That makes sense - This is only a guideline to give an idea of what the thought process should be going into changing access permissions. Are you at least interested in any access changes and/or other access-related QoL changes along the same vein?
What does this suggestion change/add/remove:
This suggestion asks for several QoL adjustments to be made to headcams, firstly and most importantly:
A likely known issue regarding facewear on models obscuring headcams - When viewing the headcam of a lot of combative jobs, there's things like...
Honestly, I don't really disagree - Personally I'd be fine with both. My thoughts are more along the lines of how Content might see it. By all means, push for the delay to resume idea, but with how everyone's conditioned regarding breaches, I don't think you're going to convince them no matter...
I think it would pose too much of a problem to RP to expect all breaches to only take a specific amount of time before the breach queue continues - A big part of the entire reason the pause was introduced in the first place was to allow for enough time for RP to happen after being interrupted by...
+/- Neutral +Support
I prefer Marvin's solution. That kind of logic already exists for ERT exfil, no reason it shouldn't apply to the Breach Queue, too
If you're that concerned, TG w/ bullet freeze/wall still crushes this TBH. Like it's not like this would have no counterplay. This would at most be unfair to 049 but it's already gonna get buffed, so
The pushing element of this reminds me of a prior suggestion asking for a shove SWEP, and I believe this may be denied along the same reasoning: Being able to effectively untraceably RDM someone by pushing them into a closing door/map hazard.
+Support
anyway
Half agree and this is also why the suggestion I mentioned was denied, but also as I point out, there is a considerable wealth of people that still need to refer to a map layout of kind that don't even have to be new - They could forget or even just be returning players.
It's also why I threw...
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