- Apr 19, 2024
- 554
- 1
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What does this suggestion change/add/remove:
Shortens the time where doors are on "door opened" even though the door is closed, right after hacking
Has something similar been suggested before? If so, why is your suggestion different?:
Nope
Possible Positives of the suggestion (At least 2):
People dont have to sit for two minutes behind a checkpoint door because CI hacked it
Hacking no longer has an annoying lock for keycards being used on it
Possible Negatives of the suggestion:
Less prep time when hacking into somewhere and holding for CI
Based on the Positives & Negatives, why should this suggestion be accepted:
Its incredibly annoying to get stuck behind a door when you are chasing CI for two mins straight, giving them a massive advantage and unable to follow properly because of it. Additionally, Auburn did actually say he wanted to remove the feature when he got told about it about 2 ish weeks ago, but he probably forgot.
Shortens the time where doors are on "door opened" even though the door is closed, right after hacking
Has something similar been suggested before? If so, why is your suggestion different?:
Nope
Possible Positives of the suggestion (At least 2):
People dont have to sit for two minutes behind a checkpoint door because CI hacked it
Hacking no longer has an annoying lock for keycards being used on it
Possible Negatives of the suggestion:
Less prep time when hacking into somewhere and holding for CI
Based on the Positives & Negatives, why should this suggestion be accepted:
Its incredibly annoying to get stuck behind a door when you are chasing CI for two mins straight, giving them a massive advantage and unable to follow properly because of it. Additionally, Auburn did actually say he wanted to remove the feature when he got told about it about 2 ish weeks ago, but he probably forgot.
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