What does this suggestion change/add/remove:
This suggestion suggests a total rebalance of the tank asset for foundation. Mainly the fact that is too cheap for WAY too much firepower. It is 2.8mil war funds in order to call it in. This is gets you a main gun that can 1 tap or 2 tap any LVS vehicle in the game (This also includes GOC) and other things. Furthermore, the only way it is even remotely countered in the slightest is if you spend more war funds then the tank costs in order to destroy it.
Furthermore, the only way to deal with such a war fund asset without bankrupting yourself by calling in everything under the son is to stop them from calling it in at all via war fund hacking.
As well as this, the Main way to fight the Leopard is the BTR 90, which has no armor on the bottom side of the vehicle meaning that it gets 1 shot 90% of the time by the tanks main gun as you can just shoot under the wheels and it 1 shots it. This should NOT be the case, a 2mil war fund vehicle should not be 1 TAPPED by a 2.8mil war fund vehicle
The main parts of this suggestion are:
- Drastically, rethink the cost of the tank for war funds, 2.8mil is way too cheap for how much you get. It should be increased double to 5mil at the bare minimum.
- Reduce the speed that the main tank gun shoots, (increases the time to reload for the main guns shell)
- Add armor to the bottom of the BTR 90 so that you cannot just shoot under it and 1 shot it completely by using the tank main gun
Has something similar been suggested before? If so, why is your suggestion different?:
Probably Idk
Possible Positives of the suggestion (At least 2):
This will rebalance a drastic outlier in the LVS vehicle line up, a tank should be able to rattle off shells that 2 tap vehicles every 5 seconds. As well as this, the main force that fights the tank is able to actually put up a fight against it without being 1 tapped.
Furthermore, you will actually have a fighting chance of destroying the tank as paired with the gun that can 1 or 2 tap everything it has insane amounts of Armour and health meaning you cant destroy unless you call in every war fund known to man and also be coordinated to high hell.
Possible Negatives of the suggestion:
- The tank is easier to deal with (It is slightly over tuned)
Based on the Positives & Negatives, why should this suggestion be accepted:
Based on what has been said previously, I believe this should be accepted because the tank is way too cheap for what you get and what it can do. As well as this, the ways to fight the tank (The BTR 90) should) should have armour at the bottom so the 2mil warfund vehicle is not able to be 1 tapped by the main gun of the tank.
Furthermore, the tank gun shoots way to fast for what you get as it can 1 or 2 tap most vehicles and it shoots every 5 seconds.
This suggestion suggests a total rebalance of the tank asset for foundation. Mainly the fact that is too cheap for WAY too much firepower. It is 2.8mil war funds in order to call it in. This is gets you a main gun that can 1 tap or 2 tap any LVS vehicle in the game (This also includes GOC) and other things. Furthermore, the only way it is even remotely countered in the slightest is if you spend more war funds then the tank costs in order to destroy it.
Furthermore, the only way to deal with such a war fund asset without bankrupting yourself by calling in everything under the son is to stop them from calling it in at all via war fund hacking.
As well as this, the Main way to fight the Leopard is the BTR 90, which has no armor on the bottom side of the vehicle meaning that it gets 1 shot 90% of the time by the tanks main gun as you can just shoot under the wheels and it 1 shots it. This should NOT be the case, a 2mil war fund vehicle should not be 1 TAPPED by a 2.8mil war fund vehicle
The main parts of this suggestion are:
- Drastically, rethink the cost of the tank for war funds, 2.8mil is way too cheap for how much you get. It should be increased double to 5mil at the bare minimum.
- Reduce the speed that the main tank gun shoots, (increases the time to reload for the main guns shell)
- Add armor to the bottom of the BTR 90 so that you cannot just shoot under it and 1 shot it completely by using the tank main gun
Has something similar been suggested before? If so, why is your suggestion different?:
Probably Idk
Possible Positives of the suggestion (At least 2):
This will rebalance a drastic outlier in the LVS vehicle line up, a tank should be able to rattle off shells that 2 tap vehicles every 5 seconds. As well as this, the main force that fights the tank is able to actually put up a fight against it without being 1 tapped.
Furthermore, you will actually have a fighting chance of destroying the tank as paired with the gun that can 1 or 2 tap everything it has insane amounts of Armour and health meaning you cant destroy unless you call in every war fund known to man and also be coordinated to high hell.
Possible Negatives of the suggestion:
- The tank is easier to deal with (It is slightly over tuned)
Based on the Positives & Negatives, why should this suggestion be accepted:
Based on what has been said previously, I believe this should be accepted because the tank is way too cheap for what you get and what it can do. As well as this, the ways to fight the tank (The BTR 90) should) should have armour at the bottom so the 2mil warfund vehicle is not able to be 1 tapped by the main gun of the tank.
Furthermore, the tank gun shoots way to fast for what you get as it can 1 or 2 tap most vehicles and it shoots every 5 seconds.
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