+Overwhelming Support
Excellent idea. I have a knife skin that I would like to use in D-Block riots on rare occasion - And even though it doesn't particularly make much sense where D-Class would be getting fancy looking knives and such from, I believe the benefit to the server in encouraging...
To convey the sheer scope of something like this and make the as much of the problem as evident as I possibly can, in no uncertain terms.
If I just wrote "Hi pls make 096 push aside ppl in its way, here's some clips that show that there are issues with current behaviour," it's more easily...
I agree. Thank you for putting it so saliently.
There is no option to "leave the queue." If you flag on an SCP that is able to breach, the only ways to leave the queue are to be breached, or to flag off the SCP entirely. IMO this is a Content problem that would easily be solved by passive...
-Support
>Be me, DEA agent that just flagged on
>There is an ongoing discussion about the 008 zombie virus in MTF comms, something which IIRC, all MTFs know about
>I have just been infoleaked to
What does this suggestion change/add/remove:
Make the following changes to the 096 SWEP:
Add a passive effect to 096 that, when enraged, forcibly pushes aside any non-targets who are in front of 096 as it runs into them
My initial idea included a temporary ragdolling effect similar to how...
"We want more RP over combat" also completely removes the opportunity for an SCP to make their natural breach passive. I would expect something like this to accompany the addition of a passive breach queue. This is massively counter-intuitive.
I can only see these changes as just a straight...
Real talk, I don't think using the direct information of what Escape RIsk is passes as metagame - It's not non-diegetic information like name above the head, it is explicitly a separate model with the express purpose of highlighting "this is a more dangerous, higher security risk D-Class than...
It's not that it doesn't work, it's that people just straight up don't understand how it works. The implementation is probably the best that could reasonably done in the Source engine for a multiplayer framework? It's an interacting dilemma because the nature of it being buggy is both not...
In a FearRP sit with your idea implemented, how do you prove that the disguised D-Class was or wasn't an Escape Risk? This feels like a bit of an annoying hoop for Staff to jump through.
+Support
Everyone else is overreacting. This makes perfect sense tbh. I always felt like FearRP for literal death-row inmates should be more of a case-by-case basis rather than alike the strict conditions applied to everyone else. Free my boys.
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