Recent content by Emilia Foddg

  1. Emilia Foddg

    Content Suggestion SCP Combat

    turning a big dial taht says "RP" on it and constantly looking back at the audience for approval like a contestant on the price is right
  2. Emilia Foddg

    Chemical Suggestion

    ...If it were hard to make, sure. I vaguely recall there being a few SCPs that are along the lines of "return to monke nature, reject mankind" and you could reasonably contextualise something this powerful off of that kind of thread... Potential recipe could include 096 samples, Immortal Flesh...
  3. Emilia Foddg

    /cctv

    ...In... Tereeestiiiing... ? This seems... Really weird. I get that you want to create RP here, but this setup feels... Extremely clunky? I'm trying to wrap my head around it properly, but I can't really see this working out as you intend. It's a really interesting premise IMO. But...
  4. Emilia Foddg

    Denied My suggestions

    You know what? A 7 minute blink timer sounds fine. If you're ERT containing 173 and you get the opportunity to just stand there and endlessly magdump into it? No you shouldn't. 7 minutes I think is perfectly fine and balanced for ERT IMO. I know there was the past 173 ERT suggestion that...
  5. Emilia Foddg

    Content Suggestion Class-D Worker Uniform

    Honestly, not something you need to make a suggestion for IIRC, you can just poke Event Team Staff about this idea. Regardless, It's a good idea. I like it. +Support
  6. Emilia Foddg

    Accepted Add a display showing the status of subsystems in e&ts spawn

    I'm not really an authority on this subject, but I imagine CT & the devs might reasonably appreciate anything that could help them flesh out a good implementation that they'd be happier pushing forward with, than without. 🤷‍♀️ And also the knowledge that the community still wants X thing.
  7. Emilia Foddg

    Content Suggestion SCP Combat

    I'm reminded of the 106/953/682 fight. That's a good termination log IMO. Fun read. I also like the potential idea of, Foundation steals a Neuro Controller, sticks it on an SCP. CI captures an SCP, sticks a Neuro Controller on it. F & CI then basically have a Pokémon fight :skull:
  8. Emilia Foddg

    Content Suggestion D-class Type-Blue Power balance

    Place D-Class TB at the top of the Chain of Command, but only when the server is above 100 players.
  9. Emilia Foddg

    [UK]Richard Manns GM Application

    HE'S BACK! +Major Support + Have only had good interactions with this individual. + Excellent GM with a strong event style & a heavy focus on RP - Was in fact, part of the inspiration for my applying to GM, back when I did. + Should be good for it, honestly. The GM toolkit has a bunch of...
  10. Emilia Foddg

    Content Suggestion Reverse bodycam jobs change and reduce level to dispense

    Dead man's switch bodycam that would contextually do something like "upload the last 30 seconds of footage on user death" IC. Since GenSec unethically killing D-Class is an IC issue, this would provide a way to capture mistreatment of D-Class (if they're not resisting and compliant, but get...
  11. Emilia Foddg

    Network Leadership required [NL Required] Make DC a &/OR job

    Nah, make it a shared job between CI & GOC so only one faction gets use of the infil job at a time :skull:
  12. Emilia Foddg

    Content Suggestion SCP Combat

    Wdym N/A 😭 https://civilnetworks.net/community/threads/add-scp-scp-specific-interactions-for-abilities-and-enable-friendly-fire-via-that.22664/#post-156887 Anyway, everything that I said there, also realistically more-or-less also applies here 1:1. +Support
  13. Emilia Foddg

    Content Suggestion Dispenser Rework

    This is quite good. The concept of highly configurable dispensers is essentially the natural evolution of what I said before in another suggestion about needing a second tier of dispensers, but with greater flexibility and more fluidly allows integrating future content - I imagine the bodycams...
  14. Emilia Foddg

    Accepted Add a display showing the status of subsystems in e&ts spawn

    I like the general idea, but I feel like being able to determine the exact status of each subsystem is a little too strong - I also recall things like this being suggested before and being denied, but I never really personally agreed with the denial reasons. Maybe instead of exact, perfect...