Content Suggestion Remove/add counterplay to 912

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soren moyai

Well-known Member
Dec 11, 2025
10
2
41
What does this suggestion change/add/remove:
the removal of 912/ability to counter 912 as a d-class.(such as for example being able to tranquilize 912)

Has something similar been suggested before? If so, why is your suggestion different?
yes, as far as im aware this has been suggested before. my suggestion is not in any way different but i feel as if the development team have not considered the implications of making escape nearly impossible due to 1 player.

Possible Positives of the suggestion:
as a d-class there would be an element of counterplay when someone is playing 912.
it would add more incentive to play as a d-class.

Possible Negatives of the suggestion:
older players may feel as if 912 is an inherent part of CN SCP RP and will be sad about its removal.
GSD may have a harder time preventing escapes during low playercount.

Based on the Positives and Negatives, why should this suggestion be accepted:
because there is currently no way to subdue/counter 912 as a d-class apart from maybe acquiring a CL3 keycard and using a containment beam(good luck)
i implore you to watch this clip below to see exactly how annoying it is to play aggainst 912 as a d-class:
https://medal.tv/games/garrys-mod/clips/mBLjGclsH-Gae_fLY?invite=cr-MSw3bXosNjE2MjkzMDgw&v=50
 
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+support
i'd take it even a step further and prevent 912 from entering dblock during raids how come we are letting gensec weaponize a scp but e-11 cant do it
also try making a riot on high pop > somebody flags on 912 > gets let into dblock > riot gets destroyed and u get wiped in 2 seconds because of teargas + 912 punching you constantly if u try to fight back
it legit makes the loop of dclass so bad whenever hes on site and wants to ruin the fun
 
I have seen multiple occasions of D-Class successfully dealing with 912 in his current state.

There is no need for any further counterplay.

Furthermore, after watching the clip you attached, that's literally 912's job. You ran out and shot two guys then tried escaping, you can't expect him to sit there and do nothing.
 
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After watching your clip, all I can say is:

"Wait you mean my job has counterplay too because I tried an escape in front of an armed guard of D-block!?"View attachment 27658
-support cope suggestion
im all for counterplay, like the guns and armor the guards have. the issue arrises when one of the guards is immortal and faster than us, there is little counterplay to that.
If you get TBs that can instakill and summon energy weapons, I get an SCP
you also get guns, armor, access to medics with infinite healing, 10:1 numbers and an area designed to give you the advantage. i am merely asking for the immortal man you get as the cherry on top to have some sort of achilles heel.
 
It's supposed to be difficult to escape. While this is a 'cope' suggestion, it also ignores the issue of 912 not having a firearm - so just close the doors on him.

I don't understand the issue, other than wanting to make escapes easier - to which they shouldn't be.
 
I didnt think it was meant to beat you to death.

But that aside, you probably could have done something other than just run and let him beat you to death. I had a incident where i think D class could have gotten him in the showers if he was alone. I had clipped it but i dont think i cant post it here, nor youtube links. (he was chasing after a firearm armed D class, i was chasing him with a knife)

Basically teamwork, make sure your sufficiently armed etc. Im sure the other D class in the clip might have gotten away as you took the attention of 912.
 
you also get guns, armor, access to medics with infinite healing, 10:1 numbers and an area designed to give you the advantage. i am merely asking for the immortal man you get as the cherry on top to have some sort of achilles heel.
You are a prisoner, and they your guards. You should have 0 advantage over them as a baseline, but you are given ways to overcome them. D-Class's main gameplay loop, which might be a tough read, is to be tested on. You escaping is something else that so happens to fall into your gameplay ability.

If you did not want to be beaten by 912 then you should not attempt to escape.
 
you probably could have done something other than just run and let him beat you to death. I had a incident where i think D class could have gotten him in the showers if he was alone.
912 is immortal, you can only contain him. he also runs faster than a regular d-class. there was quite literally nothing i couldve done other than run and let him beat me to death.
It's supposed to be difficult to escape. While this is a 'cope' suggestion, it also ignores the issue of 912 not having a firearm - so just close the doors on him.

I don't understand the issue, other than wanting to make escapes easier - to which they shouldn't be.
if you watched the clip i did try to close the door on him, which wouldnt have mattered since the other door was open too and i wouldnt have time to lure him to another door. and it is already very difficult to escape as soon as there is more than say 60-70 players online.
 
+support
i'd take it even a step further and prevent 912 from entering dblock during raids how come we are letting gensec weaponize a scp but e-11 cant do it
also try making a riot on high pop > somebody flags on 912 > gets let into dblock > riot gets destroyed and u get wiped in 2 seconds because of teargas + 912 punching you constantly if u try to fight back
it legit makes the loop of dclass so bad whenever hes on site and wants to ruin the fun
Skill issue
 
6th 912 nerf suggestion made in a month lmfao

also theres a neat tool called the containment beam

also what pyrite said. d class aren't supposed to have rights. the dispenser and scrap dealer exist as mercy.
maybe indicative of an issue.

d-classes dont have access to containment beams.
 
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if you guys are so against dclass rioting and having the ability to do so as "prisoners" then remove that option all together no?
otherwise can we please be real with how op 912 and how we just disrupts escapes in a way that is borderline impossible to deal with?
and since there is so many people claiming "skill issue" "deal with it" i would love to see more than 1-2 clips of people being able to deal with 912 or avoid him without being on TB or scout running away
legit this reads like so much cope from people who do not play or riot as dclass
Dclass has no gameplay loop other than riots/work permits dont pretend research is a loop because 50% of it is sampling and the 30% of testing is usually the repeat of the same stuff that u already experienced and MAYBE 20% of that is fun tests

edit; also its really interesting how every single riot event from a GM in dblock ends with somebody flagging on 912 and beating 90% of dclass to death it seems really healthy i think
 
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This is the bajillionth 912 suggestion I've seen and tbh, I still agree with the general premise. D-Class gameplay is pain.

Can we not just start trialling random things? Like methods of making containment beams even slightly easier for D-Class to obtain?

Give D-Class a "Junk Suit" mech type thing that's kinda like a scuffed version of the power lifter from the end of Aliens, fulfills a kind of weird juggernaut role, could have something to specifically help against 912 built in, and they have to contribute scrap in order to make it but GSD has the ability to fuck up its build progress when they do a riot sweep, or smth. I think the general idea is not that greater countermeasures should be something that D-Class inherently just have, but be something that they can work towards if and when they need it. Let my boys flourish 😭
+/- Neutral
 
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