Content Suggestion Xaze's Suggestion Pile

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
Apr 23, 2023
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Suggestion Pile​

This is a pile of Suggestions I've been gathering and come up with
All of the variables can be changed, if anything mentions a number/percentage and is just to present the idea
This doesn't follow the Suggestion Format, as it's just supposed to give ideas and spark new ones for the devs that take their time making this Server better

New Items

- EMP Grenade

Explodes on impact
Any electrical device gets disabled for 30s (Keypads, Cameras, Electrical Boxes)
Can be restocked, if spawned with
I'd give the following jobs this item:
-E-11 Containment Specialist
- CI Officer
- UNGOC Officer
- A1 Specialist
- O1 Specialist
- Nu7 Specialist

- Reality Nexus

Duration: 60s
Has visual and audible cues, like the Scranton Reality Anchor

Breaks if a Scranton Reality Anchor is placed on it (Like hume bubbles)
The Radius of it is the same as the Scranton Reality Anchor
Increases Energy Regeneration of Reality Benders by 25-50%
Slight Cooldown reduction on Abilities (10%)

Lights flicker within a short radius every now and then
Applies a slight visual effect on player's view/POV
Reality Benders standing in it for too long take minor instability damage (10-15 HP for TB, 200-350 HP for TG)

How long you'd want to make "standing in it for too long", is up for debate. After 10s of leaving the range of it, the timer resets
This cannot be picked up/used by a Reality Bender or Juggernaut


Warfunds Care Packages

Supply Package - Raid

- Category: Field Support
- Approval: Delta+ (CI), CSG+ (Nu7), CSG+ (UNGOC)
- Warfunds: 300-450k
- Cooldown: 15-20 min
- Uses: 3

On Interaction:
- Gives a temporary Deployable Shield (cannot be repaired or restocked)
- Gives a temporary Door Charge (cannot be restocked)
- Gives a smoke grenade (cannot be restocked)

Reality Nexus (CI)

- Category: Prototypes
- Approval: Brigade Commander+

- Warfunds: 1.25 mil
- Cooldown: 40-60 min
- Uses: 2

On Interaction:
- Gives a Reality Nexus

Warfunds Sever Overhaul
Each Warfunds Server will now have Nodes/small electrical Boxes in their Area
These can be damaged/disabled via grenades and EMPs (150 HP)


To initiate a hack on a Server, hack open the Hatch with a TE-5 (cl3)
After completing the hack, a UI pops up asking you how many Warfunds you want to hack for
Each Server will have their own min and max Amount


The moment the hatch is opened (UI Popup), the hacking alert is send
A device will be applied to the Warfunds Server. By default the hack duration will be 2 minutes.
This duration increases per 500k by 1 minute (250k adds 30s, 125k adds 15s, etc...), starting after 500k


The hack can be slowed by damaging Nodes of the Server. If all Nodes are disabled, the hack pauses.
Each Node passively regenerates HP overtime. If a node was disabled (0 HP), it will re-enable after reaching 50 HP.
If a EMP disabled a Node, it will just re-enable after 30s. Nodes can also be repaired using a Repair Tool or Vehicle Repair Tool

To stop a hack on the Warfunds Server, you need to hack the device applied to the Warfunds Server (cl4)
Nodes apply a slow-down to progress like so:
HP of All Nodes are combined, which counts as
120%
For example, let's say a Server has 3 nodes. That's 450 HP combined.
If one node is disabled, that's
300 HP combined for 80% (or a 0.8x multiplier on hack duration)
 
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Reactions: Jeffrey 'kemikaali'
Please limit suggestions to things that go together, this adds unnecesary time to content team when they review your suggestion, its either about new items or warfund overhaul, it should not be about both.

Suggestions should be made for 1 feature or 'rework' (a rework can be e.g. a collection of suggestions about a single department or MTF), please do not group up multiple features or reworks into one thread. You may post one suggestion thread every 24 hours.
 
Please limit suggestions to things that go together, this adds unnecesary time to content team when they review your suggestion, its either about new items or warfund overhaul, it should not be about both.
I know this isn't really how suggestions are supposed to be done
It's more ideas for the devs and the content team, rather than a "I would like to see this added"
I could've probably just dm'd this to a content Team Member, but I like getting opinions from others on ideas, so I did it like this

why would a cspec need an emp though.
They're supposed to use it to stop CI walking without troubles throughout HCZ and LHCZ
I don't know if there are specific E-11 Jobs that respond to CI Raids, so I thought giving it to the Containment specialist is prob best
And it's just jobs I would give it to, content Team could give it to completely different jobs, like the Security Containment Unit
 
They're supposed to use it to stop CI walking without troubles throughout HCZ and LHCZ
I don't know if there are specific E-11 Jobs that respond to CI Raids, so I thought giving it to the Containment specialist is prob best
And it's just jobs I would give it to, content Team could give it to completely different jobs, like the Security Containment Unit
Breacher is more meant for combat to be it I think since it has a shield tbh