+Support
A little unrelated, but I think MC&D should show as MC&D to other factions since as a GOI, they're technically their own faction - But they show up on the leaderboards to F/CI/GOC as Civs, which - Yes, you can still see on closer inspection that they are MC&D, but at first glance you...
+Major Support
I think this harmonises extremely well with my currently active SCP suggestions. This was the final piece of the puzzle to solve SCP gameplay.
I think every single one of you is missing a very important point - This basically fucks over breaching SCPs that are unable to break BDs, such as 049 solo breaches for example. For that reasoning, I can see this being considered a form of mechanic abuse similar to how E-11 are adopting the...
What does this suggestion change/add/remove:
Massively overhaul/alter door breaking mechanics and go over them with each breaching SCP in mind to achieve the following:
Breaching SCPs that start in HCZ are able to break out of HCZ, no matter what doors are closed - With the effort it takes...
-Support
I do miss this system, but I understand why it was changed to the current one. I honestly think there should be content for this - I was about to tangent into a whole idea, but as I thought about it, it'd be better made into its own suggestion. So thanks for the suggestion idea, I guess...
Full agree - The server rules shouldn't prevent it, it's better that it be something determined by IC policy. If IC policy ends up being damaging, then it can be reviewed to see if it needs to be restricted again.
+Support
I like the mechanic idea, but I also like Skittle's serial killer role idea, please also add a serial killer role 🙏 Let it raid F/CI/GOC with like a 2 hour C/D and when doing so, must be hostile to all factions except for deals, similar to SCPs :devilish:
The idea is very similar to this planned feature, but the problem is that this specific feature is in development hell.
I don't mind it being contextualised like this though, if anything that this idea creates could contribute to that.
+Support
I agree - The intent of the dev tracker was never to set an expectation that it would automatically be implemented or some final arbiter of "This will happen". There have been many accepted suggestions and other planned ideas in the past that there were intent to develop, but ended up ultimately...
What does this suggestion change/add/remove:
Add either or both of the following to D-Block showers:
A keycard stash
A grenade stash (Like the accepted gun stashes idea, but only for grenades (and if that feels too much, I wouldn't mind just limiting it to smokes & flashes, maybe a few types...
+Support
It seems conceptually sound, but personally I'd like to see an art dev's opinion on the general feasibility of this over the course of however long. even If it's at all possible.
Honestly yeah, Parawatch could use a little bit of content, as their gameplay loop is kinda nonexistent.
Not sure what to add though - Keycard storage I think is a nice idea, though. I think being able to better facilitate the whole long-term RP of "Look, one of the Canadian Military guys...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.