Search results

  1. Zen

    Denied Make Nu-7 Enlisteds CL2

    I've been told that Tech Expert doesn't need CL3 despite going into SCP chambers to repair them regularly, which is more direct interaction and regular need of info than Nu-7 has. If that's the case, that definitely also applies to Nu-7 Enlisteds.
  2. Zen

    Remove all the map props in the UNGOC base

    If there isn't an issue with entity limits anymore, then maybe. It'll let you customise it, but it also means having to deal with the permaprop loading zones and whatever. If GOC want it, then sure. The base just generally needs a rework.
  3. Zen

    Remove all the map props in the UNGOC base

    It might not cause lag, but if there's too many entities loaded at once, the server will straight up crash. I think there's been some issues recently with them hitting the entity limit due to an unknown bug, so it might not be the greatest idea at the moment.
  4. Zen

    Denied 073 Removal campaign part 3

    I'm not even sure 073 even does the damage reflection anymore, they changed it so it's basically just not how 073 works at all, rather than actually making useful changes to it. I'd rather see 073 actually get reworked properly, such as requiring a strict whitelist, rather than be removed. -Support.
  5. Zen

    Denied Make Nu-7 Enlisteds CL2

    Because it's not about "nerfing" anything, it's about what makes sense in RP. E-11 needs to know a bunch of stuff about SCPs and whatever, so it's not reasonable to lower them from CL3, AO needs to know a bunch of stuff to support SC, so you can't lower them, but there's no such thing meaning...
  6. Zen

    Denied Make Nu-7 Enlisteds CL2

    It literally does not mention any of those specific MTFs. The only things it says about MTFs, in general, is: and that clearance levels might not at all match with rank, such as that: Under the way the server actually functions, we can't actually do this part, outside of SA/SC just printing...
  7. Zen

    Denied Make Nu-7 Enlisteds CL2

    I think they're talking about this, which mentions: Which both is only one single page that says that, and also specifically says most, not all. It also specifies that things like Field Agents often have CL2, so I don't see why enlisted soldiers in an AMTF Nu-7 detachment that primarily uses...
  8. Zen

    Denied Chemical Market

    +Support I'd like chemical usage to be fully IC, but CT has seemed against that in several aspects. The only way it could truly be so would be to have separate inventories per character and allow and enforce multiple characters on the same faction. I'd support that, but it seems unlikely and...
  9. Zen

    Denied Make Nu-7 Enlisteds CL2

    I wouldn't truly mind it, but to me, it doesn't make sense except for Nu-7. E-11 needs to access all of HCZ and have SCP knowledge, AO needs to be able to support SC, Nu-7... what? Need to know to shoot at CI and how to use vehicles? That's not Foundation clearance, that's all stuff any armed...
  10. Zen

    Denied KNOCKBACK

    Just make it so you only take knockback if you have armour on. Flinching is very different to knockback, and can actually be easily implemented separately.
  11. Zen

    Denied Passive breach queue

    -Support Literally just ask an E-11 or RSD for a passive breach. They can release you at any time they want for a test or just to walk around or whatever, they just have to ask staff. You'll get lowered down to like 10% BM or whatever depending on whether you're terminable, and then you can walk...
  12. Zen

    Denied Make Nu-7 Enlisteds CL2

    Out of all of this, though, what do they actually need to know for their role? The CL2 stuff, plus maybe the surface SCP chems. That's it. They don't need any of the rest.
  13. Zen

    Denied Make Nu-7 Enlisteds CL2

    What does this suggestion change/add/remove: Using the new rank clearance system, make Nu-7 Enlisteds (PVT-LCPL) CL2 instead of CL3. SOP/Nu-7 areas such as their offices or compound should be similarly reduced, or access overrides given as appropriate (e.g. make SOP outer doors and Nu-7 barracks...
  14. Zen

    Denied KNOCKBACK

    At times, you can't actually get through them as an SCP - not because it does enough damage to kill you, but just because it does so much knockback that you actually lose ground trying to push past it.
  15. Zen

    Denied KNOCKBACK

    It seems like there may be a way to do it, it's just not a built in function. Seems like you'd have to either actually just fully disable damage physics on a player, which you wouldn't want to do, otherwise it'd affect all damage sources, or you'd have to do something like the suggested...
  16. Zen

    Denied KNOCKBACK

    The reason you should be able to still be in the same spot is because that's how bullets work in real life. They go through you, they don't punch you.
  17. Zen

    Denied KNOCKBACK

    Another positive is no longer having shit like people being launched into space because they were on the side of a hill on surface when they got shot with a shotgun
  18. Zen

    Rule Suggestion Raid cooldown increase

    No rule suggestion has had a response since March.
  19. Zen

    Denied Job-Based Dispenser Cooldowns

    Honestly, getting rid of dispenser cooldowns entirely would probably not cause really any balance issues and would basically only be good for everyone. Mild SCP debuff is fine given how strong SCPs are, and otherwise, there's not much change other than stuff like actually being able to have a...
  20. Zen

    Denied IC Phone and Keypad Config System

    What does this suggestion change/add/remove: For both the phones and the keypads, makes them at least partially configurable by faction leadership IC. For phones, this would mean: Upgrading the phone config system as a whole to allow people (IC or admins) to update both a phone's allowed...