Big handheld cannon for E-11 shreds SCP-035 - More at 5
Imagine seeing this thing waltz around HCZ
Imagine seeing this thing waltz around HCZ
What does this suggestion change/add/remove
New warfund weapon for MTF Epsilon-11: “Anti-Kaiju Rifle” (or for a more serious name, the Heavy Yield Device for Resistant Anomalies - or HYDRA for short)
Model-wise, it would look something like an oversized sniper rifle - refer to the ".950 JDJ Fat Mac" for inspiration
For ease-of-reading, buffs are green, debuffs are red and general stats are yellow
- Warfund cost: 800,000$ (I’ll be honest, I have no idea how valuable warfunds are, I'd like to ask content to find a number here that seems fitting)
- Base damage on humans: 1000
- SCP damage: 2000-3000
- Max ammo count of 2 + 1 in the chamber, firing all shots removes the rifle because of it “breaking from overuse”. The HYDRA's ammo can't be replenished either
- 15 second reload
- Terrible accuracy (30 degree cone from crosshair) unless aiming down sights
- Aiming down sights takes 5 seconds, with accuracy becoming pixel-perfect once scoped in
- Movement speed while holding the HYDRA is lowered to 33% of the base movement speed
- Holding the HYDRA makes your footsteps incredibly loud and able to be heard from far away
- Unable to jump while holding the HYDRA
- Taking the HYDRA out takes 10 seconds
- Shooting the HYDRA temporarily deafens all non-SCP’s nearby (within 10 or so meters) like the flashbang’s deafening effect
- Shooting the HYDRA temporarily blurs the vision of all non-SCP’s nearby
- Shooting the HYDRA deals 20 points of damage to the user
- Shooting the HYDRA fractures the user’s arm
- Shooting the HYDRA kicks the user back by a few meters via recoil
- The HYDRA’s firing sound has a range equal to roughly the entirety of HCZ
- The HYDRA can’t be dropped upon death to make sure some juggernaut doesn’t get it with the IC explanation of “it’s too heavy and awkward to pick up off the floor on your own”
Has something similar been suggested before
Warfund weapons for E-11 have been suggested before - and so has a E-11 sniper rifle - but a portable hand-cannon has not.
Possible positives of the suggestion
- Gives E-11 a more strategy-based weapon to use against SCP’s
- Makes fighting E-11 more rewarding for SCP’s if they kill the HYDRA user
Possible negatives of the suggestion
- Gives E-11 a very strong weapon which could one-shot a Juggernaut/SCP-035 if used properly - though the former could be avoided by just adding a rule that it can’t be used on humans
- Might shift the balance too far in E-11’s favour when it comes to fighting SCP’s
Based on the positives & negatives, why should this suggestion be accepted
E-11’s entire strategy for fighting SCP’s is throwing operatives at it, shooting a mag or two into the SCP and respawning. There is barely any strategy to it (except when fighting reality benders or SCP’s such as 682 which have special abilities), and I believe a strong, (practically) single shot weapon could add a new way for E-11 to fight SCP’s.
E-11 would no longer revolve around throwing yourself at an SCP, rather they could use warfunds to hold the incessantly long hallways of HCZ clear of an SCP. An SCP that’s aware that a HYDRA user is holding a sightline would not dare to push this sightline, forcing it to work around the mere presence of the HYDRA.
The HYDRA of course wouldn’t only be beneficial to E-11. It would punish shooting it when someone is near due to the immense amount of energy that is released when the HYDRA is fired. It would greatly reward being stealthy and communicating with your team that "don't come near this area, there’s a HYDRA sitting there”.
SCP’s could enjoy this as well. Of course, a breach ended instantly because an E-11 PVT with a HYDRA just so happened to spot the breached SCP-035 wouldn’t be fun, but the satisfaction of killing a HYDRA user would be unmatched. It’s like killing an ERT member with an unused nerve gas on them.
This suggestion should be accepted because it gives E-11 a whole new playstyle during a breach and isn’t all TOO powerful. It would do 6.25% damage to SCP-682 for example, upon which you’d have to wait another 20 seconds to fire it.
We also can’t forget how insanely funny it would be, though that’s not really a valid reason to accept a suggestion. Still worth mentioning (and I can absolutely see uses for it in a GM way).
Please leave feedback if you have it and remember to up/downvote the suggestion.
Head Game Master
Event Team