What if it's something that isn't logged, but a pertinent thing that requires some form of action, such as a failraid or failbreach (008 in particular)
Love the idea, but one issue I see, which IIRC is (or at least something like this is) the major reason why this sort of thing has been denied in the past:
Scenario: A player has chosen to turn off names & HP. They then call a sit on someone who was breaking a rule. They clip it for staff to...
+Support
Pretty much what Zen said, per sample is too farmable, but a burst with a cooldown for sampling feels like it would be good reward for players willing to be sampled, without making it too farmable. I don't envy whoever has to fine-tune that, though.
Why did you omit the prior suggestions part of the template?
Anyway, I tried something like this recently, and it was denied for not wanting to encourage people sitting around on the job for long periods of time, which IMO is kind of a wild take given that... That sort of thing is exactly what...
I did have a thought that you maybe could do like a chem injection license to enable it for biohazard researcher and that would still reasonably keep D-Class in the loop, but then that's until everyone just gets the license and then people look for licensed researchers instead of getting...
+Support
As an 096 main, I hate the AFK system. I wanna do other things while waiting for breaches, but I have to keep tabbing back in every 5 minutes.
+Support
I have a secret recipe for chicken nuggets that I'm not supposed to tell anybody because it's my secret recipe but I'll tell you anyway - It's not that hard, you just need some chicken nuggets and a frying pan. First you take one nugget and then you catch in the palm of your hand, then...
Abusing your power to take things you shouldn't be taking is comparatively more grievous than wasting their time - I imagine it will result in a lot more sits and proportionally, a lot more people being caught as a result.
...But also a lot of sits where the fine was valid and it just ends up...
Not what I'm saying. The complaint isn't that it'd be possible, but too difficult - But that it'd be virtually impossible for a solo 049 to leave HCZ with the BDs closed all the time. I'm not saying that it should be able to freely walk out of HCZ every time it breaches, but it needs the actual...
+Support
A little unrelated, but I think MC&D should show as MC&D to other factions since as a GOI, they're technically their own faction - But they show up on the leaderboards to F/CI/GOC as Civs, which - Yes, you can still see on closer inspection that they are MC&D, but at first glance you...
+Major Support
I think this harmonises extremely well with my currently active SCP suggestions. This was the final piece of the puzzle to solve SCP gameplay.
I think every single one of you is missing a very important point - This basically fucks over breaching SCPs that are unable to break BDs, such as 049 solo breaches for example. For that reasoning, I can see this being considered a form of mechanic abuse similar to how E-11 are adopting the...
What does this suggestion change/add/remove:
Massively overhaul/alter door breaking mechanics and go over them with each breaching SCP in mind to achieve the following:
Breaching SCPs that start in HCZ are able to break out of HCZ, no matter what doors are closed - With the effort it takes...
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