I understand what you mean but containment specs are extremely limited and aren't equipped enough to deal with 008. If they die with a hazmat, they are pretty much useless due to the long hazmat cooldown and can't help with the main problem of 008 breaches, clearing out the spores. I believe...
What does this suggestion change/add/remove:
This suggestion adds the decontamination foam gun to the E-11 COM job.
Has something similar been suggested before? If so, why is your suggestion different?:
From searching, a suggestion to add the foam gun to ERT was made. However I don't believe...
+Support
I was in the maze for 20 minutes until I realised there was literally no exit.
I'm pretty sure it is procedurally generated. We made a map for it on the first day it was released and it turned out to be useless when we entered the dimension again so it is RNG based to some extent
+Support
-Apprently they moved the keycard scanner boxes to a more "accessible area" yet that area is locked behind a cl4 door (if i remember correctly)
-Still a stupid mechanic and should be changed/removed
+Support
I can definitely understand the neutrals on this but I'll leave some input here as the UK E-11 COM
-Working with 22415 is not always possible, there is 0 way for us to communicate with them so having all of E-11 trying to find one just to get TP'd into the dimension is just not viable...
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