What does this suggestion change/add/remove:
[Gives CI Warfunds for hacking out SCPs of different classes (safe, euclid, keter) OR based on hack level cl4, 5, 6]
Has something similar been suggested before? If so, why is your suggestion different?:
[Possiable idk tho]
Possible Positives of the suggestion (At least 2):
[ Allows CI to keep up with the 3 Foundation regiments who have warfunds missions (E11, NU7, DEA).
Makes CI have more incentive to breach different SCPs that they don't normally breach.
Would make Nu7 want to stop raids more often.]
Possible Negatives of the suggestion:
[Lowpop breaching (could probably be configured so they don't gain war funds below a specific player count for a hacking tho) EX warfunds cant be gained for hacking below 70 players (or only certin SCP ranks would give warfunds) EX keters below 90 pop dont give warfunds, euclid below 70 dont give warfunds, Safe below 65 dont give warfunds
Could possibly let CI get too much war funds If not balanced correctly]
Based on the Positives & Negatives, why should this suggestion be accepted:
[ Despite CI calling in one basic equipment a day MAXIMUM. We still loose war funds, despite winning every mission we possibly could that day. I feel like this could be balanced out into an actual feature in the server and help CI catch up with foundation in war funds and push CI to hack out SCPs they otherwise wouldn't (EX 082, 076, 079, 912,) (Toad had this idea i believe)]
[Gives CI Warfunds for hacking out SCPs of different classes (safe, euclid, keter) OR based on hack level cl4, 5, 6]
Has something similar been suggested before? If so, why is your suggestion different?:
[Possiable idk tho]
Possible Positives of the suggestion (At least 2):
[ Allows CI to keep up with the 3 Foundation regiments who have warfunds missions (E11, NU7, DEA).
Makes CI have more incentive to breach different SCPs that they don't normally breach.
Would make Nu7 want to stop raids more often.]
Possible Negatives of the suggestion:
[Lowpop breaching (could probably be configured so they don't gain war funds below a specific player count for a hacking tho) EX warfunds cant be gained for hacking below 70 players (or only certin SCP ranks would give warfunds) EX keters below 90 pop dont give warfunds, euclid below 70 dont give warfunds, Safe below 65 dont give warfunds
Could possibly let CI get too much war funds If not balanced correctly]
Based on the Positives & Negatives, why should this suggestion be accepted:
[ Despite CI calling in one basic equipment a day MAXIMUM. We still loose war funds, despite winning every mission we possibly could that day. I feel like this could be balanced out into an actual feature in the server and help CI catch up with foundation in war funds and push CI to hack out SCPs they otherwise wouldn't (EX 082, 076, 079, 912,) (Toad had this idea i believe)]
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