Suggestion Pile
This is a pile of Suggestions I've been gathering and come up withAll of the variables can be changed, if anything mentions a number/percentage and is just to present the idea
This doesn't follow the Suggestion Format, as it's just supposed to give ideas and spark new ones for the devs that take their time making this Server better
New Items
- EMP Grenade
Explodes on impactAny electrical device gets disabled for 30s (Keypads, Cameras, Electrical Boxes)
Can be restocked, if spawned with
I'd give the following jobs this item:
-E-11 Containment Specialist
- CI Officer
- UNGOC Officer
- A1 Specialist
- O1 Specialist
- Nu7 Specialist
- Reality Nexus
Duration: 60sHas visual and audible cues, like the Scranton Reality Anchor
Breaks if a Scranton Reality Anchor is placed on it (Like hume bubbles)
The Radius of it is the same as the Scranton Reality Anchor
Increases Energy Regeneration of Reality Benders by 25-50%
Slight Cooldown reduction on Abilities (10%)
Lights flicker within a short radius every now and then
Applies a slight visual effect on player's view/POV
Reality Benders standing in it for too long take minor instability damage (10-15 HP for TB, 200-350 HP for TG)
How long you'd want to make "standing in it for too long", is up for debate. After 10s of leaving the range of it, the timer resets
This cannot be picked up/used by a Reality Bender or Juggernaut
Warfunds Care Packages
Supply Package - Raid
- Category: Field Support- Approval: Delta+ (CI), CSG+ (Nu7), CSG+ (UNGOC)
- Warfunds: 300-450k
- Cooldown: 15-20 min
- Uses: 3
On Interaction:
- Gives a temporary Deployable Shield (cannot be repaired or restocked)
- Gives a temporary Door Charge (cannot be restocked)
- Gives a smoke grenade (cannot be restocked)
Reality Nexus (CI)
- Category: Prototypes- Approval: Brigade Commander+
- Warfunds: 1.25 mil
- Cooldown: 40-60 min
- Uses: 2
On Interaction:
- Gives a Reality Nexus
Warfunds Sever Overhaul
Each Warfunds Server will now have Nodes/small electrical Boxes in their Area
These can be damaged/disabled via grenades and EMPs (150 HP)
To initiate a hack on a Server, hack open the Hatch with a TE-5 (cl3)
After completing the hack, a UI pops up asking you how many Warfunds you want to hack for
Each Server will have their own min and max Amount
The moment the hatch is opened (UI Popup), the hacking alert is send
A device will be applied to the Warfunds Server. By default the hack duration will be 2 minutes.
This duration increases per 500k by 1 minute (250k adds 30s, 125k adds 15s, etc...), starting after 500k
The hack can be slowed by damaging Nodes of the Server. If all Nodes are disabled, the hack pauses.
Each Node passively regenerates HP overtime. If a node was disabled (0 HP), it will re-enable after reaching 50 HP.
If a EMP disabled a Node, it will just re-enable after 30s. Nodes can also be repaired using a Repair Tool or Vehicle Repair Tool
To stop a hack on the Warfunds Server, you need to hack the device applied to the Warfunds Server (cl4)
Nodes apply a slow-down to progress like so:
HP of All Nodes are combined, which counts as 120%
For example, let's say a Server has 3 nodes. That's 450 HP combined.
If one node is disabled, that's 300 HP combined for 80% (or a 0.8x multiplier on hack duration)