What does this suggestion change/add/remove:
the removal of 912/ability to counter 912 as a d-class.(such as for example being able to tranquilize 912)
Has something similar been suggested before? If so, why is your suggestion different?
yes, as far as im aware this has been suggested before. my suggestion is not in any way different but i feel as if the development team have not considered the implications of making escape nearly impossible due to 1 player.
Possible Positives of the suggestion:
as a d-class there would be an element of counterplay when someone is playing 912.
it would add more incentive to play as a d-class.
Possible Negatives of the suggestion:
older players may feel as if 912 is an inherent part of CN SCP RP and will be sad about its removal.
GSD may have a harder time preventing escapes during low playercount.
Based on the Positives and Negatives, why should this suggestion be accepted:
because there is currently no way to subdue/counter 912 as a d-class apart from maybe acquiring a CL3 keycard and using a containment beam(good luck)
i implore you to watch this clip below to see exactly how annoying it is to play aggainst 912 as a d-class:
https://medal.tv/games/garrys-mod/clips/mBLjGclsH-Gae_fLY?invite=cr-MSw3bXosNjE2MjkzMDgw&v=50
the removal of 912/ability to counter 912 as a d-class.(such as for example being able to tranquilize 912)
Has something similar been suggested before? If so, why is your suggestion different?
yes, as far as im aware this has been suggested before. my suggestion is not in any way different but i feel as if the development team have not considered the implications of making escape nearly impossible due to 1 player.
Possible Positives of the suggestion:
as a d-class there would be an element of counterplay when someone is playing 912.
it would add more incentive to play as a d-class.
Possible Negatives of the suggestion:
older players may feel as if 912 is an inherent part of CN SCP RP and will be sad about its removal.
GSD may have a harder time preventing escapes during low playercount.
Based on the Positives and Negatives, why should this suggestion be accepted:
because there is currently no way to subdue/counter 912 as a d-class apart from maybe acquiring a CL3 keycard and using a containment beam(good luck)
i implore you to watch this clip below to see exactly how annoying it is to play aggainst 912 as a d-class:
https://medal.tv/games/garrys-mod/clips/mBLjGclsH-Gae_fLY?invite=cr-MSw3bXosNjE2MjkzMDgw&v=50
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