Content Suggestion Shorten the time doors are locked after being hacked

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.

Doug 'TrippleD'

Senior Moderator
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Apr 19, 2024
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What does this suggestion change/add/remove:
Shortens the time where doors are on "door opened" even though the door is closed, right after hacking

Has something similar been suggested before? If so, why is your suggestion different?:
Nope

Possible Positives of the suggestion (At least 2):
People dont have to sit for two minutes behind a checkpoint door because CI hacked it
Hacking no longer has an annoying lock for keycards being used on it

Possible Negatives of the suggestion:
Less prep time when hacking into somewhere and holding for CI

Based on the Positives & Negatives, why should this suggestion be accepted:
Its incredibly annoying to get stuck behind a door when you are chasing CI for two mins straight, giving them a massive advantage and unable to follow properly because of it. Additionally, Auburn did actually say he wanted to remove the feature when he got told about it about 2 ish weeks ago, but he probably forgot.
 
Last edited:

Doug 'TrippleD'

Senior Moderator
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-Support
This is both a minor way to fuck with opponents, and a way to tell if a keypad has just been hacked. It has both an upside and a downside for anyone using it or coming across it, and I don't think it's actually an issue.
If you are chasing CI down secondary and your about 10s behind them, they hack the door open and it closes in your face. You dont have a hacking device and the keypad isn't opening for another 2 mins. By that time, CI will already be at 076 and have killed the 2 E-11 at the bottom of because they have a jugg, are also on speed chems and impossible to catch up with at this point.

Thats the main point of this suggestion.
 
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If you are chasing CI down secondary and your about 10s behind them, they hack the door open and it closes in your face. You dont have a hacking device and the keypad isn't opening for another 2 mins. By that time, CI will already be at 076 and have killed the 2 E-11 at the bottom of because they have a jugg, are also on speed chems and impossible to catch up with at this point.

Thats the main point of this suggestion.
Fairly sure you can just hack the door yourself even when it's in that state.
 

AstroHyena

Head Moderator
Head Moderator
SCP-RP Staff
Jan 22, 2025
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There’s already an easy counter to this by hacking it open.
Another way would be is being prepared by holding defence lines in places CI would push, instead of vents hold areas they tend to go into such as 076, 079, hcz, or inside 914.