Well in that case, why not just leave suggestions like this up, where there is some willingness to pursue the project in some capacity, but no resources/developer interest and it shouldn't go on the backlog.
And before anyone says subforum bloat, why not just make some kind of 'Future Revisit'...
As I said in the OP, I don't know exactly why - All I remember for certain was that it was around the holiday season and that was related and I remember us being told that the subforum may end up being occasionally closed if deemed necessary. I'm simply opening a discussion to pose that question...
...WDYM hasn't been offered? That's what this entire discussion's about. Trying to paint it as some way to lazily avoid the mechanic is very clearly not in the spirit of what the suggestion's about.
That comment's mostly just based on Zen previously finding an obscure technicality in...
Whoever ends up resolving this can ask. I don't know if this is a Content thing, an SSL thing or an NL thing. But they can check probably in much better capacity than I can, if a closure would be appreciated. That is also part of the question being asked here, too.
I mean, look at some of the recently denied suggestions - There is a consistent increase in reasoning lately that there is either no development interest in certain suggestions or no available resources that would be worth investing in them, and they don't want to put them on the backlog because...
What does this suggestion change/add/remove:
Close the Suggestions subforum for the foreseeable future, additionally with some updated info that directs players that have something that they think might be a bug, to open bug report tickets on Discord first, which they should be doing anyway...
...I mean, IDK about you, but I think we can afford to take away what little RP and skill there is in breaking out of cuffs, for the sake of the disabled. These aren't really equal things, one very obviously outweighs the other. There can be compromise - But ultimately this at least needs to be...
I mean, it doesn't have to be a constant rate. it could be with some kind of randomisation variation, which could be preset to a favour deliberately worse rates for non-combatives. Would that satisfy your balance concerns?
So, fun thing about this
I literally have an active suggestion asking for more flexible and granular door breaking changes across the board with the intent of addressing this exact issue (ideally by having a minimum amount of -2s for them to be able to co-operate together to start breaking a...
+Support
Replace ignite with a Type-Yellow style ability that lets the thaum briefly turn into an immobile prop (consumes energy/second, run out of energy = turn back) - If you want to go a bit further, could be more along the lines that the reality bending only disguises them and it is...
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