What does this suggestion change/add/remove:
This suggestion makes it so that Global Occult Coalition weapons do really good damage to SCPs, but average damage to humans.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I’m aware of.
Possible Positives of the suggestion (At least 2):
- Balances GOC weapons against humans.
- Keeps their damage on SCPs.
Possible Negatives of the suggestion:
- GOCs weapons become average against humans which removes some of their pizzazz.
Based on the Positives Negatives, why should this suggestion be accepted:
Overall, GOCs weapons are way too powerful on humans and considering the point of the Global Occult Coalition is mainly to combat SCPs and find ways to terminate them, they shouldn’t be super overpowered against humans.
This suggestion makes it so that Global Occult Coalition weapons do really good damage to SCPs, but average damage to humans.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I’m aware of.
Possible Positives of the suggestion (At least 2):
- Balances GOC weapons against humans.
- Keeps their damage on SCPs.
Possible Negatives of the suggestion:
- GOCs weapons become average against humans which removes some of their pizzazz.
Based on the Positives Negatives, why should this suggestion be accepted:
Overall, GOCs weapons are way too powerful on humans and considering the point of the Global Occult Coalition is mainly to combat SCPs and find ways to terminate them, they shouldn’t be super overpowered against humans.
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