Content Suggestion SCP-035 termination changes

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What does this suggestion change/add/remove: [This suggestion involves creating a new interaction for whenever the mask is terminated where instead of being immediately sent back to containment they would instead drop the mask at the location of where the prior host had died, the mask would be able to be put on after a short buffer period (maybe like 10-15 seconds)
After this period 035 would be allowed to either possess or wait for someone to put it on. (This depends on balancing concerns, but I personally think 035 should have his possess swep removed during this state limiting him to rely on others.)
Additionally concerning SCP-035's method of containment in this case scenario would be for MTF/RC units to have to carry the mask away with their gravity gun and back to scp-035's containment chamber resulting in a "SCP-035 recontained" annoucement and/or shoot the mask enough to destroy it and return it to containment.
Finally It may be a good idea to prevent this mechanic from coming into play if the 035 has already been breached for a certain period (maybe 10 minutes) and to prevent it from happening more then once per 035 breach.]

Has something similar been suggested before? If so, why is your suggestion different?: [N/A Not to my knowledge.]

Possible Positives of the suggestion (At least 2):<br>[- Lore accuracy to 035 being a possessive, and conniving force to be reckoned with, plus imagine killing 035, thinking it's over then all of a sudden he comes back for round two, absolutely terrifying.
- Aggressive SCP-035 players/inexperienced SCP-035 players could get a second try at causing more chaos considering his relative weakness and low level requirements.]
- RP opportunities for Goi's/factions to steal SCP-035's mask for their own purposes.

Possible Negatives of the suggestion: [- Seemingly unfair function especially during low pop against combatants.
- Minges on D class could just spam e on his mask to wait out the buffer period, his mask could also be grav gunned and likely put into D block pit if 035 goes to D block.
- Seemingly reduntant function if 035 goes down around only mtf who know not to hit e on his mask after it has dropped within the 10 minutes of him breaching period.

Based on the Positives & Negatives, why should this suggestion be accepted: [-Although it can be seemingly easily countered by mtf and is a little reduntant I do believe it overall enhances roleplay positvely, the very idea that ci could 'steal' 035 is an idea worth pursing In my opinion.
Also regarding certain balance issues I'm not entirely sure how the content team would approach/want these so I'll just leave them open in the air for both comments and content to discuss;
-Destroy the mask function on low pop or not?
-Give 035 back his possess tool from either a game-master or automatically after a certain period of being held in goi bases?]
 
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+support

Combine this with a decrease to the HP of 035, and you basically get a much more lore-accurate and, IMO, enjoyable SCP-035 experience.

From the SCP side, you get more manipulation time, which is a *really* cool aspect of SCP-035 that is not utilised nearly as often as it should be IMO.

From the MTF side, SCP containment takes another step towards a less 'gamey' shoot-until-dead experience and more towards actual containment strategies.
 
+support

Combine this with a decrease to the HP of 035, and you basically get a much more lore-accurate and, IMO, enjoyable SCP-035 experience.

From the SCP side, you get more manipulation time, which is a *really* cool aspect of SCP-035 that is not utilised nearly as often as it should be IMO.

From the MTF side, SCP containment takes another step towards a less 'gamey' shoot-until-dead experience and more towards actual containment strategies.
I absolutely agree, SCP's containment methods should 100% be updated to not just be a fps simulator, the more diverse an SCP's containment method is the better it is for all parties included, I hope this philosophy is considered in future updates.
 
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+Support
Even though this will initially be rife with balance issues and abuse, I've long been an advocate of this idea and always felt that it's kinda stupid that whenever you kill 035 anywhere, the mask just magically goes back to the CC. I think this should be the long-term goal of what 035 should be, plus or minus whatever adjustments are necessary to make this work proper and not massively disrupt gameplay balance.
 
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Sounds cool. Just gotta keep techies away from it. Definitely have to add some hard limit to prevent them from repeatedly jumping at the mask at any opportunity. Otherwise good idea.
 
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Its an interesting idea. I feel like some kind of counter-play should be instituted besides "gravity gun and run"

Perhaps similar to the 096 bucket system, you could have a specialized containment box to "place" 035 into which significantly slows down/prevents possession, and then bring it back to the CC. That one yellow combine hazmat case would do great.

Something like this should also change how 035 possesses people, since you would need to prevent them from being able to possess for a period of time, and also check whether someone is possessed before "breaking open" the case and putting on 035.
 
+Support

Currently, in 035's current state given the fact his host needs to be particularly specific in order to ensure a successful breach - as well as the constant 2k cap on his HP, he's somewhat a gamble when you breach containment as him. 2k HP really isn't a lot to work with assuming most of the people attempting to recontain you are armed with shotguns. I feel as if this would massively improve his gameplay - and precisely how he's handled.
 
Perhaps similar to the 096 bucket system, you could have a specialized containment box to "place" 035 into which significantly slows down/prevents possession, and then bring it back to the CC. That one yellow combine hazmat case would do great.

Something like this should also change how 035 possesses people, since you would need to prevent them from being able to possess for a period of time
Telekill alloy!
 
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