What does this suggestion change/add/remove: [This suggestion involves creating a new interaction for whenever the mask is terminated where instead of being immediately sent back to containment they would instead drop the mask at the location of where the prior host had died, the mask would be able to be put on after a short buffer period (maybe like 10-15 seconds)
After this period 035 would be allowed to either possess or wait for someone to put it on. (This depends on balancing concerns, but I personally think 035 should have his possess swep removed during this state limiting him to rely on others.)
Additionally concerning SCP-035's method of containment in this case scenario would be for MTF/RC units to have to carry the mask away with their gravity gun and back to scp-035's containment chamber resulting in a "SCP-035 recontained" annoucement and/or shoot the mask enough to destroy it and return it to containment.
Finally It may be a good idea to prevent this mechanic from coming into play if the 035 has already been breached for a certain period (maybe 10 minutes) and to prevent it from happening more then once per 035 breach.]
Has something similar been suggested before? If so, why is your suggestion different?: [N/A Not to my knowledge.]
Possible Positives of the suggestion (At least 2):<br>[- Lore accuracy to 035 being a possessive, and conniving force to be reckoned with, plus imagine killing 035, thinking it's over then all of a sudden he comes back for round two, absolutely terrifying.
- Aggressive SCP-035 players/inexperienced SCP-035 players could get a second try at causing more chaos considering his relative weakness and low level requirements.]
- RP opportunities for Goi's/factions to steal SCP-035's mask for their own purposes.
Possible Negatives of the suggestion: [- Seemingly unfair function especially during low pop against combatants.
- Minges on D class could just spam e on his mask to wait out the buffer period, his mask could also be grav gunned and likely put into D block pit if 035 goes to D block.
- Seemingly reduntant function if 035 goes down around only mtf who know not to hit e on his mask after it has dropped within the 10 minutes of him breaching period.
Based on the Positives & Negatives, why should this suggestion be accepted: [-Although it can be seemingly easily countered by mtf and is a little reduntant I do believe it overall enhances roleplay positvely, the very idea that ci could 'steal' 035 is an idea worth pursing In my opinion.
Also regarding certain balance issues I'm not entirely sure how the content team would approach/want these so I'll just leave them open in the air for both comments and content to discuss;
-Destroy the mask function on low pop or not?
-Give 035 back his possess tool from either a game-master or automatically after a certain period of being held in goi bases?]
After this period 035 would be allowed to either possess or wait for someone to put it on. (This depends on balancing concerns, but I personally think 035 should have his possess swep removed during this state limiting him to rely on others.)
Additionally concerning SCP-035's method of containment in this case scenario would be for MTF/RC units to have to carry the mask away with their gravity gun and back to scp-035's containment chamber resulting in a "SCP-035 recontained" annoucement and/or shoot the mask enough to destroy it and return it to containment.
Finally It may be a good idea to prevent this mechanic from coming into play if the 035 has already been breached for a certain period (maybe 10 minutes) and to prevent it from happening more then once per 035 breach.]
Has something similar been suggested before? If so, why is your suggestion different?: [N/A Not to my knowledge.]
Possible Positives of the suggestion (At least 2):<br>[- Lore accuracy to 035 being a possessive, and conniving force to be reckoned with, plus imagine killing 035, thinking it's over then all of a sudden he comes back for round two, absolutely terrifying.
- Aggressive SCP-035 players/inexperienced SCP-035 players could get a second try at causing more chaos considering his relative weakness and low level requirements.]
- RP opportunities for Goi's/factions to steal SCP-035's mask for their own purposes.
Possible Negatives of the suggestion: [- Seemingly unfair function especially during low pop against combatants.
- Minges on D class could just spam e on his mask to wait out the buffer period, his mask could also be grav gunned and likely put into D block pit if 035 goes to D block.
- Seemingly reduntant function if 035 goes down around only mtf who know not to hit e on his mask after it has dropped within the 10 minutes of him breaching period.
Based on the Positives & Negatives, why should this suggestion be accepted: [-Although it can be seemingly easily countered by mtf and is a little reduntant I do believe it overall enhances roleplay positvely, the very idea that ci could 'steal' 035 is an idea worth pursing In my opinion.
Also regarding certain balance issues I'm not entirely sure how the content team would approach/want these so I'll just leave them open in the air for both comments and content to discuss;
-Destroy the mask function on low pop or not?
-Give 035 back his possess tool from either a game-master or automatically after a certain period of being held in goi bases?]
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