useless and you can just use Scrantons.

This is singlehandedly THE WORST suggestion I have ever read/heard of in the 3 years I have been in the community and I had to look at MRP suggestions...
Its almost like you can just give feedback on why its not a great suggestion in your eyes, and not disgrace the group you represent even further by being an overtly rude and dismissive person, have a little integrity, thanks (y)

Anyways, Neutral on the suggestion, I don't think we really need combative positions but more supportive, considering ETS is ultimately up to the people that need them the most to get on those jobs to fix stuff, I personally think supportive jobs like engineers and scouting would benefit E-11 more and allow SCP's to evolve through the changes
 
I'm all for buffing E-11 or adding more jobs to them. But When the jobs is to just straight up counter Some scps it's a no. They need to be more balanced out.

Like containment specialist spawns with beams and cuffs but Doesn't spawn with elastic cuffs or stronger weapons. While the biohazard is self explanatiory but doesn't have beams. For a new E-11 job to be made they need to be strong in 1 aspect but fall short in others for balancing
 

Tay

Advanced Expert Civil Gamer
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SCP-RP Staff
Content Team
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Feb 4, 2023
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Suggestion Denied



Hi @Beer ,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

This would remove all threat from reality benders, while also taking away the uniqueness that the GOC bronze suit has. We're looking into things to enhance E-11's abilities, but complete nullification is a step too far.

Your suggestion will now be locked and marked as denied.​
 
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